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  1. #21
    Community Member Dragonhyde's Avatar
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    out of curiousity, what percentage would a caster level check for a level 1 cleric be for raise dead?
    Halflings Rule and never irritate anyone that can cast dispell

  2. #22
    Community Member dkyle's Avatar
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    25%

    http://ddowiki.com/page/Scrolls

    The check is d20 + (caster level * 2) vs a DC of (caster level required to cast normally * 2).

    That becomes d20 + (1 * 2) vs DC of (9 * 2)

    Which is d20 + 2 vs DC of 18. Success on a roll of 16, so 5/20 = 25%

  3. #23
    Community Member NeutronStar's Avatar
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    Quote Originally Posted by josejgcosta View Post
    I hope half-elfs get a +1extra feat like humans...
    I would be against Half-Elves getting an extra feat like Humans.

    HOWEVER, I would be in favor of Half-Elves getting the extra skill-point per level like Humans do.

  4. #24
    Community Member iamsamoth0's Avatar
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    Talking Nice.

    Quote Originally Posted by Eladrin View Post
    My current plan is as follows (subject to change, etc.):

    My half-elven sorcerer is totally going to swing Tesyus around and hurt himself.
    lol.
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  5. #25
    Community Member Falco_Easts's Avatar
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    So for arguments sake, a Half Elf Barabarian could take the Cleric Dilettante and gain no fail access to healing wands?
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  6. #26
    Community Member t0r012's Avatar
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    Quote Originally Posted by Falco_Easts View Post
    So for arguments sake, a Half Elf Barabarian could take the Cleric Dilettante and gain no fail access to healing wands?
    yes or they could take the Pally one and still get access to healing wands.
    Move along , Nothing to see here

  7. #27
    Community Member dkyle's Avatar
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    Of course, WIS and CHA are normally both dump stats on a Barb. And since it has to be taken at level one, 5 build points is a fairly significant cost. And needing to dismiss rage to use the wands... I don't think it's really worth the plat savings over potions.

  8. #28
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    I'm personally hoping that somewhere in here I can get a bonus to intimidate or two so I can play one of my crazy intimidate builds with the new character models. Otherwise, I guess I'll make another human... (not that there's anything wrong with that)

  9. #29
    Community Member LunaCee's Avatar
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    Hmm... no fail wands is a bigger deal than some of you think for Half-Elf. Especially eternal wands with obnoxious UMD requirements. Roderic's Wand UMD 39 normal and UMD 50 epic anyone? Half-Elf gets to play with wand even if they aren't a caster and have no UMD.

    Also gives them free reign to use special class locked items without actually having the class. Can we say potentially using a Holy Avenger on a non-paladin? Maybe having that Mad Lute handy on a non-bard.

    Honestly also going to be fun to see Half-Elf bards with Dilettante Wizard/Sorcerer able to use all those eternal wands, repair wands, resist wands, etc. without UMD checks.

  10. #30
    The Hatchery dejafu's Avatar
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    Gotta say Eladrin, nice job taking one of the most awesome parts about 4th Edition Half-elves and finding a way to make it work in a 3.5 Edition context (and work very well). No small accomplishment

    Now, howsabout some Dragonborn and Tiefling PCs?
    Raever of Madness * Stormraver * Fireraver * Dreamraver * Skyraver * Solraver * Technoraver * Raverlution * Foraver
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  11. #31
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    Exclamation Tesyus UMD too low

    Quote Originally Posted by Eladrin View Post
    My half-elven sorcerer is totally going to swing Tesyus around and hurt himself.
    Regretably, Tesyus's UMD requirement is set so abysmally low, that a Sorc without ANY UMD can pretty easily equip it

    Consider the Class UMD for the Staff of Arcane Power...

  12. #32
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    If the Wizard/Sorc dilettante works the same as the cleric one there will be some useful self-buffs available for melees without the high UMD needed for most of them. For example Stoneskin wands (vendor), 11th caster-level Resist wands (loot), l0th caster-level Shield, Blur, and Protection from Elements wands (loot).
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  13. #33
    Founder Aesop's Avatar
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    Quote Originally Posted by Razcar View Post
    If the Wizard/Sorc dilettante works the same as the cleric one there will be some useful self-buffs available for melees without the high UMD needed for most of them. For example Stoneskin wands (vendor), 11th caster-level Resist wands (loot), l0th caster-level Shield, Blur, and Protection from Elements wands (loot).
    Flame Arrow wands for the Ranger w/ a desire to shoot things perhaps... could be fun


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  14. #34
    Community Member Irinis's Avatar
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    I was hoping for:

    Ranger: Bow Strength OR TWF for free (AA or Tempest choice), divine wand use, unlock Jump as "class ability"

    Fighter: Martial Weapons, +2 BAB (doesn't stack with Fighter BAB), unlock Intim as "class ability"

    Paladin: 5% stacking heal amp, divine wand use

    Barbarian: Martial Weapons, 20 hp Barb Toughness, Sprint boost 3x/rest, unlock Intim as "class ability"

    Wizard: Extend metamagic, unlock Diplo skill as "class ability", arcane wand use

    Sorc: Faster casting OR Firepower+10%, arcane wand use

    Bard: Unlock UMD and Diplo skills as "class ability", divine wand use

    Rogue: 1d6 sneak attack, Rogue weapon proficiency, Unlock trapskills as "class ability"

    Cleric: Unlock Diplo skill as "class ability", Turn Undead 3x/rest (based on CHA so useless unless high CHA already but not locked to Cleric CL1, ranks up with overall Character Level), divine wand use

    Monk: Meditation 1x per rest restores all HP and SP, disease and poison resistance increased

    FVS: One stacking +10 elemental resist (doesn't stack with FvS feat), Divine Power 3x per rest, divine wand use


    Unlock as "class ability" to mean that the character can place one point per level to gain full ranks.


    Something like these I'd make a pure Bard/Ranger or Bard/Rogue or Bard/Barb in an instant.

    Bard with Ranger dilettante: Bards get Rapier proficiency but a CC Bard can't afford any feats for TWF line. This would enable actual USE from things like Epic Elyd Edge. Damage rapier, potency shortsword, at least eliminate the stupid TWF penalty. Though we'd need Bard rapiers that do more than just silver/good DR bypass.

    With these suggestions, Sorc/Wiz would not be quite so feat starved as usual (equivalent of going Human so not overpowered), and soloist Wiz/Sorc would have slightly faster casting or more powerful nuking - giving a slight edge to HalfElf Wizards over other races but the choice of other Dilettante feats would give variety here.

    Paladin/Paladin would actually be useful, however most would go for a Dilettante feat that would unlock Intim. I think the one the Devs came up with here for +2 to saves is okay, but not at all useful for classes that don't already have high CHA.

    These suggestions are nice but not overly powered and should be equivalent to going Human and gaining any extra feat of your choice. (Since the extra feat of Human is usually spent on Toughness or Extend!)


    EDIT: Ok I didn't quite realize how the wand use was supposed to work, that is a bit overpowered then. My bad.
    Last edited by Irinis; 09-21-2010 at 09:12 AM.
    Please split the class forums into REAL subcategories this is a jumbled mess.

  15. #35
    Community Member GhostNull's Avatar
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    Quote Originally Posted by Razcar View Post
    If the Wizard/Sorc dilettante works the same as the cleric one there will be some useful self-buffs available for melees without the high UMD needed for most of them. For example Stoneskin wands (vendor), 11th caster-level Resist wands (loot), l0th caster-level Shield, Blur, and Protection from Elements wands (loot).
    I don't think Dilettante: Wizard/Sorcerer/Cleric/FvS will work the same as splashing a single level of said classes. Right now if you splash Wizard on a Fighter you can use any arcane wand as long you meet the minimum level for the wand. If your overall level is 7 you can use Stoneskin wands. Reading the description Eladrin gave for Dilettante: Cleric the feat will only allow you to use level 1 divine wands. So the Wizard dilettante feat would probably do the same, only allow the use of level 1 arcane wands. No Roderic's Wand usage with just the feat as it's level 3.

    Eladrin did state that there may be enhancement lines later for the Dilettante feats and these would probably increase the class level for wand usage. I imagine getting the highest enhancement tier of Dilettante: Wizard would allow you to use say, level 11 arcane-based wands as that seems to be the highest level for normal wands.

    Unless I'm completely wrong and Eladrin comes back and says the Dilettante feats would work like splashing a caster class for wand usage then that would be awesome but I doubt it.

    I almost think these Dilettante feats should be held off until the enhancement lines are completed. You have to either build specifically to meet the stat requirements or use a class that has the required stat as a primary or secondary to even be able to take them. Hard to build for something when you don't know what else you'll be getting later on. Yeah some will say, "just reincarnate" but not everyone is willing to bend over backwards for Turbine because they didn't provide everything when releasing something new.

    Oh well, tired and groggy so off to bed.

  16. #36
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    Quote Originally Posted by Irinis View Post
    I
    Monk: Meditation 1x per rest restores all HP and SP, disease and poison resistance increased
    some of the others are way more powerful than a single feat or two should allow.. but what primary caster wouldn't want this? nuke nuke nuke, 10sec medidate and full sp again. even in Epic sp would almost never be a problem again.

  17. #37
    Community Member Irinis's Avatar
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    Quote Originally Posted by Lear_beta View Post
    some of the others are way more powerful than a single feat or two should allow.. but what primary caster wouldn't want this? nuke nuke nuke, 10sec medidate and full sp again. even in Epic sp would almost never be a problem again.
    I would go for faster casting or martial proficiency over this, as powerful as it could be. In Epic, WF self-healing is still far more powerful than ONE full extra rest per rest. You can't meditate if you're dead or being hit. Sure it'd reduce the use of mana pots in many epics... such as ADQ... which should have had extra shrines added anyway. In VON1 you might not have to DDoor back to the shrine. Big deal. Equivalent of a turn-in rest shrine but you don't get your clickies back.

    Wait, does meditate restore all your clickies like resting does? I thought it didn't.
    Please split the class forums into REAL subcategories this is a jumbled mess.

  18. #38
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    Quote Originally Posted by Irinis View Post
    These suggestions are nice but not overly powered and should be equivalent to going Human and gaining any extra feat of your choice. (Since the extra feat of Human is usually spent on Toughness or Extend!)
    Not overly overpowered.... Are you kidding me ?

    Just one feat OR a wand/scroll proficiency is already really good.

  19. #39
    Community Member Irinis's Avatar
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    Quote Originally Posted by orochinaga View Post
    Not overly overpowered.... Are you kidding me ?

    Just one feat OR a wand/scroll proficiency is already really good.
    Shhhh, they'll nerf it! *grin*

    Devs already have a list so it's not like my ideas would happen.

    With wand use at caster level 1 I'd rather have the option to take Toughness like any Human build would.
    Please split the class forums into REAL subcategories this is a jumbled mess.

  20. #40
    Community Member Auran82's Avatar
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    Quote Originally Posted by Irinis View Post
    Shhhh, they'll nerf it! *grin*

    Devs already have a list so it's not like my ideas would happen.

    With wand use at caster level 1 I'd rather have the option to take Toughness like any Human build would.
    Level 10 shield/blur wands are nice as are cure/repair serious/critical wands

    Can see a few Half-elf monks with the paladin one.

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