Dev's,
How about creating a new element to the game that's purely random generated? Your classic dungeon crawl with unexpected encounters, traps and loot where smart and cautious party play holds the key to success.
As a DM, I miss those old'n days of PnP where tables and dice determined everything - from dungeon flavor like moaning sounds around a dark damp corner to whether those unsuspecting mushrooms you were about to pick were Deadly Feverbranches or Shriekers that are about give away your presence to a not so friendly wandering band of Yuan-Ti's you narrowly escaped from a few minutes ago.
I sure hope someday we can recreate this kind of feel and excitement and have it here in DDO.
Give me a dungeon and a good random generator to run her by.