Quote Originally Posted by AylinIsAwesome View Post
And...somehow not having over 200% is the same as "not being able to be healed"?
Or the fact that the ability to gain healing amp is a universally shared trait and not a loophole for the Warforged's healing resistance.


Quote Originally Posted by AylinIsAwesome View Post
Sneak Attack damage is not "critical" damage. The only thing the two have in common is that both are blocked by Fortification.

I don't know how I can make that any clearer.
I don't know how I can make this any clearer... Sneak attack damage is the same damage type as critical damage, this is on the programmer's level and fundamental to basic D&D rules. That's why both are stopped by Fort, that's why Sneak attacks are not multiplied on crits, and your persistent retaliation is naught but arguing semantics.

Quote Originally Posted by AylinIsAwesome View Post
Lowered fortification also grants extra critical attacks as well you know. The Rogue can get the highest DPS, but it's situational on not having aggro and not fighting things with lots of Fortification.
The Highest DPS -NOT- having aggro while being situationally useless..... Lowered fort permits crits and sneak attacks, but not 100% of the time... the Rogue still has to contend with the fighter's naturally high damage and damage boosting effects, so unless you are commenting on a dual Heavy Pick rogue versus held mobs with Fort, the balance is maintained between Fighters and Rogues until you venture into a dungeon without Fort (sweeping Fighter favor) or face the undead (Fighter slamdunks again).

This keen differential in mechanics keeps Fighters favored in epics and a far cry everywhere else.