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  1. #1
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    Default Elven TWF Pally/Monk build - suggestions/improvements wanted :)

    I've have never played a Pally or a Monk so far, and consider myself a noob in this respect. Rolled this build yesterday and it's been surprisingly fun so far (soloing Korthos/Harbor so far although it's more of a Monk than a Pally at this point :P)

    Anyway, this is not built with endgame in mind, the main goal here is to get Paladin Past Life under my belt and TR. I do intend to do a fair amount of Shroud Farming starting at ~18 though (may keep on doing that even at 20 hoarding ingredients for my future TR's toon since it seems KotC Pally is well suited for that.)

    Other than that the main goal is to quickly farm XP, mostly by soloing (and have fun doing it too ). This is the reason for the Rogue splash, I wanted high UMD for scrolling/wanding Invisibility, Haste, Teleports etc., all the little things that make soloing much quicker. The 3 Monk levels are for Evasion, MA feats and Light Path finishers (might respec to Dark at some point just for fun). Longswords and Elf because I wanted to stay Centered for various benefits (stances, movement, finishers) so the Elf racial longsword enhancement come in handy here.

    The grey areas to me are:

    1. Pally enhancements - what I've put in is my best effort based on descriptions, but the truth is I've no idea which enhancements are really important and which work better than others etc. So all you pro Pally's suggestions are requested - keeping in mind the mian goals of the build (solo XP + Shroud).

    2. Concentration - how high do I need to go there to keep all the benefits of the Monk splash? Again, I''ve no experience with Monk. (The reason I ask is I might consider dropping 2 points off of Int if it turns out I don't need Conc, it's still early enough to reroll).

    3. Any other suggestions, especially with respect to making the build Shroud-efficient.

    Thanks a lot

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Elven Pally/Monk
    Level 20 Lawful Good Elf Male
    (16 Paladin \ 3 Monk \ 1 Rogue) 
    Hit Points: 312
    Spell Points: 215 
    BAB: 18\18\23\28\28
    Fortitude: 21
    Reflex: 21
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            16                    18
    Constitution         11                    12
    Intelligence         11                    12
    Wisdom                8                     8
    Charisma             15                    18
    
    Tomes Used
    +1 Tome of Dexterity used at level 4
    +1 Tome of Constitution used at level 4
    +1 Tome of Intelligence used at level 4
    +1 Tome of Charisma used at level 4
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                     8
    Bluff                 2                     4
    Concentration         2                    15
    Diplomacy             2                     4
    Disable Device        n/a                   n/a
    Haggle                6                    14
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate            2                     4
    Jump                  7                     9
    Listen               -1                     1
    Move Silently         3                     4
    Open Lock             7                     8
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     3
    Spot                 -1                     1
    Swim                  7                     9
    Tumble                7                     8
    Use Magic Device      6                    27
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Force of Personality
    
    
    Level 2 (Monk)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Paladin)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Whirling Steel Strike
    
    
    Level 7 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Paladin)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Paladin)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Paladin)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Paladin)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Paladin)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Paladin)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 19 (Paladin)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+1)
    Enhancement: Paladin Saves Boost I
    Enhancement: Paladin Saves Boost II
    Enhancement: Paladin Saves Boost III
    Enhancement: Paladin Saves Boost IV
    Enhancement: Elven Dexterity I
    Enhancement: Aerenal Elf Melee Attack I
    Enhancement: Aerenal Elf Melee Attack II
    Enhancement: Aerenal Elf Melee Damage I
    Enhancement: Aerenal Elf Melee Damage II
    Enhancement: Follower of the Sovereign Host
    Enhancement: Way of the Clever Monkey I
    Enhancement: Monk Improved Recovery I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Toughness IV
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Extra Turning III

  2. #2
    Community Member Hobgoblin's Avatar
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    dont need concentration at all.

    imo you either go to 18 pally for kotc 3 or deep splash the monk. In this build i would say you should either go 2 monk or 2 rogue. i would also increase your con by 1 and and decrease your int down to 8.

    have you considered drow?

    hob

  3. #3
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    Deep splash monk as in 14/6 or 12/8? Agaoin I've no clue what works and what doesn't

    I was actually thinking of 14/6 Pally/Monk, but would hate cross-classing UMD. Maybe I will try to work something out, see what exactly it is that I absolutely have to scroll (Invisibility certainly).

    Dropping Int looks good to me, probably to 9 not 8 though (I stil want to have 2pt/level for UMD).

    As I said I am not trying to min/max for endgame (not gonna happen on this toon), just trying to make it good enough for comfortable Shroud farming.

    18/2 Drow KotC 3 Pally/Rogue would probably work best for the purposes stated in my OP, but the Monk Splash is there in part to keep it fun while solo grinding XP. Is there such a big difference between KotC 3 and 2 as to make this idea gimped?

  4. #4
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    A 18/2 or 20 KoTC would do a lot better for shroud grinding.

    I feel that 2 rogue will benefit you a lot more than 16 paladin, and the difference between 15 and 16 paladin is almost nothing.

    Dark path will net you nothing unless you reach 9th level in monk.

    A little concentration is nice for a high enter-the-dungeon ki level, but isn't absolutely necessary.


    If you're really serious about soloing: http://forums.ddo.com/showthread.php?t=270442

    The linked build has solo'd a lot of tough content and still does decent enough while raiding.
    Sarlona: Tobril | Syg | Trogbril | Warmachyne | Sql

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  5. #5
    Community Member RhapsodieInBlue's Avatar
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    I'm doing 14 paladin/6 monk

    Kotc2/Shintao 1...

    Shintao for the off timer smite via ki. Not exactly as good as exalted smite, but still will sting when you double strike someone evil in the face with it.

    level 6 monk also gets you level 2 wind stance, and level 14 pally gets you zeal and enough SP to keep it stacked all the time.

    15%ish double strike with smites is pretty wicked, plus when it hits with the offhand too it's nice.

    Right now the build is at 6 paladin kotc 1 and 4 monk. I use a +2 Shocking Burst of Pure Good in the main hand and a seeker 10 longsword in the offhand. I only have improved twf so the 60% proc chance is fine for me not to use offhand for anything other than a buff for my double strikes.

    So far I have seen 2 150 damage + (burst/pg/bane damage) exalted smite 1 double crits, and of course with a 19-20 weapon you'll see the big numbers a lot, especially once I get improved crit.

    I'm liking the build almost as much as my 20 monk

  6. #6
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    @Tobril

    looked at your build and there are some ideas I might borrow

    I am not too concerned about self-healing and AC though, I'll probably be zerging through most of the content, and wands/scrolls will be good enough for that. I don't mind bringing a cleric hireling (or grouping, actually ) for tougher stuff. That's why my build is more DPS and less survival oriented than yours.

    I am definitely looking to get the Torc and conc opp on this toon for his future lives though.

    I figure 14 Pally levels is what I absolutely want to have. At level 18 I am gonna be 14/3/1 and at that point I can go either Rogue or Pally (or even Monk if I think it makes sense then).

    2nd level of Rogue seems like a good idea, put some sp's Open Lock and it keeps the option of +3 LR'ing into either a 18/2 or 14/6 build open (only if I find I am really screwed though, would like to avoid that obv.)

    I am a little bit lost as to all the Pally enhancements though. I can see different builds take different lines, between Exalted Smites, Dviine Might etc. what would be the important ones for my build (keeping the Shroud in mind)?

  7. #7
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    A few observations…


    Longswords are crummy dps. The only reason my build
    uses them is for the fists of light ability. This implies
    self-healing and a lot of survivability.

    You need to have a really good reason to not have 18 paladin
    levels in order to qualify for the tier III PrE’s. This is one of those
    “trust me, you’ll believe it when you see it” situations.


    Since your focus seems to be more DPS, I would recommend
    a 18/2 paladin/rogue. This would give you full UMD and enough
    open locks for most situations. (including shroud doors for the puzzle-inept)

    This would also allow you to take KoTC III. There is not much
    out there that will out-dps one of these against harry and a large
    portion of high level quests. Using a hireling or party your goal
    will be to kill things really fast to mitigate damage taken.

    I have a 20 KoTC and can attest to the high dps they output
    against evil outsiders. (and undead, but that’s a bug that will probably be fixed someday)

    Weapons-wise I would stick with rapiers or scimitars if you want
    to take advantage of the elf enhancements and save a feat that
    some builds use for khopesh.

    You can still have decent self healing via a combination of your
    cure spells, devotion enhancements, ardour potions/items, and
    torc+concordant opposition mana.


    Regarding enhancements…

    You’ll want the biggest level of both exalted smite and divine sacrifice that
    you can afford and are elegible to acquire.

    Divine might is also really useful. You should be able to pretty easily
    qualify for II or III. IV is generally out of reach except for drow or characters
    with +4 tomes.

    Fill out the divine sacrifice first and then pick up as much exalted smite
    as you can. You’ll use them both. The divine sacrifice will always be
    available, whereas you’ll run out of the exalted smites from time to time.

    It’s pretty easy to change into any of the PrE’s, so I would recommend
    trying them all at least once so you can see how each one performs.
    Sarlona: Tobril | Syg | Trogbril | Warmachyne | Sql

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  8. #8
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    Thanks Tobril a lot of good info/advice. I'll be sure to chew on it.

    I guess if I just wanted to breeze through the levels and then TR the build wouldn't matter that much. However, the intention of grinding Shroud may just skew me towards 18/2. Main reason for picking Elf+longsword has been the Monk splash, if I drop that then Human with khopeshes or Drow with rapiers would certainly be better.

    I am a bit concerned about getting bored grinding quests for XP and I figured the Monk splash would add some flavor/coolness factor to the build to keep me interested (as I have never played one before). Not sure what i'll decide in the end, but I feel I have enough info now to go by .

    Cheers.

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