I've have never played a Pally or a Monk so far, and consider myself a noob in this respect. Rolled this build yesterday and it's been surprisingly fun so far (soloing Korthos/Harbor so far although it's more of a Monk than a Pally at this point :P)
Anyway, this is not built with endgame in mind, the main goal here is to get Paladin Past Life under my belt and TR. I do intend to do a fair amount of Shroud Farming starting at ~18 though (may keep on doing that even at 20 hoarding ingredients for my future TR's toon since it seems KotC Pally is well suited for that.)
Other than that the main goal is to quickly farm XP, mostly by soloing (and have fun doing it too ). This is the reason for the Rogue splash, I wanted high UMD for scrolling/wanding Invisibility, Haste, Teleports etc., all the little things that make soloing much quicker. The 3 Monk levels are for Evasion, MA feats and Light Path finishers (might respec to Dark at some point just for fun). Longswords and Elf because I wanted to stay Centered for various benefits (stances, movement, finishers) so the Elf racial longsword enhancement come in handy here.
The grey areas to me are:
1. Pally enhancements - what I've put in is my best effort based on descriptions, but the truth is I've no idea which enhancements are really important and which work better than others etc. So all you pro Pally's suggestions are requested - keeping in mind the mian goals of the build (solo XP + Shroud).
2. Concentration - how high do I need to go there to keep all the benefits of the Monk splash? Again, I''ve no experience with Monk. (The reason I ask is I might consider dropping 2 points off of Int if it turns out I don't need Conc, it's still early enough to reroll).
3. Any other suggestions, especially with respect to making the build Shroud-efficient.
Thanks a lot
Code:
Character Plan by DDO Character Planner Version 3.5.1
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Elven Pally/Monk
Level 20 Lawful Good Elf Male
(16 Paladin \ 3 Monk \ 1 Rogue)
Hit Points: 312
Spell Points: 215
BAB: 18\18\23\28\28
Fortitude: 21
Reflex: 21
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 21
Dexterity 16 18
Constitution 11 12
Intelligence 11 12
Wisdom 8 8
Charisma 15 18
Tomes Used
+1 Tome of Dexterity used at level 4
+1 Tome of Constitution used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Charisma used at level 4
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 8
Bluff 2 4
Concentration 2 15
Diplomacy 2 4
Disable Device n/a n/a
Haggle 6 14
Heal -1 -1
Hide 3 4
Intimidate 2 4
Jump 7 9
Listen -1 1
Move Silently 3 4
Open Lock 7 8
Perform n/a n/a
Repair 0 1
Search 0 3
Spot -1 1
Swim 7 9
Tumble 7 8
Use Magic Device 6 27
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Force of Personality
Level 2 (Monk)
Skill: Concentration (+2)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Two Weapon Fighting
Level 3 (Paladin)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 4 (Monk)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Toughness
Level 5 (Monk)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 6 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Whirling Steel Strike
Level 7 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Level 8 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Level 9 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Level 11 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Level 12 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Paladin)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Level 14 (Paladin)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Level 15 (Paladin)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Paladin)
Ability Raise: STR
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Level 17 (Paladin)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Level 18 (Paladin)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Level 19 (Paladin)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Level 20 (Paladin)
Ability Raise: STR
Skill: Haggle (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Paladin Saves Boost I
Enhancement: Paladin Saves Boost II
Enhancement: Paladin Saves Boost III
Enhancement: Paladin Saves Boost IV
Enhancement: Elven Dexterity I
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Aerenal Elf Melee Attack II
Enhancement: Aerenal Elf Melee Damage I
Enhancement: Aerenal Elf Melee Damage II
Enhancement: Follower of the Sovereign Host
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Improved Recovery I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Knight of the Chalice I
Enhancement: Paladin Knight of the Chalice II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV
Enhancement: Rogue Improved Trap Sense I
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Extra Turning II
Enhancement: Paladin Extra Turning III