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  1. #1
    Community Member
    Join Date
    Nov 2009
    Posts
    162

    Default 12 Shortcut Slots?

    I have recently obtained a Logitech Gaming Series keyboard. I like it very much, particularly the glowing keys, although I have not found a way to make them to turn red when I use my rage ability. Anyhow, there are 12 macro keys on my board, which can be assigned to various functions in the game. It would take some time to retrain myself to use them instead of the number keys, and it probably wouldn't be worth my while....unless I could sneak in an extra 2 functions on the shortcut menu.

    Now, I'm not necessarily asking you to extend the standard shortcut menu to 12 clickies long, or to allow a player t do so on their own (although that would be cool). The easiest solution would be to let the first 2 clickies of the secondary shortcut menu be picked up by the keyboard as short cuts 11 and 12.

    So, how about it, Devs? You've clearly done a little work already to make your game more Macro keyboard compatible, would it be worthwhile to do a little more to make it a little more compatible?

  2. #2
    Founder LawfulGood's Avatar
    Join Date
    Feb 2006
    Posts
    787

    Default

    Why don't you set the macro keys at hotbar selectors (for example, G1 programmed to CTRL +1, G2 programmed to CTRL +2, etc.) then you can still use the number keys to select which square on the hotbar you activated to execute that item or spell? So, to select the fifth item on your hotbar 7, you could quickly press G7 followed by 5.
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