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  1. #1
    Community Member SiliconScout's Avatar
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    Default Drow Sorc ... should I splash

    This is my straight up Drow Sorc build.

    Wonderng a few things.
    1. is going 20 sorc a good idea (capstone seemed pretty useful).
    2. Would splashing some rogue early to get better UMD make more sense in the long run.
    3. Enhancements / spell selection. Do they make sense?

    Plan was for this lady to have a high ability to land spells and hit hard. She's a little squishy overall but not brutally so as I did boost con.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Female
    (20 Sorcerer) 
    Hit Points: 140
    Spell Points: 2083 
    BAB: 10\10\15\20
    Fortitude: 8
    Reflex: 6
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma             20                    24
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     0
    Bluff                 5                     9
    Concentration         6                    27
    Diplomacy             7                    18
    Disable Device        n/a                   n/a
    Haggle                5                     7
    Heal                 -1                    -1
    Hide                  0                     0
    Intimidate            5                     7
    Jump                 -1                    -1
    Listen               -1                     1
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     3
    Spot                 -1                     1
    Swim                 -1                    -1
    Tumble                n/a                   n/a
    Use Magic Device      7                    18
    
    Level 1 (Sorcerer)
    Skill: Concentration (+4)
    Skill: Diplomacy (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Empower Spell
    Spell (1): Niac's Cold Ray
    Spell (1): Soundburst
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Force Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (1): Shield
    Enhancement: Improved Spell Resistance I
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Sorcerer Charisma I
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Spell (1): Magic Missle
    Enhancement: Sorcerer Lineage of Elements I
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Resist Energy
    Enhancement: Sorcerer Concentration I
    Enhancement: Sorcerer Concentration II
    Enhancement: Sorcerer Elemental Manipulation II
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Knock
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Penetration
    Spell (3): Haste
    Enhancement: Sorcerer Improved Empowering II
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (3): Frost Lance
    Spell (2): Web
    Enhancement: Sorcerer Charisma II
    
    
    Level 8 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (4): Wall of Fire
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Spell Penetration I
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Spell (2): Scorching Ray
    Spell (4): Stoneskin
    Spell (3): Displacement
    Enhancement: Sorcerer Energy of the Dragonblooded III
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (5): Dominate Person
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Lineage of Elements II
    
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (3): Heroism
    Spell (4): Phantasmal Killer
    Spell (5): Symbol of Pain
    Enhancement: Sorcerer Spell Penetration II
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Penetration
    Spell (6): Disintegrate
    Enhancement: Sorcerer Elemental Manipulation IV
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (6): True Seeing
    Spell (5): Dismissal
    Spell (4): Burning Blood
    Enhancement: Sorcerer Spell Penetration III
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (7): Otto's Sphere of Dancing
    Enhancement: Sorcerer Improved Maximizing II
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Focus: Evocation
    Spell (7): Banishment
    Spell (6): Greater Heroism
    Spell (5): Protection From Elements
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    
    
    Level 16 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (8): Polar Ray
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Lineage of Deadly Elements III
    
    
    Level 17 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (8): Otto's Irresistable Dance
    Spell (7): Summon Monster VII
    Enhancement: Sorcerer Lineage of Elements III
    
    
    Level 18 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Evocation
    Spell (9): Wail of the Banshee
    
    
    Level 19 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (8): Mass Charm Monster
    Spell (9): Energy Drain
    Enhancement: Sorcerer Improved Maximizing III
    
    
    Level 20 (Sorcerer)
    Skill: Bluff (+2)
    Skill: Concentration (+1)
    Spell (9): Summon Monster IX
    Enhancement: Sorcerer Bloodline of Power
    Enhancement: Improved Spell Resistance II
    Enhancement: Sorcerer Wand Mastery I
    Enhancement: Sorcerer Wand Mastery II

  2. #2
    Community Member Merlocke's Avatar
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    You'll easily make 39 umd on a pure sorc.
    Synergia Merlocke (Wiz, Heroic/Epic/Iconic Completionist x3) Merloc (Cleric Tank) Merlocked (Barb) Merlocc (Rog)

  3. #3
    Community Member Lorien_the_First_One's Avatar
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    You lose more than you gain splashing rogue on a sorc.

  4. #4
    Community Member issiana's Avatar
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    sorcs are a class that are best kept pure.

    you are a nuker who needs your spell DC's as high as possible, splashing can lower your DC's.
    Then theres the issue with reduced spells available per spell lvl if you splash, again not a good idea as your selection is already smaller than a wizzie.
    one of the reasons you'll see a wizzie splash (mostly with rogue) is they get there spells one lvl earlier than a sorc and have more spells per spell lvl.

    on umd, all you need is a umd of 39 and that is totally achieveable on a pure sorc without any spalsh lvls.
    Somedays your the Bug
    Somedays your the Windscreen.

  5. #5
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    Default argh

    Regardless of good idea/bad idea, if multiclassing with rogue always take rogue at 1st level.
    The extra skill points for starting rogue should not be sacrificed.

  6. #6
    Community Member SiliconScout's Avatar
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    sp how am I going to hit that UMD of 39 when I endup with 18 ranks @ level 20.

    I imagine it's gear dependent.... is there a +20 UMD item?

  7. #7
    Hero Musouka's Avatar
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    Quote Originally Posted by SiliconScout View Post
    sp how am I going to hit that UMD of 39 when I endup with 18 ranks @ level 20.

    I imagine it's gear dependent.... is there a +20 UMD item?
    Did you totally forget the +13 you get from Charisma Modifier? +2 luck from Head of Good Fortune, Greater Heroism +4, UMD +5 seven fingered... i think +5.

  8. #8
    Community Member Phidius's Avatar
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    Quote Originally Posted by SiliconScout View Post
    sp how am I going to hit that UMD of 39 when I endup with 18 ranks @ level 20.

    I imagine it's gear dependent.... is there a +20 UMD item?
    You don't have 18 ranks, you only have 11 ranks. Add to that your charisma bonus (24 Charisma is a +7 to charisma based skills) to get 18.

    11 Ranks
    13 Charisma Bonus (20 (base) + 5 (level ups) + 3 (enhancement) + 6 (item) + 2 (tome) = 36 Charisma)
    04 GH
    03 Golden Cartouche
    01 Luck
    32 easy-to-get

    06 Excpt Char Skills (Shroud)
    01 Luck - Head of Good Fortune (Reaver's Fate)

    39 no-fail-heal-scrolls
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  9. #9
    Community Member Lorien_the_First_One's Avatar
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    too slow

  10. #10
    Community Member SiliconScout's Avatar
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    Thanks Phidius.

    I will definitely have to play with that builds enhancements then. I didn't take the CHA III one that that is a deal maker / breaker.

    @ Lorien: What is too slow????

  11. #11
    Community Member Zinruko's Avatar
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    14 con is too low :/

    Should have at least 20 on a caster :P

  12. #12
    Hero Musouka's Avatar
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    Quote Originally Posted by Phidius View Post
    You don't have 18 ranks, you only have 11 ranks. Add to that your charisma bonus (24 Charisma is a +7 to charisma based skills) to get 18.

    11 Ranks
    13 Charisma Bonus (20 (base) + 5 (level ups) + 3 (enhancement) + 6 (item) + 2 (tome) = 36 Charisma)
    04 GH
    03 Golden Cartouche
    01 Luck
    32 easy-to-get

    06 Excpt Char Skills (Shroud)
    01 Luck - Head of Good Fortune (Reaver's Fate)

    39 no-fail-heal-scrolls
    I'm pretty sure Head of Good Fortune gives +2, unless they nerfed it.

  13. #13
    Community Member Phidius's Avatar
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    Quote Originally Posted by Musouka View Post
    I'm pretty sure Head of Good Fortune gives +2, unless they nerfed it.
    Yeah, but I had already added 1 for luck bonus due to Voice of the Master - much easier to get than a little head
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  14. #14
    Community Member Phidius's Avatar
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    Quote Originally Posted by Zinruko View Post
    14 con is too low :/

    Should have at least 20 on a caster :P
    Not on a Drow... not even on a WF (personal preference).

    14 is very respectable on a Drow.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  15. #15
    Community Member SiliconScout's Avatar
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    14 is as high as it can get without giving up on CHA. As a caster who will CC and Nuke the CHA is more important than the HP to be honest.

    If it's low on the HP side then I can work in say Toughness instead of Greater Spell Penetration.

  16. #16
    Community Member CrescentCalling_5's Avatar
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    Rogue splash into a sorcerer usually doesn't work, high UMD as a sorcerer only seems to have benefits when you're using healing wands. Instead of that I'd splash with 2 levels of Palladin instead, you automatically add your charisma modifier to all your saves and you get a nice self heal from lay on hands (something like 150 hp).
    Home Server: Cannith
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  17. #17
    Community Member aax's Avatar
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    you need more hp. your spells dont mean nothing if you get killed in 1 or 2 swings then your firewall/cc goes away. your chioice tho, but exspect to be dying alot with less than 200hp

  18. #18
    Community Member Zinruko's Avatar
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    Quote Originally Posted by Phidius View Post
    Not on a Drow... not even on a WF (personal preference).

    14 is very respectable on a Drow.
    Every toon in the game should have at least 400 hp at level 20. My caster has about 500, with no shroud item, but then again it is a warforged.

    Anyways, a squishy caster is a dead caster.

  19. #19
    Community Member CrescentCalling_5's Avatar
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    Quote Originally Posted by Zinruko View Post
    Every toon in the game should have at least 400 hp at level 20. My caster has about 500, with no shroud item, but then again it is a warforged.

    Anyways, a squishy caster is a dead caster.
    Not necessarily, as some of my higher level friends point out often when I marvelled at how my level 8 rogue/ level 2 fighter had almost as much hp as them, a squishy caster is a squishy caster.

    Based on what I've seen at lower levels (we still have insanely low hp compared to others :/) casters are supposed to have one of two mindsets:

    Wizard- Fire off some calculated debilitating or confusing spells, then hit the targets while their too busy to fight back (ie. Hold Person or Web followed by a series of Ray spells, conservation of SP is more important than effect, charm person also works if the enemy hasn't noticed you yet)

    Sorcerer- Fire off 10,000 points of damage before the enemy can react (high SP, high casting rate, spam lots of high-damage spells and clear out the targets ASAP, before you get your chance to get stabbed)
    Home Server: Cannith
    I am broccolli, and I am a vampire, 'nough said.
    I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna join

  20. #20
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    Do you want to aim for 400 hp at lvl 20? Yes.
    Is it absolutely essential for most game content? Definitely not.

    I've run all of the easier epics (not wiz king, cof or queen) on
    a wiz with 322 hp's without dying (and without pots being used). If you're not running
    epics then the only other place where below 400 hps will really hurt is amrath on
    hard/elite, ToD p2 and (I hate that this one) getting one shotted by abbots disintegrates.

    Having said that you really want to try to aim for 400+ at lvl 20 with raid gear, it makes
    a LOT of things much much easier. (which is my wizzie will be LRing and ending up at 407
    before buffs once he gets ToD ring and 20th shroud.).
    Just my 2 cents,
    Rawel

    Ps.: Don't forget to be perma raged (spell, not boots obviously) that's free extra 20 hps.
    Last edited by Rawel_San; 09-19-2010 at 02:49 PM.

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