Ok this is the first time I've actually posted a suggestion thread on the forums but the new scaling method
in Weapon Shipment prompted me to.
Before you dismiss the suggestion as elitist and stupid please read the post (as if.).
In my opinion there are 2 main reasons to have elite not scale:
1) Such huge scaling goes completely against the grouping idea. It's bad enough that on normal most amrath
quests will be 2-manned before being 6 manned. The fact this might now start happening for elite is just plain
wrong in my opinion. Elite is supposed to be about overcoming a challenge and having more people to help
you should be a boon not a hindrance. I can see the argument for normal scaling (let people who don't have time
or interest in grouping get the completion) but elite should be the place where as the disclaimer says
"You want experienced players and a well balanced party."
2) It makes short manning a quest an actual achievement. Something to work on and think about as opposed
to the easy way out.
You might ask why I only come with this so late when dungeon scaling has been around for 2 years or so.
The reason is the new type of scaling present in WS. The dungeon scaling on elite before U11 weapon shipment
was noticeable but not large enough that it would usually alter the decision if you want to run the dungeon with
1 person or 6. I (and many of my guildmates) would regularly do elite amrath flagging for new chars or just
general people in channels lfm's to get yugo pots and while you can tell when the dungeon occupancy goes from
1 to 4 or 6 it doesn't really change much. The extra damage taken is about 40-50% at most and if you play smart
it doesn't even faze you. This means that putting up an lfm and having people jump in did very little.
The scaling in WS doesn't do this. Going from 8 archers to 30 (don't have exact numbers but that's about what it
feels like) is not a slight change it's a huge change, and it means that the dungeon will take longer even if you
are well geared and ready for it.
This type of scaling also means it will become harder to find good players to run those quests on elite with.
Most of the vets/elites/hardcores (whatever other derogatory or laudatory term you want to use) will prefer
soloing it since it will be much easier faster and they won't have to worry about 5 other people messing things
up. Particularly self sufficient classes (fvs/cleric/ac builds/casters) which are extremely beneficial (almost
necessary) for elite content will have it so much easier to solo that they will rarely want to go in a group.
Now before people say I'm calling for a nerf I want to say I loved running weapon shipment with 5 people piking
at the beginning. It was awesome fun quite a thrill and while it never got to the point where I'd be thinking "I'll
die now", I did end up with half my gear broken and had to adjust my tactics on the fly to not end up finishing
in my underwear. I want that to be the case without having to get 5 people in to be bored at the beginning.