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  1. #1
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    Default Tempest 3 or Tempest2/kensei

    Decision, this is a hard decision i need help making any advice would be appreciated on the benefits of both. Currently lvl 12rng/1ftr/1rog. wondering if i should go 18/1/1 or something else. thanx in advance

  2. #2
    Community Member redraider's Avatar
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    18 rgr/ 1 rog/ 1 MONK

    LR+1 is your friend
    Captain's Crew - Ghallanda

  3. #3
    Community Member t0r012's Avatar
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    Quote Originally Posted by redraider View Post
    18 Monk / 1 Monk / 1 MONK

    TR is your friend
    fixed that for you
    Move along , Nothing to see here

  4. #4
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    thanks my only question is can i take monk if im true neutral or do i need to be lawful to take monk as a class

  5. #5
    Community Member MartinusWyllt's Avatar
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    Quote Originally Posted by tigarshadowen View Post
    thanks my only question is can i take monk if im true neutral or do i need to be lawful to take monk as a class
    Have to be lawful so you would have to either reroll or buy an alignment change from the DDO store

  6. #6
    Community Member Thargnar's Avatar
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    Quote Originally Posted by tigarshadowen View Post
    thanks my only question is can i take monk if im true neutral or do i need to be lawful to take monk as a class
    Lawful to be monk. Personally I like tempest II kensai I with 1 or 2 rogue splash for full rogue skills (at least search and disable) and max UMD. It makes for a very versatile survivable self sufficient toon that cranks out solid DPS. The fighter levels give you some extra st, hp, and feats with the option of weapon spec and the passive hit and damage from kensai I as well as some better combat DCs if you do any tripping or stunning. I personally don't find tempest III, 4th level ranger spells (freedom, cure serious), and hide in plain sight worth giving up the benefits of 6 ftr levels and kensai I for. It's all a matter of taste of course, but that's my opinion.
    Hroth Ironbjorn - Fortran Cardpuncher - Roaster the Toaster - Bukbuk Bugok - Claddahg Stonebend - Dukien Du'Caltor - Jheeneric Sorcelatorer - Strombolt - Bhan Dwagon - Mozartron - Thorfyn Hammerhand - Scimitarsis Blendaria - etc ad nauseam.

  7. #7
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    ok if i were to go tempest 2/kensei this is an idea of what my build would look like, any suggestions to make it better would be appreciated.


    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Humanrrf 12rng/6fgt/2rog
    Level 20 True Neutral Human Male
    (6 Fighter \ 2 Rogue \ 12 Ranger) 
    Hit Points: 290
    Spell Points: 156 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 17
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    22
    Dexterity            14                    18
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom               12                    12
    Charisma             10                    10
    
    Tomes Used
    +1 Tome of Dexterity used at level 13
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    15
    Bluff                 0                     1
    Concentration         4                     5
    Diplomacy             0                     1
    Disable Device        5                    24
    Haggle                4                     4
    Heal                  1                     1
    Hide                  2                     4
    Intimidate            0                     1
    Jump                  6                    10
    Listen                1                     1
    Move Silently         2                     4
    Open Lock             6                    14
    Perform               n/a                   n/a
    Repair                1                     1
    Search                5                    24
    Spot                  5                    17
    Swim                  2                     6
    Tumble                6                     8
    Use Magic Device      4                    23
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Mobility
    Enhancement: Rogue Damage Boost I
    Enhancement: Human Versatility I
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Human Improved Recovery I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Defense I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Ranger)
    Enhancement: Human Versatility II
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 5 (Ranger)
    Enhancement: Human Adaptability Strength I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Energy of the Wild I
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Spring Attack
    Enhancement: Ranger Favored Damage II
    
    
    Level 7 (Ranger)
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Dexterity II
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Haste Boost I
    Enhancement: Human Improved Recovery II
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Devotion I
    
    
    Level 10 (Ranger)
    Enhancement: Ranger Devotion II
    
    
    Level 11 (Ranger)
    Enhancement: Ranger Favored Damage III
    
    
    Level 12 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Toughness
    Enhancement: Fighter Toughness I
    
    
    Level 13 (Ranger)
    Enhancement: Racial Toughness I
    Enhancement: Ranger Dexterity III
    
    
    Level 14 (Ranger)
    Enhancement: Racial Toughness II
    Enhancement: Ranger Tempest II
    Enhancement: Ranger Devotion III
    
    
    Level 15 (Fighter)
    Feat: (Selected) Maximize Spell
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Human Versatility III
    
    
    Level 16 (Fighter)
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strength I
    
    
    Level 17 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 18 (Fighter)
    Feat: (Selected) Extend Spell
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Strength II
    
    
    Level 20 (Rogue)
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Toughness II

    *ps this build is at lvl 14 2 ranks from 15
    Last edited by tigarshadowen; 09-16-2010 at 06:03 PM. Reason: added a ps

  8. #8
    Community Member voodoogroves's Avatar
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    You only need enough dex for dodge since you get the weapon chain for free ... Also too much charisma ...my opinion at least

  9. #9
    Build Constructionist unbongwah's Avatar
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    Since this is an existing char, I don't know if you plan to LR to "fix" it, but: I would dump-stat CHA & WIS for more STR & CON; something like 16 / 14 / 15 / 12 / 8 / 8. Use human enh for +1 CON and racial Toughness III enh. Don't bother w/armor mastery; drop it and ranger DEX III and you ought to be able to get +2 STR from ftr STR III & human STR +1. I prefer to have Toughness sooner; I would take it at lvl 1 or 3 and your first ftr lvl sooner to get that extra feat to make up for it.

  10. #10
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    The reason i have charisma at 10 is so with a +6 cloak at lvl 14 i have a umd of 20 which lets me bypass most restrictions on equip. wisdom is at twelve because at the time it felt like it would be useful. seeing as i have little money to spend on the game it would be a couple of months before i have the tp to buy a heart to lr but i will keep your suggestions in mind for when i can afford it or get everything set for when i TR this character to make it a 36pt build.

  11. #11
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    Ok ive looked into some of your suggestions, cant get ftr str 3 as you need have 8 lvls of ftr to get that and ill only have 6 as for dex 3 its important for the high reflex save for evasion which saves my ass when trapmonkeying and the control panal is on the other side of the trap. but the con advice is solid so im working on moving some enhancements around to fit in greater adapt con and racial toughness 3 into there, prolly gonna have to pick up a +1 tome to even it out since i dont like odd number stats. as for redoing my ability scores those will have to wait till i can afford a heart of wood but will look into LRing and changing that up. As for feats ill be making a trip to fred to change that up and move toughness to lvl 1 and shift everything else down a lil bit. If anyone can come up with some more advice it would be greatly appreciated.

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