Should i stay pure or go 18/2 now when capstone is fixed?
The effects portion of glancing blows should also be multiplied by the 0.75 glancing blow rate.
Also to note: a significant portion of the dps gain shown in these calcs (especially for the min 2) is from the fixed barbarian capstone and not just the THF change. If you subtract the capstone bonus (or add a working capstone to the old glancing blow system) you get a net dps loss from the THF change alone.
Last edited by Monkey_Archer; 09-15-2010 at 11:55 PM.
Thelanis
Am I the only one who notice the new THF animations in the half-orc showcase video?
Bottom line, half-orcs and maybe all races have a new animation for thf, which probably can't be twitched. Now, this is the real THF change. It might be incredibly fast and thus make barbarians standing still the best dps, or it can be twitched even easier, making fighters the best. Or it's just the same twitch speed like now (twitch for ~+20% speed), which means nothing will really change.
I rarely see players on my server using the Epic Antique Greataxe and assumed that was the case for other servers as well, so I didn't bother. If there is a strong interest (shown through comments on this thread) I will calculate eAG stats.
Fixed, and recalculated. Thanks and +rep!
eSOS has now pulled ahead of Mineral II greataxe (again). Just make sure you have your strength maxed, full bard songs, and Prayer or the MinII will still be better.
Link please? I'd like to see how many swings per minute they get while hasted.
Last edited by mediocresurgeon; 09-16-2010 at 04:09 AM.
The nerfing will continue until morale improves!
By the way vicious self-damage shouldn't change. Currently, the barbarian takes vicious self-damage from frenzy and death frenzy only on glancing blows that proc magical effects (and the main hit of course), not all glancing blows, even though they do vicious damage to targets on all glancing blows. Presumably the self-damage part will stay the same, regardless of if they change the frenzy/death frenzy damage to tagets, since this portion of it is working as intended (i.e. on procs).
Can't remember where I saw it, it was in the video with Fer-whatshisname, when he gave a glance on the new raid, and half-orc / half-elf.
Bottom line, when he was swinging at the boss (and other stuff) you could clearly see a new attack animation for the thf Ga he was using (completely different).
Now the questions are:
Is it faster?
Is it twitchable?
Is it THF only?
Is it GA only?
Is it half-orc only?
Yes, I too noticed the attack animations. From what I saw, it looks like the Half-Orc THF animation uses a "hilt strike" as the first swing.
*edit* If a Dev could shed some light on the new animations, that would be great.
I also thought it may be a universal change, but we shall see I guess.
Revenants
Fernando Paiz confirmed via live interview on DDOCast that half orcs have a unique THF swing animation.
Is it faster? Is it slower? The world may never know, until we see a video. Anyone have a link?
The nerfing will continue until morale improves!
Wow, whats the point of min2's now? The devs seem to be saying if you're a barb the ONLY weapon you need is eSoS.
Argument is moot I think even in those aspects.
Most people raid harry on normal (almost always normal). And ToD, well sure you can do it on something harder but again probably the majority raid it on normal. Further, really the difference even with higher fort is minute that I would probably still keep using eSoS for higher DR. What is it? Like 5-10pts more dps if you switch to min2's on anything higher then normal?
For Epic, eSoS is probably far far more useful especially on trash. That sword for the amount of work it takes versus the benefit is too powerful. They should increase the base damage even more and make it a +12 weapon but double the requirements for ingredients with the last ingredient being droppable only once per week.
Shroud yes, there is NO reason to run that other than normal except once in a while for favor and an adreneline rush.
VoD should be run on Hard at all times if the group is competent capped-toons. It's is factory-outlet of +3 tomes lately.
ToD is about to get the Sulu Chest fixed on hard/Elite and it drops +4 tomes with allegedly better chances on hard/elite. Right now we mostly do normal runs killing Sulu, that'll change to hard once that gets fixed.
Besides, Minerall II is so 2008, all the cool kids have Epice Antique Great-axes now anyway.
If you're losing 15 points a swing you'll be out-DPSd by a Ranger/fighter/monk who breaks DR. What self-respecting barb will allow that to happen?![]()
Last edited by grodon9999; 09-20-2010 at 03:10 PM.
ATM Divine Might (p. sure) KoTC and the paladin capstone all work 100% on glancing blows, anyone know if this will change? What about the ToD ring sets? I've only tried the tempest 1d4 slicing damage (it says slashing but it's slicing) and that works 100% on glancing blows also.
Argonnessen mains: Pinku, Ohtaku
Epic Antique Greataxes... no need for Min2 Greataxes then? Would it better to replace min2 greataxe with a min2 maul? For Black abbot raid?
So then what is the absolute best greensteel one can craft if not a min2 greataxe, and I just looked at the stats for Epic Antique greataxe, I don't think this outdoes a min2 greataxe especially against higher DR bosses... or am I wrong and the numbers have already been done out?
Since making a GS item isn't that hard, the only significant costs to a GS item are the small shards and the large ingredients. If you happen to get an extra small shard and don't feel like using up extra larges, then a Holy/Good Burst Maul would be very nice for both the Raise Dead clicky and as a skelly/lich beater.
To me that looks like a nerf to not optimally geared and teamed thfer, only the really high end get a boost from that change, the others are sol. :/