((Updated Sept 15))
I'm trying to build a Battle Cleric. The goal is to have a toon built for soloing (DPS, survivability, self-healing and buffing, etc.), but also able to heal a party if the need arises. So essentially a toon able to fill either the DPS or healer roles in a party. I've started the character and just made it to level 3, but I'd like some feedback before going any further.
Classic archetype of the greataxe-wielding dwarven battle cleric. Built with 28 point build which is all I have access to.Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 Lawful Good Dwarf Male (2 Fighter \ 18 Cleric) Hit Points: 316 Spell Points: 1183 BAB: 15\15\20\25\25 Fortitude: 18 Reflex: 6 Will: 15 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 16 22 Dexterity 10 10 Constitution 16 18 Intelligence 8 8 Wisdom 16 18 Charisma 6 6 Level 1 (Fighter) Skill: Jump (+4) Feat: (Fighter Bonus) Power Attack Feat: (Selected) Toughness Level 2 (Cleric) Skill: Concentration (+1) Level 3 (Cleric) Skill: Concentration (+1) Feat: (Selected) Empower Healing Spell Level 4 (Cleric) Ability Raise: STR Skill: Concentration (+1) Level 5 (Cleric) Skill: Concentration (+1) Level 6 (Cleric) Skill: Concentration (+1) Feat: (Selected) Empower Spell Level 7 (Cleric) Skill: Concentration (+1) Level 8 (Cleric) Ability Raise: STR Skill: Concentration (+1) Level 9 (Cleric) Skill: Concentration (+1) Feat: (Selected) Two Handed Fighting Level 10 (Cleric) Skill: Concentration (+1) Level 11 (Cleric) Skill: Concentration (+1) Level 12 (Cleric) Ability Raise: STR Skill: Concentration (+1) Feat: (Selected) Improved Critical: Slashing Weapons Level 13 (Cleric) Skill: Concentration (+1) Level 14 (Cleric) Skill: Concentration (+1) Level 15 (Cleric) Skill: Concentration (+1) Feat: (Selected) Improved Two Handed Fighting Level 16 (Cleric) Ability Raise: STR Skill: Concentration (+1) Level 17 (Cleric) Skill: Concentration (+1) Level 18 (Cleric) Skill: Concentration (+1) Feat: (Selected) Maximize Spell Level 19 (Cleric) Skill: Concentration (+1) Level 20 (Fighter) Ability Raise: STR Skill: Jump (+1) Feat: (Fighter Bonus) Greater Two Handed Fighting Enhancement: Cleric Radiant Servant I Enhancement: Cleric Radiant Servant II Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Axe Damage II Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Dwarven Faith I Enhancement: Unyielding Sovereignty Enhancement: Follower of the Sovereign Host Enhancement: Cleric Improved Empower Healing I Enhancement: Cleric Improved Empower Healing II Enhancement: Cleric Improved Empower Healing III Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Cleric Concentration I Enhancement: Cleric Heal I Enhancement: Cleric Heal II Enhancement: Cleric Prayer of Life I Enhancement: Cleric Prayer of Life II Enhancement: Cleric Prayer of Incredible Life I Enhancement: Cleric Prayer of Incredible Life II Enhancement: Cleric Life Magic I Enhancement: Cleric Life Magic II Enhancement: Cleric Life Magic III Enhancement: Cleric Life Magic IV Enhancement: Cleric Energy of the Zealot I Enhancement: Cleric Energy of the Zealot II Enhancement: Fighter Strength I Enhancement: Cleric Wisdom I Enhancement: Cleric Wisdom II Enhancement: Fighter Toughness I Enhancement: Cleric Extra Turning I Enhancement: Cleric Extra Turning II Enhancement: Cleric Extra Turning III Enhancement: Cleric Improved Turning I Enhancement: Cleric Wand and Scroll Mastery I
Play Style:
DPS/soloing - Apply mega buffs focused on self. Hack, slash, maim, etc. Repeat as necessary. If in a party, apply heals if the primary healer is having trouble keeping up otherwise wade back into the carnage.
Primary healer - Buffs and heals. Stretch spell points as far as possible by using most efficient healing spells, avoiding metamagics, and acquiring equipment and enhancements that empower healing spells. Of course, these rules will be thrown to the wind when fighting the big, bad reds and I can't keep up, but 90% of the time I'll be taking it slow and steady.
Gear:
This build will require two sets of gear. One will focus on melee (high AC, high str, powerful axe, etc.). Easy enough. The second will buff healing (off the top of my head I'm thinking shield of greater devotion and scepter of power). Having never played a high level character I don't know what specific options are open to me, but I'll figure that out when I get there. Anyway, it's implied that you'll carry two outfits around and gear up for your role prior to starting the quest.
Original plan was to do Kensai and Radiant Servant, but I decided to go with Cler 18/fight 2 instead. I'd love to hear the pros and cons between this build vs. a cler 17/fight 1/rogue 2 (gain evasion, but what else?). Enhancement I could probably figure out on my own through trial and error.