Something i did fast, just looked into the resists and well , reflex is kinda ... not there and no balance, one reflex check and you go down to backside.
this is just something i did fast, maby it makes people talk more about the build,
are you aiming to raids or just normal-elite questing with friends ?
Code:
Character Plan by DDO Character Planner Version 3.5.1
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Test Mini I
Level 20 Lawful Good Halfling Female
(20 Cleric)
Hit Points: 180
Spell Points: 1379
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 10
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 16 16
Constitution 10 10
Intelligence 11 12
Wisdom 17 22
Charisma 10 10
Tomes Used
+1 Tome of Intelligence used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 14
Bluff 0 0
Concentration 0 20
Diplomacy 0 0
Disable Device n/a n/a
Haggle 0 0
Heal 3 6
Hide 3 7
Intimidate 0 0
Jump -1 1
Listen 3 8
Move Silently 3 5
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 3 6
Swim -1 -1
Tumble n/a 3.5
Use Magic Device 2 11
Level 1 (Cleric)
Skill: Balance (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Extend Spell
Level 2 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 3 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Level 7 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 9 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Level 10 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Level 13 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Level 19 (Cleric)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+2)
Skill: Tumble (+0.5)
The problem might be on skills, like UMD, how much will you need in the end ? prolly if you go human you can use that extra feat to do UMD+3 also some human racial stat focuses to get better stats, would mean you can go non even numbers some more. to get more points to CON ie.
Halfling, with 17 cleric, 2 monk and 1 rogue is interesting if you max UMD with every level and do just concentrate,balance and UMD. there is a build in the Cleric build thread, its interesting, and needs only minor tweaks.