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  1. #1
    The Hatchery teh_meh's Avatar
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    Default In your XP, how many shroud runs fail because of lag?

    Out of 10? Just curious. I am one quest away from being flagged for it but I always hear about lag crashes. I'm convinced it's content related somehow. Generally, I don't have any problems with lag but 9 times out of 10, that knob Cinnis cause fatal lag. He's infuriating and the whole Litany logic is borked anyways. Why am I fighting him again???

    Cinnis in Temple of the Inferno: "you must defeat me to prove yourself worthy of my aid" (kill him)

    Cinnis 1 day later in Litany of the Dead "I was just kidding about what I said before you killed me last time. You must kill me again mortal...here's some fatal lag so you can't do jack while I jack your junk and you have to start this dumb quest from scratch again because I'm a tool and that's how I win DDO"

    anyways, if shroud borks out with lag with the frequency that jagoff Cinnis does then I won't even bother. No need to simulate the sensation of stabbing myself in the face over and over again with rusted broken glass from the anus section of a glass golem.

  2. #2
    Founder Nysrock's Avatar
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    With a good group that knows what it is doing you can survive even a major lag spike in the Shroud. There has been many times I have defeated Harry and yet still see numbers from attacks scrolling across my screen for 20 seconds or more.
    ... a soldier,
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    Even in the dragon's mouth.

  3. #3
    Community Member melkor1702's Avatar
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    None? I don't think I've ever seen a shroud fail because of lag.

    Poor DPS yes but never lag as the sole reason. I've seen the odd hairy situation when people go from full health to dead in the blink of the eye but it is rarely only reason the raid fails.

  4. #4
    The Hatchery teh_meh's Avatar
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    I'm routinely seeing people chat/post about shroud lag. good to know the problem isn't as bad as it seems. thanks for the feedback.

  5. #5
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by melkor1702 View Post
    None? I don't think I've ever seen a shroud fail because of lag.

    Poor DPS yes but never lag as the sole reason. I've seen the odd hairy situation when people go from full health to dead in the blink of the eye but it is rarely only reason the raid fails.
    Poor DPS never causes wipes in the Shroud, it just makes it take longer to win (and leaves more opportunities for lagspikes, human error, and mana conservation issues to maybe lead to wipes). Heaps of people have run Shroud with 2 or 3 people, and those runs have much less total DPS than a typical PUG group of 12.

    Realistically, 1 run in 50 fails because of lag that's so bad noone can react. 1 or 2 more in 50 fail because of lag that's bad enough that a few people die or disconnect in part 4 (where you cannot raise) and the survivors decide that it will cost too many mana potions to complete (most commonly, one healer DCs). And about 3 or 4 more in 50 fail because the healer types aren't able to keep enough of the melees alive (this is sometimes the melees' fault, especially 250hp rogues without fortification, sometimes it's the fault of the healers too, particularly low-HP clerics that try to use the Radiant Servant aura to keep people alive).
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  6. #6
    Community Member Lorien_the_First_One's Avatar
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    I suspect more failed shrouds are blamed on lag than are ctually caused by lag.

  7. #7

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    Quote Originally Posted by sirgog View Post
    Poor DPS never causes wipes in the Shroud, it just makes it take longer to win (and leaves more opportunities for lagspikes, human error, and mana conservation issues to maybe lead to wipes). Heaps of people have run Shroud with 2 or 3 people, and those runs have much less total DPS than a typical PUG group of 12.
    its the combination of poor dps + poor healing thats fails a shroud. what you are comparing are 2-3 superbly equipped plays that can survive anything you put in front of them with potentially 10 sub par players

    Realistically, 1 run in 50 fails because of lag that's so bad noone can react. 1 or 2 more in 50 fail because of lag that's bad enough that a few people die or disconnect in part 4 (where you cannot raise) and the survivors decide that it will cost too many mana potions to complete (most commonly, one healer DCs). And about 3 or 4 more in 50 fail because the healer types aren't able to keep enough of the melees alive (this is sometimes the melees' fault, especially 250hp rogues without fortification, sometimes it's the fault of the healers too, particularly low-HP clerics that try to use the Radiant Servant aura to keep people alive).
    i recall the time when shroud would lag so bad, but since mod 9, i have yet to fail a shroud because of lag. more like the healers died because they cannot survive a fireball which they couldnt avoid due to lag where a well build cleric would have been able to live

    i think to be fair we also need to list the 300+ hp fighters and barbs without fort. a 250 rogue by comparison is much better than such melees
    If you want to know why...

  8. #8

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    Quote Originally Posted by Lorien_the_First_One View Post
    I suspect more failed shrouds are blamed on lag than are ctually caused by lag.
    /qft
    If you want to know why...

  9. #9
    Community Member TheDearLeader's Avatar
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    Had an in-guild Elite Shroud the other day that failed due to lag.

    We've run plenty, were doing 3 a night when renown first came out. Healers were spamming the masses.. just nothing happened for like five seconds. Bad numbers still came in, good numbers were nonexistent. So, death.

  10. #10
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Aranticus View Post
    i...since mod 9, i have yet to fail a shroud because of lag. more like the healers died because they cannot survive a fireball which they couldnt avoid due to lag where a well build cleric would have been able to live
    Yeah, that's actually the main reason.

    Cleric gets hit by blades, doesn't see them on their screen because of lag, then is slain from 70% by a DBF that they would have lived through at 100% hp. Then, the group doesn't realise that the best way to beat Shroud without a healer is to keep an evasion type (preferably a ~55+ AC monk) alive and have them 'hero' Harry while everyone else that can kills gnolls and scrollheals the 'hero' and heals themself any way they can.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  11. #11
    Community Member UnderwearModel's Avatar
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    Default Failed Shrouds

    Mostly if the clerics are not in sync.

    I have solo healed shrouds to completion.

    But when I team with other clerics I always ask the clerics what strategy they use. I prefer the clerics take turns healing in part 4 and part 5. And I prefer that i always go first. That way when the other cleric(s) die, I can drink mana pots to regain mana for part 4, or I can have my mana somewhat back in part 5.

    There has probably been one or two shrouds that have failed because of lag and I have been around since the Shroud came out.

    But the lag has gotten worse as the game progresses.

    And Dungeon Alert is NOT the solution. My guess, Dungeon Alert is actually adding to it because we now can set off quests to go to Green, Yellow, and RED because they have changed the monsters to always be in attack mode. We actually have MORE monsters aggroed than we use to.

    Of course, since they claimed DA was the best thing ever there is no way they will ever admit they were wrong.
    Quote Originally Posted by FlimsyFirewood View Post
    Monster AI tends to be a limitation of the engine - smart AIs cause more server lag. Boy am I going to get quoted on that or what.
    I survived the scary events in 2009, 2010, and 2011. 2011 did not reward those that played by the rules.

  12. #12

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    Quote Originally Posted by sirgog View Post
    Yeah, that's actually the main reason.

    Cleric gets hit by blades, doesn't see them on their screen because of lag, then is slain from 70% by a DBF that they would have lived through at 100% hp. Then, the group doesn't realise that the best way to beat Shroud without a healer is to keep an evasion type (preferably a ~55+ AC monk) alive and have them 'hero' Harry while everyone else that can kills gnolls and scrollheals the 'hero' and heals themself any way they can.
    this problem still isnt related to lag. in non lag runs, i still see clerics running into blades and dying from a fireball. there are some people that actually think a cleric should be stationary while healing and must actually see the targets
    If you want to know why...

  13. #13
    Community Member Purgatory's Avatar
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    Had 2 clerics in a shroud run the other day both died right away in prt part 4. they said it was laggy and had nothing to do with that they drow elfs with 250 hp and no hvy fort it was the lag that killed them.


    Lag seem to happen most when you have less then 300 hp and no hvy forst

  14. #14
    Community Member Visty's Avatar
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    none
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
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    *insert axe*
    o o

  15. #15
    Community Member Boldrin's Avatar
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    0 out of 10 ... Shroud is cake.
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  16. #16
    Community Member Krag's Avatar
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    None.
    Most wipes happen when clerics heal for 30-40 hp per tick and refuse to use Mass Heal.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  17. #17
    The Hatchery Aurora1979's Avatar
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    None, tbh i cant even remember the last time a shroud failed.
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  18. #18
    Community Member andbr22's Avatar
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    Once for sure -> we didn't died after click the portal to lost moon and harry started his sentence ("Hat is it? blah. blah blah..."). we died and got teleported to the part 5 after he finished and we didn't got resed. If i am correct it was befeore U5.
    Othertimes i dont think we wiped coz the lag itself.

  19. #19
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    Just as an aside to the OP, the Cinnis lag you've been hitting - was that with a hireling in tow?
    There is a documented problem of 'hireling lag' that can be a killer while soloing or using henchies from time to time,
    which will not be an issue in the Shroud.
    (no hirelings in raids)
    Supposedly they have fixed this problem, but have not brought it live yet (slated for U7, I believe)

    Otherwise, I gotta agree with the folks above.

  20. #20
    Community Member Bodic's Avatar
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    once had a major lag spike (15 seconds) half the party wiped instantly and it was only Round 1

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