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  1. #1
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    Default Slight of Hand build

    This is a quad TR that I am working on however, it still does the job with only a 32 point build. The purpose of this build is to do good dps even when your backstabs are not hitting combined with rogue skills. This is not the end all be all of builds but just a fun one that is versatile. I will not be adding in exceptional hard to maintain stat and damage boosts just the standard everyday things you will be using most of the time.

    12 Monk/7 Rogue/1 Fighter Dwarf

    TR'ed from monk, fighter, fighter, paladin back to this build

    Monk gives increased fist damage and damage overall.

    Fighter gives +2 to hit bonus and +2 to combat feats which is important and a 3rd fighter should be considered possibly instead of paladin, your choice.

    Paladin gives +5% healing amp and a full divine favor for 6 1/2 minutes per rest.

    36 point build Dwarf
    Str - 16 - 10 points +3 tome
    Dex - 14 - 6 points +3 tome
    Con - 17 - 8 points +2 tome
    Int - 10 - 2 points +2 tome
    Wis - 16 - 10 points +2 tome
    Cha - 6 - 0 points

    Only using 2 +3 tome and that is required to get GTWF however if you drop con by 1 point you can put that in Dex and only use a +2 to get there. I am assuming that doing 4 TR's you will acquire a few +3's but the build is still accessible for most players. It functions without extreme gear as well.

    Str enhancements
    16 base
    5 level up
    3 tome
    3 fire stance
    6 stat item
    1 exceptional
    2 exceptional

    36 typical

    2 yugo pot
    2 store pot
    6 titan gloves

    46 short term

    Wis enhancements
    16 base
    2 monk
    6 item
    2 tome

    26 typical

    Add slotted exceptional +1 and litnay for 28

    Damage
    2d8 fists
    1 monk past life
    4 Epic claw set
    2 Knosts set
    5 weapon
    13 str bonus
    5 power attack
    3 divine favor
    3 rogue damage boost

    30 all the time damage boostable to 36 and higher in spurts however the rogue haste boost will increase your dps much higher than the damage boost will. But with 10 viable boosts thats a full 3 minutes 20 seconds of sustained heavy damage.

    Stunning fist DC
    10 base
    6 monk level
    2 fighter past life
    8 wis mod
    10 stunning wraps
    1 fighter stunning blow
    3 dwarven tactics

    40 stun DC is more than enough for even epic quests

    Stunning blow DC
    10 base
    13 str mod
    10 stunning wraps
    1 fighter stunning blow
    2 fighter past life
    3 dwarven tactics

    39 stun DC on blow is still more than viable in epic quests

    Backstab damage
    3d6 ninja spy
    1d6 rogue assassin
    4d6 rogue levels
    9 backstab training
    8 tharnes

    8d6 +17

    You will average 35-55 backstab damage per hit be sure to turn on subtle backstabbing you do not want aggro.

    Feats

    1st - TWF
    2nd - (monk) Stunning fist
    3rd - dodge
    4th - (monk) Toughness
    5th - Path of inevitable dominion
    6th - monk past life
    7th -
    8th -
    9th - paladin past life, (monk) IC bludgeon
    10th -
    11th -
    12th - ITWF
    13th -
    14th -
    15th - power attack
    16th -
    17th -
    18th - GTWF
    19th -
    20th - (fighter) Stunning blow

    I wont tell you what levels to take when this is just a suggested build or what skills to take. That is up to you to do with what you want this is not a build for first timers however it is clickarific and has alot of aggro management problems so I suggest it for more experienced players.

    In conclusion I would appreciate any feedback on the build and I will be updating it in the near future with more information on skill breakdown and levels I am just to lazy to do it now.
    Last edited by valharan01; 09-13-2010 at 01:14 PM.
    I ransacked the Millers Good's and all I got for it was this stupid T-Shirt.

  2. #2
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    Default

    I had a 40 DC on my monk for stunning fist. It took a few tries to land a stun in Epic and Amrath, which tells me 40 DC may only be a 5-25% chance to stun. A 40 DC for stunning fist is not difficult to reach on a pure monk.
    10 base + 10 monk half-levels + 10 wis mod + 10 stunning wraps = 40
    Obviously, wisdom can go higher.
    18 starting wis + 7 epic item + 5 levels + 2 exceptional on ToD ring + 1 exceptional on epic item + 1 litany + 4 water stance + 2 tome = 40 wis
    With that, and a dwarf without TRs, stunning fist DC can approach 50.
    10 base + 10 monk half-levels + 15 wis mod + 10 stunning wraps + 3 dwarf = 48 DC


    If you are only trying to stun for damage, pure monk works just fine. There is also unbalancing strike from water stance which has the same DC calculations as stunning fist. Unbalancing strike makes enemies vulnerable to sneak attacks.

    Also consider the extra damage a pure monk gains from handwraps. Going from 12 to 20 levels of monk improves the damage from 2d6 to 2d10, or 4 average damage. That's 8 less strength the pure monk needs to obtain the same damage as your build. Assuming they both start with the same str, your build will have 5 str from levels and possibly 4 from sun stance. With the potential damage difference being only 1, I think the pure monk wins by having DR 10 / epic.

  3. #3
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    Quote Originally Posted by Syntax42 View Post
    I had a 40 DC on my monk for stunning fist. It took a few tries to land a stun in Epic and Amrath, which tells me 40 DC may only be a 5-25% chance to stun. A 40 DC for stunning fist is not difficult to reach on a pure monk.
    10 base + 10 monk half-levels + 10 wis mod + 10 stunning wraps = 40
    Obviously, wisdom can go higher.
    I think your missing the point of the build. However, you have some valid points I would just like to say it is not going for max possible damage that can be achieved other ways. This build is 1. fun to play 2. versatile in many situations and 3. fun to play .

    I have a pure 20 monk with a 38 stun dc which hits regularly in epics and amrath and by regularly I mean 75% of the time or better that tells me that a 40+ would be an almost auto stun from my observations.

    The thing that is being overlooked here is that the backstab damage is huge on this build and is part of what it is trying to accomplish. Now of course a pure monk's fists are going to be alot higher however with just a single monk TR your fists are now 2d8 +1 base with only 12 monk levels closing the gap somewhat. Gear is intensive here and to get the most out of this build you might have to do some grinding but it still works even with mediocre gear and the ability to fill the stunner/cc role, rogue role and mid/high dps role partys are looking for is a bonus.

    Do not play this toon because you want to min/max play it because it is fun and something that sparks your interest. Not every single build has to be optimized to the max I assure you.
    I ransacked the Millers Good's and all I got for it was this stupid T-Shirt.

  4. #4
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    Looking to make a similar build. It definitely does seem fun to play. Trying to decide between going 13 Monk / 7 Rogue versus your build. 13 Monk gives you Spell Resistance 23. Not sure how helpful it is.

    And the Shadow Fade (from Ninja Spy) seems like it'll help keep you hidden while your party members draw aggro... then allowing you to backstab for all that sneak attack bonus damage.


    One question... did you go for trap monkey with this build? It seems like it'll be tough to have enough skill points to distribute to Disable Device and Search.

    You'll only have 4 skill points per lvl with 10 Int. 1 to Concentration, 1 to Move Silently (Shadow Fade may make up for Hide), then 2 points to Disable Device. It leaves no points to Search. And that's leaving out Hide and Open Locks.


    If you did go trap monkey... how?
    Last edited by Mallets; 09-28-2010 at 02:53 AM.

  5. #5
    Community Member Vazok1's Avatar
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    Quote Originally Posted by Mallets View Post
    One question... did you go for trap monkey with this build? It seems like it'll be tough to have enough skill points to distribute to Disable Device and Search.

    You'll only have 4 skill points per lvl with 10 Int. 1 to Concentration, 1 to Move Silently (Shadow Fade may make up for Hide), then 2 points to Disable Device. It leaves no points to Search. And that's leaving out Hide and Open Locks.


    If you did go trap monkey... how?
    if you work it right you can buff upto 80 disable and 73 search. i have a 12monk/8rogue build in the works that im enjoying thus far and i figured out that you can get upto that high. thats more than enough to do most stuff. but that was on a light monk which used the monk buffs to get an extra 7 per skill. with 14 int and a +2 tome at level 7 i've trained spot,search,DD,umd,consentration to max with a bit of jump as well so it is do-able you just have to work it right and the tome at level 7 will give you enough to max up sneak as well. bit different but will give you an idea
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