Results 1 to 5 of 5

Thread: my drow wiz

  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    4

    Default my drow wiz

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Male
    (20 Wizard) 
    Hit Points: 182
    Spell Points: 1815 
    BAB: 10\10\15\20
    Fortitude: 8
    Reflex: 8
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength              8                  8                    8
    Dexterity            12                 12                   14
    Constitution         14                 14                   14
    Intelligence         20                 25                   30
    Wisdom                8                  8                    8
    Charisma             10                 10                   10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                 13.5                 13.5
    Bluff                 0                  0                    0
    Concentration         6                 25                   30
    Diplomacy             0                  0                    0
    Disable Device        n/a              n/a                   n/a
    Haggle                0                  0                    0
    Heal                  1                 10.5                 12.5
    Hide                  1                  2                    2
    Intimidate            0                  0                    0
    Jump                 -1                 -1                   -1
    Listen               -1                  8                   10
    Move Silently         1                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                9                 33                   36
    Search                5                 10                   12
    Spot                  1                 10.5                 12.5
    Swim                 -1                 -1                   -1
    Tumble                3                 13.5                 13.5
    Use Magic Device      2                 11.5                 11.5
    
    Level 1 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Heal (+2)
    Skill: Repair (+4)
    Skill: Spot (+2)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Wizard Bonus) Eschew Materials
    Feat: (Selected) Toughness
    Enhancement: Wizard Concentration I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 2 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Drow Melee Damage I
    Enhancement: Wizard Intelligence I
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Diehard
    Enhancement: Elven Dexterity I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Force I
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Drow Melee Attack I
    Enhancement: Racial Toughness I
    Enhancement: Wizard Subtle Spellcasting I
    
    
    Level 5 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Mental Toughness
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Force I
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 6 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Force Manipulation II
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Drow Melee Damage II
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Racial Toughness II
    Enhancement: Wizard Concentration II
    
    
    Level 9 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Heighten Spell
    Enhancement: Wizard Subtle Spellcasting II
    
    
    Level 10 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Augment Summoning
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Force Manipulation III
    
    
    Level 11 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Elven Dexterity II
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Combat Casting
    Enhancement: Wizard Repair I
    Enhancement: Wizard Energy of the Scholar III
    
    
    Level 13 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Force II
    
    
    Level 14 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Lineage of Deadly Force II
    
    
    Level 15 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Listen (+0.5)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Self Sufficient
    Enhancement: Wizard Intelligence II
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Listen (+1)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Wizard Energy of the Scholar IV
    
    
    Level 17 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Listen (+1)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Wizard Elemental Manipulation IV
    
    
    Level 18 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Listen (+1)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Skill Focus: Concentration
    Enhancement: Wizard Force Manipulation IV
    
    
    Level 19 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Listen (+1)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Listen (+1)
    Skill: Repair (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Quicken Spell
    Enhancement: Wizard Master of Magic
    Enhancement: Wizard Intelligence III

  2. #2
    Community Member omulrau's Avatar
    Join Date
    May 2010
    Posts
    116

    Default

    You took a bunch of useles feats( Eschew Materials, Augment Summoning, Self Sufficient, Skill Focus: Concentration, Diehard), you realy need to dump those and get maximize, empower(as soon as posible), maybe get skill focus umd, insightful reflexes, and spell focus/greater spell focus necromancy(if you want to go for pale master) or enchantment,
    you need to drop your dex to 10(it's useles to spend points on that) and maybe get 10 str or 12 charisma(for +1umd),
    for enhancements, you should focus on ice/fire, force is useles, dont get enhancements for dex, dont get enhancements for mele damage, wizard repair also useles, also get improved maximize/empower.
    Oh and for alignment you should go true neutral.



    ,
    ,
    Last edited by omulrau; 09-11-2010 at 08:17 PM.

  3. #3
    Community Member
    Join Date
    Sep 2009
    Posts
    4

    Default

    why wouldnt i take diehard-auto stabilize
    augment summoning for my hezrou at 18 and for clr hirelings ill possibly need so yah
    skill focus con-+3 to con so ledd interuptions
    eschew-dont have to use sands and stuff for a cost of 2 extra points
    so really there not wasted they will be useful and later levels and maximize uses an extra 25 points or something and empower is an extra 15 so why do that when i can spend 2 points with eschew for ones that use he sands and stuff cuz i hate looking for those
    also i took 12 dex so that i wont get KD alot
    and hey i also got extend quicken and heighten so those r pretty good just max. or emp.
    Last edited by nubguy; 09-12-2010 at 12:35 PM.

  4. #4
    The Hatchery Aurora1979's Avatar
    Join Date
    Nov 2009
    Posts
    0

    Default

    Quote Originally Posted by nubguy View Post
    why wouldnt i take diehard-auto stabilize
    augment summoning for my hezrou at 18
    skill focus con-+3 to con so ledd interuptions
    eschew-dont have to use sands and stuff for a cost of 2 extra points
    so really there not wasted they will be useful and later levels and maximize uses an extra 25 points or something and empower is an extra 15 so why do that when i can spend 2 points with eschew for ones that use he sands and stuff cuz i hate looking for those
    also i took 12 dex so that i wont get KD alot
    Die hard isnt much use once you get to level 10 or so because more often then not you will be killed outright. 10 extra hp (the ones while incapped) dont go that far.

    Taking a feat for your hezrou is not a great idea. Hezrou are a supliment, for sure, but you dont want to be relying on them.

    Eschew is a waste because components are so cheap. May not seem it now but once you start hitting ten- teen levels you will start buying the components in stacks of 100's or even a thousand at a time. You will have plenty of money for this and the feat could be used better.

    Maximise (and empower) raise the cost for sure but think of it like this.....

    your fighting a mob you cast a FW and pull them through it. The FW goes out and the mob(s) still have 20% hp left, you now need to cast another FW to kill them. A maxi FW would have done the job.

    It doesnt seem to make sense, i agree with you but you will reach the point where you dont even bother switching them off. My WF wiz runs around with extend and maxi on all the time, and i tap empower if i REALLY need something to burn

    Having said that, its your char and you should roll whatever you want but be aware that, come mid teens you WILL find your char struggling to keep up.
    Quote Originally Posted by xanvar View Post
    I believe my left thumb is Gimp. I think I need to reroll.
    DDO Acronyms: http://ddowiki.com/page/Glossary
    http://forums.ddo.com/showthread.php...78#post2326178

  5. #5
    Community Member omulrau's Avatar
    Join Date
    May 2010
    Posts
    116

    Default

    Quote Originally Posted by nubguy View Post
    why wouldnt i take diehard-auto stabilize
    augment summoning for my hezrou at 18 and for clr hirelings ill possibly need so yah
    skill focus con-+3 to con so ledd interuptions
    eschew-dont have to use sands and stuff for a cost of 2 extra points
    so really there not wasted they will be useful and later levels and maximize uses an extra 25 points or something and empower is an extra 15 so why do that when i can spend 2 points with eschew for ones that use he sands and stuff cuz i hate looking for those
    also i took 12 dex so that i wont get KD alot
    and hey i also got extend quicken and heighten so those r pretty good just max. or emp.
    I was just trying to help but hey, you know better, gl with that.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload