Originally Posted by
Traeon
Melf's Acid Arrow
Usefulness: 2/5
The damage of this spell never increases past 2-8, allthough it lasts a long time, especially when extended. Most stuff is long dead before the ticks add up to significant damage.
The fix would be to increase its damage with casterlevels, while reducing the duration to one that is more in line with typical named/boss fights.
Melf's is a great additional DoT for boss fights, especially raids, and does well over 2-8 if you max/emp it. It does a little less than Acid Fog, but there is no escaping it nor does it block your sight.
Feeblemind
Usefulness: 1/5
This would be useful at times if it worked
It does.