*Search*
"Nope, No trap here!!"
And just when you thought it was safe to loot....
a MIMIC
- and not just the chest varities either
How about a nice Shrine Mimic just for s&g![]()
*Search*
"Nope, No trap here!!"
And just when you thought it was safe to loot....
a MIMIC
- and not just the chest varities either
How about a nice Shrine Mimic just for s&g![]()
Main: Clovet (20 Wizard) Alts: Polymnia (13 Virt Bard) Evetreale (20 Stalwart Fighter) Corpseflower (8 Ninja Dark Monk) Wraslin (11 HotD Paladin) Proletariat (11 twf Barbarian) Quarrel (12 AA Ranger) Hammerton (12/1 Battle Cleric) Fransisca (8 Cleric) Tensile (5/1 Fighter Thief) Sculpture (2 LoB Favored Soul)
They already showed a Displacer Beast in a D&D video game, an arcade game called "Dungeons & Dragons: Tower of Doom". Here's a clip
http://www.youtube.com/watch?v=N5zcY...next=1&index=1
The Displacer Beast will show itself around 2:35.
You will now regret posting this thread :3
My Wishlist
Allip (awesome undead creature)
Aranea (shapeshifter!!)
Assassin Vine (always a thriller when you don't know what just got ya)
Bodak (just for good measure of evil)
Chaos Beast (I just wanna see "non-squishy" characters get turned into jelly)
Chimera ()
Couatl (preferably as a summoned beast for lawful alligned casters)
Devourer (another fun undead, toughen up some endgame content)
Frost Worm (LOTS of fun for endgame :3)
Gray Render (interesting combat in woodland)
Harpy (it's an evil bard)
Hydra (multiheaded dragon, so many ways to make this fun)
Kraken (we have underwater combat with red fens, now make it cooler :3)
Mimic (it's a treasure chest that eats you, take that barb >:3)
Purple Worm (another huge endgame beast)
Remorhaz (something for a raid)
Slaad (looks similar to hezerou but is usually chaotic neutral, not an evil outsider or a demon)
Tarrasque (haha..haha...ha...something for two raids to fight together? :3)
Umber Hulk (deep dungeon monster)
Wyvern (:3)
Dinosaurs!!! ()
:3
Home Server: Cannith
I farm TP on cannith, my goal is the Vault, Vale, and Gianthold, send me a pm on the forums if you wanna joinI am broccolli, and I am a vampire, 'nough said.
Dungeon Hack, Menzoberranzan IIRC, certainly Secret of the Silver Blades, and Treasures of the Savage Frontier, probably Pools of Darkness (never could get into that one, partially due to the high level and partially because you can only play the same basic game so much before it gets boring, even with a new story) among others. There have been a lot of D&D based games, from the Intellivision on up to the upcoming 4E-based Neverwinter. Most of them that I played had a Displacer Beast included at some point or another.
Great ideas guys...hmmm I think I have seen a few monsters that are on your lists in development already![]()
I'll re-up teh Umber Hulk and GOBLIN chants. We finally got orcs and they are in like 5 quests, and still no goblins. Yes we have Hobgoblins, but no goblins for cryin out loud. Some actual fun creatures that we are familiar with would be sweet. I like that we are getting a medusa in game on the next mod, but some more of the old classics would be more what I'd be after.
And before I forget to ask for it as well, some more DEMONS would be nice if ya catch my drift. We have a whole plain to populate after all....
Keris-20Rogue Rahm-19Fighter Bodi-18Bard Uke Lele-20Bard Willoughby-17Rogue Ivey-20Sorc Efric-20Ranger Glaude-20FvS Hania-20Cleric Crezida-16Sorc Gespar-20Wizard Yorgo-11Barb Yurric-16Monk
Once confusion state has been implemented then umber hulks for sure.
Changing from FEAR state, to stunned, to normal and "charmed" every 5 seconds or so would be interesting.
The confusion spell can come as well as a number of other spells that cause confusion.
A charmed player is the only thing that needs to be implemented .
When a player is charmed they should not be able to hurt their fellows, too much griefing that way. But lets them "debuff" their allies if they accidently hit them with a spell or a weapon swing, arrow would work just as well.
I suggest "betrayed" debuff. which would do this: doubles damage done to them, and gives them -4 to saves, -4 to ability checks this would last about 10 seconds. Also if a non-charmed player hits a "charmed" player the same way they'd also get the betrayed debuff.
Been wanting to see mimics for a long time.
To suprise people you just put them as a .5% (1 in 200) chance on any normal chest or lever in any quest > level 7.
That way you go to open a chest, whammo it changes. (once you kill lthe mimic the original chest appears where it would have been)
You pull a lever, whammo it changes and grabs you.
I might need to do some reading up of Eberron. Only thing I know was playing Dragonshard which wasnt quite as DnD as I knew.
As for monsters, I always twisted the norm for my tabletop players, and would like to share some of them:
ThunderHulk (UmberHulk from the plain of Air or I believe its Lammania in Eberron)
Dragha (A human/dragon crossbreed...how many stories do you read where humans and human-disguised dragons fall in love?)
Gantuans (A kind of human version of the Thri-kreen, with a few specialised weapons for them.)
Dragon snakes (Huge snakes found in the oceans and deserts. Not true dragons, but then not true snakes either :P)
Bohemeth (I know there is a bahemeth, but this is a creature that looks like a giant gorilla with wolf features)
Trolgre (Gee, can you guess. These guys were always fun! Trolgremages were worse!)
I also did a monster that was related to cyclops, but they were 2 headed and subteranean. I just cannot remember what the original monster was called (I dont have my DnD books anymore) or what I called my version, just that the duergar considered it walking death!
A favourite of mine I thought of while playing DDO.....Dwarforged!! Something built by the construct master Haywire possibly! Imagine fighting a horde of 5ft high constructs with robotic scottish accents?
Last edited by Lanuric; 09-20-2010 at 04:57 AM.
Lanuric and Fenuric Halven, Arrass Katlan, Arconstruct and Kierahn the Servant, Gruntak the Songmaster, Kohahn and Dehli of the Blades, Taikiji, Shurikai and Dojuwa of the Ninjic
Sarlona Guilds I am in: Ruby Covenant, Halfling Commandoes, The Harpers
A collection of my Short Stories
If I could pick only three:
1. Behir
2. Green Dragon
3. Greensteel Golem (Mithril or Adamantine Golem if you insist on only things from actual D&D sourcebooks)
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
only 2 things i want, i think, even though they are quite substantial
really big fish in vale of twilight water, really really big (expanding the underwater combat a bit)
more dragons... we've all killed the ones available in tor etc many many times. poor sods lol. (idea for epic gianthold... they call for backup... hehe)
42
Githyanki
TIAMAT!!!
Make underwater combat more like flying PLEASE!!!
Ghinsuu, Spikey, Preying, , Pyroclastic
Khyber, Jesters Court
***Your Vip Account Has Been Cancelled***
Umber Hulk
Purple Worms
Roper
Displacer Beast
Griffons
Sphinx
Owlbear
Wyvern
Basilisk
Medusa (Coming soon)
Goblin
Treant
Bulette
Centaur
Cave Fisher
Rot Grubs
Cyclops / Ettin
Dragon Tortoise
Mimic
Doppleganger
Giant Beetles
Dinosaurs
and never forget the Flail Snail and the Flumph
Bosses:
Lloth
Tarrasque
Tiamat
Last edited by BoBo2020; 09-20-2010 at 11:26 AM.
...
not too c0py mem, but i love the idea of
1. chain devils
2.Goblins
3.solar
4.Balor... ummm bad ass.. ultimate fire guard
5. Glabrezu
6. HELL WHY NOT A GOD...?!!!
Kahzadoom~Nexus~Irondoom~Doomlord~XvKing DoomHammer~
Xoriat Born~Doompriest~Doom~Xzr~Legion of Doom~Fear leads to anger, anger leads to hate, hate leads to suffering.
While I don't know the PnP monsters well enough to request any, here are some request associated with gameplay that maybe others can suggest what might fit...
1. Mobs with very high AC, medium to medium low HP, moderate to low fortification, that have DR that's bypassible by something other than a Min II. Let us be rewarded for bringing the right spells/weapons, and focus a bit more on to-hit rather than pure damage output. Make a reason to craft some other Greensteel or creative use of Red slots on epic weapons.
2. Mobs that have attacks where a specific defense is highly effective. The stun from Horoth that provide a big benefit to light monks is a good example. Beholders and Mindflayers are also good examples (if the mindflayers were more prevelant in higher level content). These shouldn't be too common, but again, Im looking for being rewarded for bringing the right defense to the fight.
3. Mobs that travel in packs. Killing big groups (using AOE and glancing blows) is fun, and beating on the same mob for 5 minutes can get old sometimes.
4. Mimics. That sounds like a very fun mechanic.
5. More mobs that heal, crowd control us, have high AC, and use other methods of defense INSTEAD OF JUST GIVING MOBS A TON OF HP.
Sorry, I know this wasn't quite what the Op was requesting, but any mob that fits the above profile, and has new artwork/animation works well for me. Variation is the spice of life...not just in terms of artwork/animation, but also in how you deal with them.
~PESTILENCE~Looting's our business and business is good.Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor