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  1. #1
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    Default Light path w/ aura - Would like advice

    Level 20 Lawful Good Human Male
    (1 Fighter / 13 Monk / 6 Cleric)
    Hit Points: 274
    Spell Points: 320

    BAB: 14/14/19/24
    Fortitude: 17
    Reflex: 16
    Will: 17

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 12 14
    Dexterity 15 22
    Constitution 14 14
    Intelligence 8 8
    Wisdom 15 18
    Charisma 14 15

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7

    Level 1 (Cleric)
    Feat: (Human Bonus) Empower Healing Spell
    Feat: (Selected) Extra Turning
    Feat: (Monk Bonus) Two Handed Fighting

    Level 2 (Cleric)

    Level 3 (Cleric)
    Feat: (Selected) Two Weapon Fighting

    Level 4 (Cleric)

    Level 5 (Cleric)

    Level 6 (Cleric)
    Feat: (Selected) Weapon Finesse

    Level 7 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons

    Level 8 (Monk)
    Feat: (Monk Bonus) Power Attack

    Level 9 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Toughness

    Level 10 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Enhancement: Cleric Radiant Servant I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Way of the Elegant Crane I
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Cleric Heal I
    Enhancement: Cleric Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II

    Level 11 (Monk)

    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons

    Level 13 (Monk)
    Feat: (Monk Bonus) Diehard

    Level 14 (Monk)

    Level 15 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting

    Level 16 (Monk)

    Level 17 (Monk)

    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting

    Level 19 (Monk)

    Level 20 (Monk)
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Way of the Elegant Crane II
    Enhancement: Way of the Elegant Crane III Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Racial Toughness II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Fighter Toughness I

    I'm looking for advice on how people think this will play out end game and any advice that would turn this into a better build.

    My idea was to have a light path monk who can provide healing from more than 1 source

    Let me know if going dex was also a bad idea - I dont know what else I could have went however.

  2. #2
    Community Member efreet5's Avatar
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    Default

    I could be wrong, but didn't they switch the aura to the second tier of the Radiant Servant PRE??

    If I'm babbling nonsense consider this a bump!
    Dreadbringer::DreadEngine::DreadCountes::DreadWarrior::DreadMaster::PinkyDiddles::Lennal::DreadMistres::DreadMatron::DreadCherub::DreadKing::More Coming!

  3. #3
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    Default

    You get this at radiant 1

    Positive Energy Burst

    Radiant Servant I Positive Energy Aura

    * Expend a use of turn undead to create a positive energy aura effect on yourself, which envelops the caster in an aura of healing, positive energy, and affects a number of targets equal to caster level. Allies within the aura are healed 1d8 hit point plus 1 per caster Level as long as they remain within it and Undead enemies are damaged for the same amount.

  4. #4
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    Default

    13 Monk doesn't get you much. Drop one level for either cleric 7 for fourth lvl spells or 2 fighter for an extra feat.

  5. #5
    Community Member DrNuegebauer's Avatar
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    Default

    Quote Originally Posted by kenshin0z View Post
    You get this at radiant 1

    Positive Energy Burst

    Radiant Servant I Positive Energy Aura

    * Expend a use of turn undead to create a positive energy aura effect on yourself, which envelops the caster in an aura of healing, positive energy, and affects a number of targets equal to caster level. Allies within the aura are healed 1d8 hit point plus 1 per caster Level as long as they remain within it and Undead enemies are damaged for the same amount.
    Erm?

    What to say - it is the burst and not the aura at level 6.

    This is a cold hard fact.

    Cleric 12 gets you the 'radiant aura' that you're referring to....

  6. #6
    Halfling Hero phalaeo's Avatar
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    Cleric 12 gets you the Aura- it was switched.
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



  7. #7
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    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (1 Fighter \ 12 Monk \ 7 Cleric) 
    Hit Points: 256
    Spell Points: 343 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 14
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             17                    22
    Dexterity            15                    18
    Constitution         10                    10
    Intelligence          8                     8
    Wisdom               13                    16
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Dexterity used at level 8
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Human Bonus) Two Weapon Fighting
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Extra Turning
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Monk)
    Feat: (Selected) Extend Spell
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 11 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Adaptability Charisma I
    Enhancement: Human Greater Adaptability Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Way of the Elegant Crane I
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Adept of Flame
    Enhancement: Master of Bonfires
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Heal I
    Enhancement: Cleric Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Charisma I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Cleansing I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Extra Turning III
    Enhancement: Cleric Improved Turning I
    This is the revised build I have made - Would like some comments

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