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  1. #1
    Community Member SiliconShadow's Avatar
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    Default A new WF sorcerer on 34 point build

    I have just started my new life as a sorcerer and I looked at the stats and the races and of course went warforge, being a 34 point build I felt I could really make use of UMD and Haggle by starting with 12 int and going to 14 when I can munch on my tome.

    I have concentrated on 3 main skills

    Concentration
    UMD
    Haggle ~ I have several other level 20's I aim to make a little money

    My stats are as follows:
    str:14 ~ So I don't end up encumbered by carrying thousands of scrolls wands potions weapons, I won't be using a str item.
    dex:10 ~ I didn't want a negative to my reflex save
    con:16 ~ Obvious
    wis:6 ~ Defunct
    int:12 ~ Skills
    cha:16 ~ DCs

    Have I got this balance right?

    I am starting off with niacs cold ray, mental toughness and will concentrate on ice spells until all my ice game wands are burnt up then go to fire, I will charm as well 10% of the mobs from levels 2~6 in order to run through missions faster, with eternel spark and magic missile wands just incase.

    I feel like I am on the right lines I can bash a suagians brains out with a club+sickle in seconds and self heal hundreds of hit points at level 2 throwing a ranged spell in when I need it.

    As I progress and I become more arcane I will switch completely to spells especially when I get my fire wall and jump, when spell points are out after level 6 I have my quiver of alacrity and my past life was a ranger (and when I go to a 36 point build I will go back into one so I can skip mental toughness and have the points to not need shot on the run freeing up alot of feats) so that should work out okay too at least I will never be totally useless and as I progress my power will increase dramatically so after level 7 as the best twink items start there.

    So what I am saying where have I gone wrong where should I look at tweaking (please no smarmy comments about the arcane archer part just the sorcerer)?

    Kind Regards,
    A new Sorcerer
    Last edited by SiliconShadow; 09-10-2010 at 03:40 AM.

  2. #2
    Community Member KingOfCheese's Avatar
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    Looks good to me. With a 34 build, you could consider a starting 20 con. But you'll have a ton of hps with an 18 con--so not needed.

    I think the balance between STR/DEX/INT can be any flavor that you like. The numbers you have look fine.

    STR: 8 starting works fine. I know people get worried about being encumbered. But this can be avoided with tactics. There are only a few quests where you get debuffed and risk ending up with 0 str. In these quests, you can drink an STR pot and largely avoid the risk. At higher levels, it is easy to maintain a high STR, even with a starting 8. My 20 WF sorc has a "walking around" STR of 19 (will be 20 with a +3 tome). This is 8 starting + 2 tome (to ten) + 2 rage (I'm permaraged) (to 12) + 6 item (to 18) + 1 Litany trinket (to 19). More than enough STR to not worry about being debuffed. The +6 STR item is easy to manage on a WF sorc. While leveling up, there are plenty of slots to fit one in. At end game, some of the desireable ToD rings (where you will put +3 exceptional CHA or +3 exceptional CON) have a +6 STR bonus. Big picture: it doesn't hurt to start with a higher STR, but 8 works fine, and at higher levels allows you to gain the advantage of having these stats elsewhere (e.g., DEX).

    INT: I tend to love skills. I went with 10 on my WF sorc. 12 seems fine if you'd like haggle (I put haggle on a number of my characters--which I enjoyed--but if I had to do it over again, I would have skipped it on all but my bard--at end game you end up with more money than you know what to do with anyway--especially on a sorc).

    DEX: A higher dex can give you meaningful reflex saves. With a starting 8, you can get your reflex saves into the low 20s at end game. Which allows you to avoid a bit of damage here and there. The save "sweet spot" range is the 20s. For every point you go higher, you will gain a relevant advantage. So, for example, a starting 14, while only giving +3 more in reflex save relative to a staring 8, will give a serious and noticeable survivability benefit. Starting 8 works fine. But there is a real advantage boosting Dex.


    I would personally go with 10 int, 8 str, and the rest in dex if I were starting with a 18con/16cha 34 point WF sorc.

    But like I said above, all versions work very well and you really can't go wrong.
    INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)

  3. #3
    Community Member SiliconShadow's Avatar
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    Awesome, I will be levelling it up tonight, I started for 3 hours last night did casual > elite on all the village quests, will finish off korthos that way because I know it backwards.

    Thank you for the confidence boost now it is time to grind!

    I won't bother in learning to play with the strength I have planned my exp route and it should take about 2~3 weeks with my playtime to reach 20 again and I will back in my normal comfert zone of my archer.

    But I will learn the mechanics in that time of a sorc I have the DC system worked out and my playstyle your information on stats has really helped me be more confident. +1rep!
    Last edited by SiliconShadow; 09-08-2010 at 11:11 AM.

  4. #4
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    Your need to melee can be attributed to an inability to land spells. This is particularly noticeable for your build type (and player experience) at low level. It also means you will probably not develop the necessary skills to become a good caster at later levels. Not being able to land spells and poor caster skill leads to becoming useless during leveling, not the lack of a melee or missile option. Poor caster performance can result in bad aggro management, poor spell effects, and bad damage mitigation. The squishyness you observe is merely a side effect of this. Self healing and lots of hitpoints can help you here, but it won't address the real issue.

    Further, the inability to land spells will probably come back with a vengeance at high levels making you very ineffective late game. I would issue this piece of warning to new players. If you find you can't land spells at low level with your build. Then learn how to land spells better. Otherwise, you will more than likely have as much or more trouble end game where the same skills and spell proficiency are required.

    I don't see what ranger past life brings to the table? I may be missing something so enlighten me if that is the case. However, when the game first came out, lots of folks went the ranger as missile fighter route. It was not long before rangers were excluded from play due to inability to contribute. Rangers players eventually learned to melee DPS. It seems now that history is repeating itself with respect to missile rangers. I see ranger exclusion occurring again. If a ranger can't make this approach work, what hope does a caster have at it? Sure you will also get a bonus to saves. However, you would be better off with a 32 point halfling build. He will have better saves and better casting ability without the need for a TR.

    Relying on wall of fire and self healing is what a wizard does. However, you are not a wizard so you will miss out on the benefits that wizards gain. In essence, you seem to be setting yourself up to fail here. After a few high level groups see you stop casting and start bow shooting, you will be marked as a gimped toon. There may be a place for such a toon in some epic content (i.e. jump to a perch and fire wall and missile attack). However, this can be achieved again just as easily with a halfling build (with as good or better bonuses across the board).

    On a personal note, I think haggle is a waste of a skill for a sorcerer (I suppose as a new player who does not know yet how easy it is to accumulate wealth this might appear useful). There are many skills that could help you level or improve your capability. Again, this is just a personal opinion. Also, I don't understand why you present a missile oriented build but bump strength instead of Dex. Do you not realize that the dex stat modifies your missile combat. You are gonna be handicapped as is in this area being a caster class. Can you afford to do this?
    Last edited by tinyelvis; 09-08-2010 at 09:13 PM.

  5. #5
    Community Member SiliconShadow's Avatar
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    Quote Originally Posted by tinyelvis View Post
    Your need to melee can be attributed to an inability to land spells. This is particularly noticeable for your build type (and player experience) at low level. It also means you will probably not develop the necessary skills to become a good caster at later levels. Not being able to land spells and poor caster skill leads to becoming useless during leveling, not the lack of a melee or missile option. Poor caster performance can result in bad aggro management, poor spell effects, and bad damage mitigation. The squishyness you observe is merely a side effect of this. Self healing and lots of hitpoints can help you here, but it won't address the real issue.

    Further, the inability to land spells will probably come back with a vengeance at high levels making you very ineffective late game. I would issue this piece of warning to new players. If you find you can't land spells at low level with your build. Then learn how to land spells better. Otherwise, you will more than likely have as much or more trouble end game where the same skills and spell proficiency are required.

    I don't see what ranger past life brings to the table? I may be missing something so enlighten me if that is the case. However, when the game first came out, lots of folks went the ranger as missile fighter route. It was not long before rangers were excluded from play due to inability to contribute. Rangers players eventually learned to melee DPS. It seems now that history is repeating itself with respect to missile rangers. I see ranger exclusion occurring again. If a ranger can't make this approach work, what hope does a caster have at it? Sure you will also get a bonus to saves. However, you would be better off with a 32 point halfling build. He will have better saves and better casting ability without the need for a TR.

    Relying on wall of fire and self healing is what a wizard does. However, you are not a wizard so you will miss out on the benefits that wizards gain. In essence, you seem to be setting yourself up to fail here. After a few high level groups see you stop casting and start bow shooting, you will be marked as a gimped toon. There may be a place for such a toon in some epic content (i.e. jump to a perch and fire wall and missile attack). However, this can be achieved again just as easily with a halfling build (with as good or better bonuses across the board).

    On a personal note, I think haggle is a waste of a skill for a sorcerer (I suppose as a new player who does not know yet how easy it is to accumulate wealth this might appear useful). There are many skills that could help you level or improve your capability. Again, this is just a personal opinion. Also, I don't understand why you present a missile oriented build but bump strength instead of Dex. Do you not realize that the dex stat modifies your missile combat. You are gonna be handicapped as is in this area being a caster class. Can you afford to do this?
    I understand that this is your opinion and thank you, but let me explain a little.

    No they land fine but when you can weild two weapons that do an extra 2d6 damage and hit all the time at levels 1 and 2 what is the point until you hit level 3 and can equip some better damage modification for your spells and your spell power is increased.

    For bows I have my GS and with a dex item and my +2 tome and a +2 to hit item I won't miss often.

    The sorc is for going back into the ranger so I gain the +2 damage and the sorc past life for my arcane archer.

    Haggle is not a waste and anyone who has several level 20's and a haggle bot will tell you how much money it can earn you especially when farming the IQ/Amarath, and on a sorcerer it is very easy to get a haggle of 70+.

    The point is if I wanted the wizard past life I would of gone wizard, I need the sorcerer past life and for the most part firewall and jump will be my bread and butter purely because I have the items to pump it up, yes at the moment I run through charm most things and keep going later on I will do that and firewall red names only later will it get more complex and being a TR that is a long later in the playtime.

    I'm at work so I can't give you the full build but here goes from memory:
    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Chaotic Neutral Warforged Male
    (20 Sorcerer) 
    Hit Points: 232
    Spell Points: 2217 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 7
    Will: 11
    
                     Feat/Enhancement
    Abilities         Modified Stats
    (34 Point)          (Level 20)
    Strength                16
    Dexterity               12
    Constitution            20
    Intelligence            14
    Wisdom                   8
    Charisma                26
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    
                       Ending           
                     Base Skills        
    Skills           (Level 20)         
    Balance              10             
    Bluff                 8             
    Concentration        27             
    Diplomacy             8             
    Disable Device       n/a            
    Haggle               19             
    Heal                 -1             
    Hide                  1             
    Intimidate            8             
    Jump                  3             
    Listen               -1             
    Move Silently         1             
    Open Lock            n/a            
    Perform              n/a            
    Repair                2             
    Search                2             
    Spot                 -1             
    Swim                  3             
    Tumble                2             
    Use Magic Device     19             
    
    Level 1 (Sorcerer)
    Skill: Concentration (+4)
    Skill: Haggle (+2)
    Skill: Use Magic Device (+2)
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 4 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 7 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Sorcerer)
    Skill: Balance (+1)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 10 (Sorcerer)
    Skill: Balance (+1)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 13 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 16 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 19 (Sorcerer)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Haggle (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Sorcerer)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Enhancement: Sorcerer Bloodline of Power
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Improved Maximizing II
    Enhancement: Racial Toughness I
    Enhancement: Sorcerer Concentration I
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Energy Manipulation I
    Enhancement: Sorcerer Energy Manipulation II
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Spell Penetration III
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Sorcerer Wand Mastery I
    Enhancement: Sorcerer Wand Mastery II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Inscribed Armor I
    Last edited by SiliconShadow; 09-09-2010 at 05:43 AM.

  6. #6
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    The thing everyone here is looking for are feats. My guess is, you will have some big issues there. As soon as you post them prepare for an outcry. Perhaps posting this build in the ranger forum will get a better reception. I am not overly familiar with arcane archers. However, things that I have looked at do not impress me. Perhaps I am missing something here, but to convince me that hampering your caster ability so you can missile attack is a good idea, you need to show me things like damage output and DPS. How well do you land missile attacks as a caster. Whats the damage trade off in spell point use? Low level performance with missiles is not very convincing.

    Going WF impacts your offensive spell ability. Taking non-caster feats also can drastically reduce your spell capability. You cannot afford to further reduce it and still expect to be a anything other than a below average caster. Is that what you are shooting for? A below average caster with below average missile capability?

  7. #7
    Community Member SiliconShadow's Avatar
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    Quote Originally Posted by tinyelvis View Post
    The thing everyone here is looking for are feats. My guess is, you will have some big issues there. As soon as you post them prepare for an outcry. Perhaps posting this build in the ranger forum will get a better reception. I am not overly familiar with arcane archers. However, things that I have looked at do not impress me. Perhaps I am missing something here, but to convince me that hampering your caster ability so you can missile attack is a good idea, you need to show me things like damage output and DPS. How well do you land missile attacks as a caster. Whats the damage trade off in spell point use? Low level performance with missiles is not very convincing.

    Going WF impacts your offensive spell ability. Taking non-caster feats also can drastically reduce your spell capability. You cannot afford to further reduce it and still expect to be a anything other than a below average caster. Is that what you are shooting for? A below average caster with below average missile capability?
    Sorry dude you miss the point, the missile attack thing is purely from the perspective of when or mostly IF I run out of sp I won't be a total pedestrian I will be spell powered 99% of the time, but looking at my peers who are sorcerers when they run out of spell points they are little more than a sitting duck, where are myself on the other hand will pull out a bow and at least be doing some okay ish dps, I have 10% ranged alacrity and awesome bows, it isn't about the arcane archer until I TR again, for this past life the main benefit is my resistances boost, as for feats a sorc friend finally got round to giving me a list last night so I'm good on that front he just hasnt had the time to instruct me on the rest of it.

    And as you see I have my +6 to charisma skills goggles my golden cartouche my UMD is high I will have a 34 charisma (+6 items +2 exceptional item) I have the strength to carry around thousands of scrolls, the haggle to buy them cheap.

    About feats
    At the moment I have Spell Focus Conjuration, Empower Spell I plan on taking either Maximise or toughness next depending on how I feel with my item set up at the time and whether I need the hit points at that point or if I can wait and pull out my boomstick, I also have a lot of siberys shards saved up and about 2.5million platinum on me.

    Where is the problem in my spell damage and lastability because if I have one I need to know now =/
    Last edited by SiliconShadow; 09-09-2010 at 07:04 AM.

  8. #8
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    Quote Originally Posted by SiliconShadow View Post
    Sorry dude you miss the point, the missile attack thing is purely from the perspective of when or mostly IF I run out of sp I won't be a total pedestrian I will be spell powered 99% of the time, but looking at my peers who are sorcerers when they run out of spell points they are little more than a sitting duck, where are myself on the other hand will pull out a bow and at least be doing some okay ish dps, I have 10% ranged alacrity and awesome bows, it isn't about the arcane archer until I TR again, for this past life the main benefit is my resistances boost, as for feats a sorc friend finally got round to giving me a list last night so I'm good on that front he just hasnt had the time to instruct me on the rest of it.

    And as you see I have my +6 to charisma skills goggles my golden cartouche my UMD is high I will have a 34 charisma (+6 items +2 exceptional item) I have the strength to carry around thousands of scrolls, the haggle to buy them cheap.

    About feats
    At the moment I have Spell Focus Conjuration, Empower Spell I plan on taking either Maximise or toughness next depending on how I feel with my item set up at the time and whether I need the hit points at that point or if I can wait and pull out my boomstick, I also have a lot of siberys shards saved up and about 2.5million platinum on me.

    Where is the problem in my spell damage and lastability because if I have one I need to know now =/
    I guess i miss the point because you have not really made it clear. From you first post, it appeared you were gonna build a sorcerer. Then later you mentioned you were an arcane archer. Now, you imply that you just want to blow thru sorcerer so you can go back to your life as a ranger I guess. Ok, I guess you want the sorc feat and the 10 ray casts to augment the other stuff you do. Or your just bored. I guess I understand. Your not multiclassing, your not gimping your casting ability with non caster feats, you just want to play a sorc thru a quick 20 levels.

    Any race will do. Knock yourself out. If you build a good sorc, you will miss the DPS and damage potential when you go back to, say, ranger.

  9. #9
    Community Member DrNuegebauer's Avatar
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    Quote Originally Posted by SiliconShadow View Post
    My stats are as follows:
    str:14 ~ So I don't end up encumbered by carrying thousands of scrolls wands potions weapons, I won't be using a str item.
    dex:10 ~ I didn't want a negative to my reflex save
    con:18 ~ Obvious
    wis:8 ~ Defunct
    int:12 ~ Skills
    cha:16 ~ DCs
    Looks pretty good for a 40 point build.

  10. #10
    Community Member SiliconShadow's Avatar
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    Quote Originally Posted by DrNuegebauer View Post
    Looks pretty good for a 40 point build.
    its 6 wisdom and 16 con derp I posted lv20 stats anyway from the chargen go by that... but yeah small difference stiill an error on my part on first post.

  11. #11
    Community Member SiliconShadow's Avatar
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    Quote Originally Posted by tinyelvis View Post
    I guess i miss the point because you have not really made it clear. From you first post, it appeared you were gonna build a sorcerer. Then later you mentioned you were an arcane archer. Now, you imply that you just want to blow thru sorcerer so you can go back to your life as a ranger I guess. Ok, I guess you want the sorc feat and the 10 ray casts to augment the other stuff you do. Or your just bored. I guess I understand. Your not multiclassing, your not gimping your casting ability with non caster feats, you just want to play a sorc thru a quick 20 levels.

    Any race will do. Knock yourself out. If you build a good sorc, you will miss the DPS and damage potential when you go back to, say, ranger.
    I need the sorcerer past life yes for when I got back to arcane archer, I am not quite sure where you got the idea I was gimping but don't worry I won't gimp.

    Btw @ The comment about DPS that is a different thread, but a good arcane archer will destroy anyones dps when they have many shot firing an average of 6 arrows every second (4 per volley hasted 3 volleys in 2 seconds) each having a 5% chance of 500 damage proc and a 2.5% chance of a 605 damage proc from light2, every arrow hitting 40 + 2d10 + 4d6 per hit, now combine that with the power of a sorc to send things into auto crit, you have the highest dps in the game with a arcane archer for nuking and a barbarian for constant large dps.

    Its a party game, thats all you have to remember combine our strengths, I am litterly doing that using my arcane past life to free a feat up.

  12. #12
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    Quote Originally Posted by SiliconShadow View Post
    I need the sorcerer past life yes for when I got back to arcane archer, I am not quite sure where you got the idea I was gimping but don't worry I won't gimp.

    Btw @ The comment about DPS that is a different thread, but a good arcane archer will destroy anyones dps when they have many shot firing an average of 6 arrows every second (4 per volley hasted 3 volleys in 2 seconds) each having a 5% chance of 500 damage proc and a 2.5% chance of a 605 damage proc from light2, every arrow hitting 40 + 2d10 + 4d6 per hit, now combine that with the power of a sorc to send things into auto crit, you have the highest dps in the game with a arcane archer for nuking and a barbarian for constant large dps.

    Its a party game, thats all you have to remember combine our strengths, I am litterly doing that using my arcane past life to free a feat up.
    What feat does arcane past life free up?

    I think you are very unfamiliar with the dps potential of a sorcerer. No other class can destroy the DPS of a sorcerer. With your many shot active, you may approach the sustained DPS potential of a sorcerer (possibly marginally pass it briefly). However, after your short many shot burst, your damage rate potential is much lower again. If you are just a pure missile ranger (even with many shot and arcane), your averaged out DPS is not too high. This type of ranger is avoided if possible when putting together a party. Lots of new players currently gravitate toward this build too, which is further reason to snub a ranger.

    However, again, I am getting confused by your comments. What do you mean by sorcerer sending things into auto crit. Do you plan to multi-class. You cannot arcane archer as a sorcerer, so we are talking normal missile combat again. To be proficient at the good auto crit CC you need to pursue a DC based build. Any multi-classing will impact this, and regardless regular missile attacking is not the most effective way to take out held targets.

    It really seems to me this thread should be in the ranger forum. I do not understand what you are trying to accomplish here. It just seems to me that you are building a sorcerer with a +2 bonus to missile damage and +2 elemental resistance. In essence a build similar to a halfling race only with the addition of a TR and not all of the other perks of a halfling.

  13. #13
    Community Member SiliconShadow's Avatar
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    Quote Originally Posted by tinyelvis View Post
    What feat does arcane past life free up?

    I think you are very unfamiliar with the dps potential of a sorcerer. No other class can destroy the DPS of a sorcerer. With your many shot active, you may approach the sustained DPS potential of a sorcerer (possibly marginally pass it briefly). However, after your short many shot burst, your damage rate potential is much lower again. If you are just a pure missile ranger (even with many shot and arcane), your averaged out DPS is not too high. This type of ranger is avoided if possible when putting together a party. Lots of new players currently gravitate toward this build too, which is further reason to snub a ranger.

    However, again, I am getting confused by your comments. What do you mean by sorcerer sending things into auto crit. Do you plan to multi-class. You cannot arcane archer as a sorcerer, so we are talking normal missile combat again. To be proficient at the good auto crit CC you need to pursue a DC based build. Any multi-classing will impact this, and regardless regular missile attacking is not the most effective way to take out held targets.

    It really seems to me this thread should be in the ranger forum. I do not understand what you are trying to accomplish here. It just seems to me that you are building a sorcerer with a +2 bonus to missile damage and +2 elemental resistance. In essence a build similar to a halfling race only with the addition of a TR and not all of the other perks of a halfling.
    In order to take arcane archer you need 1 of several feats, arcane prodigy is one of the possible ones.

    I am saying if you have 2 players 1 sorc 1 aa, they work together thier sum of thier efforts will be greater than if they tried to dps independtly, and also safer.

    And your comments on the dps of a pure arcane archer are actually incorrect this is a topic for anther thread, but if you want to PM me I can show you why.
    Last edited by SiliconShadow; 09-10-2010 at 10:44 AM.

  14. #14
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    Quote Originally Posted by SiliconShadow View Post
    In order to take arcane archer you need 1 of several feats, arcane prodigy is one of the possible ones.

    I am saying if you have 2 players 1 sorc 1 aa, they work together thier sum of thier efforts will be greater than if they tried to dps independtly, and also safer.

    Yes but if you are limited to two characters, a better approach is a sorcerer and a high DPS melee. Or better yet, two sorcerers.

    And your comments on the dps of a pure arcane archer are actually incorrect this is a topic for anther thread, but if you want to PM me I can show you why.
    Start a thread and show us how a missile ranger can out DPS a sorcerer. Include videos and/or analytical work to back up your comments.

  15. #15
    Community Member SiliconShadow's Avatar
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    Quote Originally Posted by tinyelvis View Post
    Start a thread and show us how a missile ranger can out DPS a sorcerer. Include videos and/or analytical work to back up your comments.
    I'm not baiting to that in a sorcerer forum, but you can use search just fine if you don't want to be civil and take it to PM.

  16. #16
    Community Member furbyoats's Avatar
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    Default well...

    ...nvm...
    Last edited by furbyoats; 09-21-2010 at 03:51 PM.

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