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  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    453

    Default YABAAB (yet another bad arcane archer build) elf 14 bard 6 ranger

    Just playing with the concept but basically a level 14 bard buffbot (haste, displace, gh, songs) with arcane archer enhancements and feats so you can plink away while your party does its thing

    has a bit of healing power with wands and his respectable spell point pool

    weaknesses are no toughness and no evasion (and probably several others people smarter than me will point out)

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Elf Male
    (6 Ranger \ 14 Bard) 
    Hit Points: 172
    Spell Points: 757 
    BAB: 16\16\21\26\26
    Fortitude: 10
    Reflex: 20
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    16
    Dexterity            16                    22
    Constitution         12                    12
    Intelligence         10                    10
    Wisdom               10                    10
    Charisma             14                    18
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     6
    Bluff                 2                     4
    Concentration         1                     5
    Diplomacy             2                     4
    Disable Device        n/a                   n/a
    Haggle                2                     4
    Heal                  0                     0
    Hide                  3                     6
    Intimidate            2                     4
    Jump                  3                     3
    Listen                0                     2
    Move Silently         3                     6
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  0                     2
    Swim                  3                     3
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Bard)
    
    
    Level 3 (Bard)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Bard)
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Bard)
    Feat: (Selected) Extend Spell
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Precise Shot
    
    
    Level 16 (Ranger)
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Spellsinger I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Attack II
    Enhancement: Elven Ranged Damage I
    Enhancement: Elven Ranged Damage II
    Enhancement: Ranger Item Defense I
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Resistance I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Bard Concentration I
    Enhancement: Bard Concentration II
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Lyric of Song II
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Charisma I
    Enhancement: Bard Charisma II
    Enhancement: Ranger Dexterity I
    Enhancement: Bard Wand Mastery I
    Enhancement: Bard Wand Mastery II
    Enhancement: Bard Wand Mastery III

  2. #2
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    I won't claim this is a better build, but here's my take - ranger 2 / ftr 2 / bard 16 AA Virtuoso:

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Elf Female
    (2 Fighter \ 2 Ranger \ 16 Bard) 
    Hit Points: 244
    Spell Points: 515 
    BAB: 16\16\21\26\26
    Fortitude: 13
    Reflex: 18
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            17                    20
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Dexterity used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    13
    Bluff                 1                     2
    Concentration         2                    25
    Diplomacy             5                    27
    Disable Device       n/a                   n/a
    Haggle                1                     2
    Heal                 -1                    -1
    Hide                  3                     5
    Intimidate            1                     2
    Jump                  6                    12
    Listen               -1                     3
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform               5                    32
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                     1
    Swim                  3                     6
    Tumble                4                     6
    Use Magic Device      5                    25
    
    Level 1 (Bard)
    Skill: Balance (+4)
    Skill: Diplomacy (+4)
    Skill: Jump (+3)
    Skill: Perform (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Spell (1): Cure Light Wounds
    
    
    Level 2 (Ranger)
    Skill: Concentration (+5)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Bard)
    Skill: Diplomacy (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Point Blank Shot
    Spell (1): Expeditious Retreat
    
    
    Level 4 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Diplomacy (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Focusing Chant
    
    
    Level 5 (Bard)
    Skill: Balance (+2)
    Skill: Diplomacy (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (2): Blur
    Spell (2): Cure Moderate Wounds
    
    
    Level 6 (Ranger)
    Skill: Concentration (+4)
    Skill: Jump (+1)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 7 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Manyshot
    
    
    Level 8 (Bard)
    Ability Raise: STR
    Skill: Perform (+3)
    Skill: Use Magic Device (+2)
    Spell (2): Heroism
    Spell (1): Detect Secret Doors
    
    
    Level 9 (Bard)
    Skill: Diplomacy (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Skill Focus: Perform
    Enhancement: Fighter Haste Boost I
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Music of the Dead
    Enhancement: Bard Virtuoso I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Damage I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer I
    Enhancement: Bard Perform I
    Enhancement: Bard Perform II
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Charisma I
    Enhancement: Fighter Toughness I
    
    
    Level 10 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 11 (Bard)
    Skill: Concentration (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+2)
    Spell (2): Rage
    Spell (3): Displacement
    Spell (3): Haste
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Skill: Concentration (+3)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Precise Shot
    Spell (3): Good Hope
    
    
    Level 13 (Bard)
    Skill: Concentration (+3)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Cure Serious Wounds
    Spell (4): Freedom of Movement
    Spell (4): Dimension Door
    
    
    Level 15 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Precise Shot
    Spell (4): Cure Critical Wounds
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Break Enchantment
    Spell (5): Greater Heroism
    Spell (5): Shadow Walk
    
    
    Level 18 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Spell (5): Mass Cure Light Wounds
    
    
    Level 19 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Spell (1): Feather Fall
    Spell (5): Mind Fog
    Spell (6): Otto's Irresistable Dance
    Spell (6): Mass Cure Moderate Wounds
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Music of Makers
    Enhancement: Fighter Item Defense I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Bard Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Bard Wand Mastery I
    Enhancement: Bard Wand Mastery II
    Enhancement: Bard Wand Mastery III
    Enhancement: Bard Wand Mastery IV
    Compared to yours, it's got 2 more bard lvls (for lvl 6 spells), more HPs, and higher STR for more DPS, but lower SPs (no MT, lower CHA) and no ITWF (though feats can be adjusted).

  3. #3
    Community Member
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    Sep 2009
    Posts
    453

    Default

    I think they are pretty close.

    Mine gets a 2nd favored enemy which would be evil outsiders, so that would be 4/2 more damage in those situations than yours.

    Mine also gets rams might which is 2 damage and 2 str making up the str difference between the builds.

    You don't have the elf attack or damage enhancements with is +2/+2 in my build's favor but it is a wash because I don't max bard attack song.

    I think a hybrid can created with 4 ranger/16 bard if I drop spellsinger.

    There still will be no room for toughness.

    1. extend spell
    2. manyshot
    3. weapon focus ranged
    4. rapid shot
    5. improved critical ranged
    6. precise shot
    7. improved precise shot

    Thanks for the response!

  4. #4
    Community Member
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    Dec 2010
    Posts
    83

    Default

    interesting build, thanks

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