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  1. #1
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    Default Advice for my monk.

    Hey guys. I've been playing as the monk for awhile, but still haven't found my niche. Basically, I wanna make a light monk who can solo most stuff. I've heard AC matters not in epic. So I'm contemplating going pure str and con (possibly adding a fair amount to wis). I intend to make a human (because I love humans). Advice?

  2. #2
    Community Member Crinos's Avatar
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    Quote Originally Posted by Vaeo View Post
    Hey guys. I've been playing as the monk for awhile, but still haven't found my niche. Basically, I wanna make a light monk who can solo most stuff. I've heard AC matters not in epic. So I'm contemplating going pure str and con (possibly adding a fair amount to wis). I intend to make a human (because I love humans). Advice?
    If you are going human try to make use of the bonus healing amp humans get. As a light monk if you should be able to get your healing amp above 200% easily, giving you 2s and 4s on your healing ki.

    You can even push it to above 300% without too much pain.

    Who needs AC with that sort of healing and a monk's attack speed.

    I'd also recommend either stunning blow if you go pure STR, or my preference is stunning fist, although you need some WIS for that to land.

  3. #3
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    The input is appreciated. : ) Can anyone advise some starting stats for a hard hitting light monk? Will I hit well bare fisted? Or are kamas a must? (I much prefer bare fisted.)

  4. #4
    Community Member Crinos's Avatar
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    If you are looking for DPS fists are by far the best option.

    Of course, if you want the best DPS then dark path is the way to go.

    Nonetheless, assuming your requirements for light path and strength based, here's what I'd recommend.

    Str 16 (or 15)
    Dex 15
    Con 16
    Int 8
    Cha 8
    Wis 12 (or 14)

    Balance between strength and Wis is a tradeoff on to hit vs stunning fist DCs.

    Feats:
    Power attack
    TWF chain
    Stunning fist
    Improved crit bludgeoning
    lots of Toughness

    All level ups into strength.
    Run in GM fire stance for Ki Generation.

    You will need a +2 dex tome for GTWF and ideally a +2 con tome for GM earth. As you can buy those with turbine points it's not that difficult to do though.

    Get GM earth for the strikes
    Also get Fist of Iron (giving you x3 crit multiplier)

    You can probably manage Void 4 on a light monk as well as the light path pre is worthless right now. (Update coming in mod 7 though).

    Cycle through your strikes.
    A good rotation on a stunned mob is earth 4, earth 3, Fist of Iron, then that preps the Earth finisher for a x4 crit multiplier.

    An alternative would be to go for stunning fist instead of stunning blow, then you could dump stat Wis put those build points into strength.

    Hope that helps.

  5. #5
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    Wait. The light path is becoming worthless? >_> And I need the twf feats for fisticuffs? Also, where can I find details on this mod 7? I found an article on google, but it says it was posted in 2008. . .
    Last edited by Vaeo; 09-07-2010 at 01:23 PM.

  6. #6
    Community Member Superspeed_Hi5's Avatar
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    Quote Originally Posted by Vaeo View Post
    Wait. The light path is becoming worthless? >_> And I need the twf feats for fisticuffs? Also, where can I find details on this mod 7? I found an article on google, but it says it was posted in 2008. . .
    Not so much worthless as not worthwhile. With dark path and touch of death which hits for 500-1500 depending on your luck with double/triple procs., and an actually decent PrE they have made light monks sort of less useful. Of course since they are a necessity to run TOD you will always have some use.

    BTW I still run light also.

  7. #7
    Community Member Sauron's Avatar
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    Default To clarify.

    Quote Originally Posted by Vaeo View Post
    Wait. The light path is becoming worthless? >_> And I need the twf feats for fisticuffs? Also, where can I find details on this mod 7? I found an article on google, but it says it was posted in 2008. . .
    Actually just to clarify, he didn't say the light path was becoming worthless he said the pre was pretty much worthless. What he meant was that the shintao prestige enhancements aren't that good.

    Dark monks have a few bonus's to damage that a light monk doesn't receive 1) Touch of Death which does a 500 point hit, and can proc more than once. 2) Sneak attack damage if you take Ninja spy. Thus for DPS these types of monks have 2 points in their favor over a light monk.

    Right now there isn't much news on update 7 (but update 7 is receiving another Shintao enhancement; and supposedly some adjustments), the article you found posted in 2008 was on a previous mod before the game went free to play.

    Regarding Two weapon fighting feats, they effect monk's hand to hand combat. If your fighting with handwraps the increase in damage from greater two weapon fighting is absolutely worth the 3 feats.

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