Since we are a scholarly sort, let’s look at various spells from all class lists and books and judge them. Once we have determined which ones are overpowered/useless/perfect/too perfect/impossible to include in this game, we should suggest the acceptable spell be implemented.
If your spell has wierd mechanics, describe how you think it should work.
If you don't have an idea for a new spell, critique a suggested one. Reverse this if necessary or, if possible, do both!
I will start this off-
---
Resist energy, Mass:
4th level wizard & cleric spell
As resist energy, but one additional ally is affected by the spell per caster level.
---
An easy-to-hand-out buff that most people would probably use; saves time more than anything else.