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  1. #21
    Community Member hermespan's Avatar
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    You could weave green-steel threads into hand wraps so they took on the properties of greensteel.

    Then of course there's steel cloth.

    http://en.wikipedia.org/wiki/Wire

    Metal window screens are one type of metal cloth. You can weave it tighter and make it thicker. There are manufacturers that specialize in metal cloth.

    I could easily envision greensteel handwraps. You'd need to be careful with the edges and sew coping on them :-p

    We already have green-steel cloaks in the game. Why not hand-wraps?

  2. #22
    Community Member Tholar's Avatar
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    Quote Originally Posted by Khurse View Post

    Or at least let us put lightning strike or other T3 abilities on the rings
    Only when my fighter gets touch of death added to all of his weapons.
    Quote Originally Posted by Codeshaper View Post
    Now that's just crazy talk
    “It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts acquire speed, the teeth acquire staining, the staining becomes a warning. It is by caffeine alone I set my mind in motion.”

  3. #23
    Community Member Taimasan's Avatar
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    Nah never, the other melee's are too afraid of monks getting crafted weapons. And would rage on months on in..nobody wants that....or do they?

  4. #24
    Community Member Tholar's Avatar
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    Quote Originally Posted by Taimasan View Post
    Nah never, the other melee's are too afraid of monks getting crafted weapons. And would rage on months on in..nobody wants that....or do they?
    I wouldn't say it is a matter of being afraid, it is a matter of balance. I think you should ask yourselves, what are you willing to give up in exchange for green steel handwraps?
    Quote Originally Posted by Codeshaper View Post
    Now that's just crazy talk
    “It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts acquire speed, the teeth acquire staining, the staining becomes a warning. It is by caffeine alone I set my mind in motion.”

  5. #25
    Community Member Taimasan's Avatar
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    Quote Originally Posted by Tholar View Post
    I wouldn't say it is a matter of being afraid, it is a matter of balance. I think you should ask yourselves, what are you willing to give up in exchange for green steel handwraps?
    I fail to see with the changes to the twf system that crafted handwraps would be unbalanced.

  6. #26
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    Quote Originally Posted by Taimasan View Post
    I fail to see with the changes to the twf system that crafted handwraps would be unbalanced.
    • Handwraps are a single "weapon" that works like 2 weapons. A TWF usually has to invest a lot of time and resources to make 2 seperate 1 handed Greensteel weapons. A Monk would only have to make 1 set of wraps to get the bonus applied to both hands.

    • The corrolary to that is that the monk can NOT have a second weapon in his other hand, so you could not have a Min2 in one hand and a Lit2 in the other (a popular set up for many 2 weapon users, at least untill the make a 2nd of their favorite type GS)

    • SInce we already have ToD rings that you can add a burst effect to, Greensteel handwraps would be overpowered unless they removed the extra bursts that the ToD rings provide. If they did not, you would have monks doing : Holy (2d6)+ Shocking Burst (1d6, 1d10crit)+ Shocking Blast (1d10 crit, 4d6 vorpal) with a Lightning strike chance + Shocking Burst + Good Burst from the rings. That is a bit much.

    • IF they make GS wraps (I would love to see them) they have to balance them along with the knowledge that monks also attack faster than anyone else in DDO (at least in Wind stance)

  7. #27
    Community Member Tholar's Avatar
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    Quote Originally Posted by Taimasan View Post
    I fail to see with the changes to the twf system that crafted handwraps would be unbalanced.
    I don't truly know the details on the changes to twf system to answer you correctly.

    However, can I infer from your question that you are saying a monk is inferior to a fighter or barbarian on DPS?
    Quote Originally Posted by Codeshaper View Post
    Now that's just crazy talk
    “It is by caffeine alone I set my mind in motion. It is by the beans of Java the thoughts acquire speed, the teeth acquire staining, the staining becomes a warning. It is by caffeine alone I set my mind in motion.”

  8. 10-11-2010, 01:39 PM


  9. #28
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    Quote Originally Posted by Wrendd View Post
    SInce we already have ToD rings that you can add a burst effect to, Greensteel handwraps would be overpowered unless they removed the extra bursts that the ToD rings provide. If they did not, you would have monks doing : Holy (2d6)+ Shocking Burst (1d6, 1d10crit)+ Shocking Blast (1d10 crit, 4d6 vorpal) with a Lightning strike chance + Shocking Burst + Good Burst from the rings. That is a bit much.
    A suggestion someone else made was that if you put certain things on your two rings you would get an additional affect. So if you did holy burst on one and acid burst on the other you would get slicing/keen/metalline (min2) added as a bonus effect. If you did holy burst on one and shocking burst on the other you would get lightning strike added as a bonus effect. I think it's an outstanding idea if the coding would support it as you're basically making the monk get two items for the one extra effect.

  10. #29
    Community Member Taimasan's Avatar
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    Quote Originally Posted by Wrendd View Post
    • Handwraps are a single "weapon" that works like 2 weapons. A TWF usually has to invest a lot of time and resources to make 2 seperate 1 handed Greensteel weapons. A Monk would only have to make 1 set of wraps to get the bonus applied to both hands. ....... monks also attack faster than anyone else in DDO (at least in Wind stance)

    You could make the wraps cost double the mats. And thats not true, they took out the insight speed in wind stance, and added 10% to double strike. A fire stanced monk with haste is now just as fast as a wind IV monk.

  11. #30
    Founder Perceval's Avatar
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    Quote Originally Posted by Losercrew View Post
    Um those would be gloves, not hand wraps

    But then I always wondered what Metaline Handwraps were made out of that they can bypass adamantine...

    Just wondering


    Quote Originally Posted by Phesic View Post
    I think a good term is "Nuber": A Newb who thinks he's uber.

  12. #31
    Community Member redoubt's Avatar
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    Quote Originally Posted by Wrendd View Post
    • The corrolary to that is that the monk can NOT have a second weapon in his other hand, so you could not have a Min2 in one hand and a Lit2 in the other (a popular set up for many 2 weapon users, at least untill the make a 2nd of their favorite type GS)
    As you have said there is a corrolary to only needed to make one. You lose flexibility. For my monk I'd rather make two weapons than just one. The bonus effects are very nice and I don't want to be limited... but...

    I'd take GS handwraps either way... one set at a time or one for each hand.

  13. #32
    Community Member Schwarzie's Avatar
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    Why do we need GS Wraps? My Monk will be **** happy with the New Delaras Event Handwraps. +5, +1d6 Light (which is better then any other damage) and Radiant burst which atm is at a proc rate of 2.5-3% with 716 to 816dmg. Who need Lightning IIs there?


    Quote Originally Posted by darkrok
    A suggestion someone else made was that if you put certain things on your two rings you would get an additional affect. So if you did holy burst on one and acid burst on the other you would get slicing/keen/metalline (min2) added as a bonus effect. If you did holy burst on one and shocking burst on the other you would get lightning strike added as a bonus effect. I think it's an outstanding idea if the coding would support it as you're basically making the monk get two items for the one extra effect.
    That would be even more broken. imagine Mineral II properties on Anarchic + Greater Evil Outsiderbane Wraps. Or Lightning II with Metaline Wraps.

    And that all for lousy medium ingridients? Lol!
    Last edited by Schwarzie; 10-11-2010 at 04:36 PM.
    I am no native english speaker


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  14. #33
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    Quote Originally Posted by Rumbaar View Post
    You would think they were more loved by the Dev team ... but alas Monk are the red head step child of the DDO world
    Lol. There's no class that's as pampered by the devs as the monk. They get updates, polishing and attention in every module. Yes, they used to be weak. They are not any more.
    Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
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  15. #34
    Community Member Rumbaar's Avatar
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    Quote Originally Posted by Razcar View Post
    Lol. There's no class that's as pampered by the devs as the monk. They get updates, polishing and attention in every module. Yes, they used to be weak. They are not any more.
    ha! The 1300+ respondents in the Touch of Death changes would have a different view on that.
    Leader - Ωmega Syndicate [L41] guild of Khyber|Orien - www.os.rumbaar.net
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  16. #35
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    Quote Originally Posted by Rumbaar View Post
    ha! The 1300+ respondents in the Touch of Death changes would have a different view on that.
    ToD was ridiculously overpowered. Yes, monks doesn't have the highest DPS in the game in all situations. And they keep whining because they don't.
    To add to that, what class got a brand new PrE totally switched out - in the following update, all hands on deck! - after they ran crying to the devs?

    If I could be bothered I would compile a list of all the polish updates and dev-cuddling that class has gotten, and keep getting, and slap it in the face of the monk cry-babies every time they start wailing about their **** handwraps. Eladrin loves his monks, you just need to read the release notes every update to understand that.
    Various hedge-wizards and halfwits, please see MyDDO for all your squelching needs
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  17. #36
    Community Member jcTharin's Avatar
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    Quote Originally Posted by Perceval View Post
    Wouldn't green steel handwraps be gauntlets ? How can you wrap steel around your hand ?
    i believe that in the description of the green steel cloak it said that its cloth with threads of green steel weaved in. it would be the same for hand wraps
    Quote Originally Posted by DoctorWhofan View Post
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  18. #37
    Community Member Rumbaar's Avatar
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    Quote Originally Posted by Razcar View Post
    ToD was ridiculously overpowered.
    No, Double Strike TWF changes made them ridiculously overpowered.

    For so long the DC wasn't applied for Stunning Fist from applicable handwraps. So their solutions was to fix that, reduce the chance of auto stun from [top] 5% to 3% and add a fort check.

    Um I can do without that 'love' thx.

    Making ML +4 levels higher for applicable based weapon/wraps, um yeah that's love. Making the only DR by passing wraps in the most annoying flagging quest chain, and then making the drop so low and then making them BtC.

    Yeah I hate to see it if they weren't so loved ...
    Leader - Ωmega Syndicate [L41] guild of Khyber|Orien - www.os.rumbaar.net
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  19. #38
    Community Member Losercrew's Avatar
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    Quote Originally Posted by Perceval View Post
    Um those would be gloves, not hand wraps

    But then I always wondered what Metaline Handwraps were made out of that they can bypass adamantine...

    Just wondering
    but....they do indeed wrap around my hands! :P

  20. #39
    Community Member AyumiAmakusa's Avatar
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    Yes, it's true. A friend of a friend of a friend who is an uncle to Obama's half-brother's wife's grandmother's twin sister's grandson who works for Turbine told me.
    In case you didn't already notice, my posts that end with must NEVER EVER, under any circumstances, be taken seriously.

    http://forums.ddo.com/showthread.php?p=3012617

  21. #40
    Founder Mobeius's Avatar
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    No GS Handwraps as far as I know.

    However, did HEAR, about some kind of epic handwraps.. Whether it is true or not I am not sure.

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