Results 1 to 11 of 11
  1. #1
    Community Member Dunfalach's Avatar
    Join Date
    Sep 2009
    Posts
    281

    Default Racial Weapon Multipliers

    I had a thought today, but I'm not sure if it's a bad one or not. Feel free to tell me that it is, just be nice and explain why. There may even already be such a thing that I just haven't unlocked yet.

    So, the thought. What would be the pros and cons of a racial weapon critical multiplier enhancement? An enhancement that added a x1 to the critical multiplier when using a racial weapon, such as the longswords or scimitars for elves (depending which enhancement line you took). Would it be overpowering?

    First pro that comes to mind, and naturally the reason I thought of it in the first place since I have an elven tempest ranger in my sig, is that most of the racial weapons seem to be x2 multipliers, which causes most everyone seemingly to switch out to kopeshes at some point to maximize their crits. Bringing the racial up to x3 with an enhancement seems as though it would narrow the kopesh advantage, making it less of a sacrifice of dps to stick with the racial theme weapon.

    First negative that comes to mind is that dwarven axes are already a x3, which would make them x4 and probably overpower them if they weren't excluded.

    Elves and drow would benefit from this. Halflings wouldn't benefit, but wouldn't really lose anything I don't think? They'd presumably still keep going kopesh. Would it be the same for warforged? Humans pretty much always go kopesh since they get a free feat anyway, or such is my impression. Dwarves would be a definite sticking point, with the potential overpowering of dwarven axes if they weren't excluded.

    What effects am I overlooking? I'm sure there are some. my game knowledge is growing but far from comprehensive.

  2. #2

    Default

    basically, dps is typically on crit range and crit multiplier. so anything that does that is bad
    If you want to know why...

  3. #3
    Community Member Thriand's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    it would be incredibly over powered, especially for rapiers/scimitars. A 1d6 15-20/x3 would be better than the already overpowered khopesh

  4. #4

    Default

    Quote Originally Posted by Thriand View Post
    it would be incredibly over powered, especially for rapiers/scimitars. A 1d6 15-20/x3 would be better than the already overpowered khopesh
    u forgot bows (19-20/x3 becomes 19-20/x4) and falchions (15-20/x2 becomes 15-20/x3)
    If you want to know why...

  5. #5
    Community Member Juggle's Avatar
    Join Date
    Jun 2006
    Posts
    572

    Smile

    I suppose then we would be seeing a spawn of twf'ing suicide-build frenzied berserker dwarfs for x5 multipliers, and/or many more twf'ing kensai fighter builds for x4 multiplier and 18-20 crits...


    Quote Originally Posted by Aranticus View Post
    u forgot bows (19-20/x3 becomes 19-20/x4) and falchions (15-20/x2 becomes 15-20/x3)
    And that^


    It's a cool thought and I do think it would be nice to be able to convince myself that I can roll up something other than the usual toon for high DPS. Maybe if you put a restraint for some reason on dwarven axes it would be more balanced. Likely to never happen on DDO but cool thought nonetheless

  6. #6
    Hero Arlathen's Avatar
    Join Date
    Dec 2009
    Posts
    1,793

    Default

    Yeah. Imagine an Elf Kensai 3 Rapier wielder that has 1D6+2 and a 14-20/x3 crit ??

    Or even a Falchion version - 2D4+2 14-20/x3 ????
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  7. #7

    Default

    Quote Originally Posted by Arlathen View Post
    Yeah. Imagine an Elf Kensai 3 Rapier wielder that has 1D6+2 and a 14-20/x3 crit ??

    Or even a Falchion version - 2D4+2 14-20/x3 ????
    imagine greensteel

    or elf rogues with rad rapiers
    If you want to know why...

  8. #8
    Community Member Khurse's Avatar
    Join Date
    Aug 2007
    Posts
    1,349

    Default

    Quote Originally Posted by Dunfalach View Post
    I had a thought today, but I'm not sure if it's a bad one or not. Feel free to tell me that it is, just be nice and explain why. There may even already be such a thing that I just haven't unlocked yet.

    So, the thought. What would be the pros and cons of a racial weapon critical multiplier enhancement? An enhancement that added a x1 to the critical multiplier when using a racial weapon, such as the longswords or scimitars for elves (depending which enhancement line you took). Would it be overpowering?

    First pro that comes to mind, and naturally the reason I thought of it in the first place since I have an elven tempest ranger in my sig, is that most of the racial weapons seem to be x2 multipliers, which causes most everyone seemingly to switch out to kopeshes at some point to maximize their crits. Bringing the racial up to x3 with an enhancement seems as though it would narrow the kopesh advantage, making it less of a sacrifice of dps to stick with the racial theme weapon.

    First negative that comes to mind is that dwarven axes are already a x3, which would make them x4 and probably overpower them if they weren't excluded.

    Elves and drow would benefit from this. Halflings wouldn't benefit, but wouldn't really lose anything I don't think? They'd presumably still keep going kopesh. Would it be the same for warforged? Humans pretty much always go kopesh since they get a free feat anyway, or such is my impression. Dwarves would be a definite sticking point, with the potential overpowering of dwarven axes if they weren't excluded.

    What effects am I overlooking? I'm sure there are some. my game knowledge is growing but far from comprehensive.
    AS others have mentioned, it wouldn't be Dwarven Axes that are overpowered, it would be Rapiers and Scimitars.
    Adding a bonus to damage, on top of an (already) expanded crit range, and then adding an additional crit multiplier wouldn't narrow the Khopesh advantage. It would replace it.

  9. #9
    Community Member Dunfalach's Avatar
    Join Date
    Sep 2009
    Posts
    281

    Default

    Thanks for all the replies. That helps my understanding quite a bit. So the greater crit range on rapiers and scimitars would overpower them in turn if their multiplier caught up, so it's mostly the longswords that get the short stick in the equation. :>

    The point on bows is also well taken, as I hadn't really thought about anything but melee.

    I had wondered if the Greensteel would affect things, as I've not gotten to the point of any GS crafting yet. I'm glad a couple of people included that in their scenarios.

  10. #10
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    This would also be detrimental for races that get no (and weak) weapon types, like humans and halflings.

  11. #11
    Community Member BurningDownTheHouse's Avatar
    Join Date
    Apr 2007
    Posts
    1,174

    Default

    Quote Originally Posted by Aspenor View Post
    This would also be detrimental for races that get no (and weak) weapon types, like humans and halflings.
    And Warforged.
    Incinirate/Scracher/Pulverize/Saave/Intimidate/Extterminate/Assacinate/Dismemberr.
    Officer of Pestilence.
    --A Xorian invader to Thelanis--
    Quote Originally Posted by sirgog View Post
    Lailat is just a loot pinyata.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload