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  1. #1
    Community Member Hime's Avatar
    Join Date
    Jan 2010
    Posts
    15

    Post TwoHanded+Throwing Build

    This is my first build for my girlfriend, she want to be fighter with Falchion and throwing daggers(she loves them very much for debuffing ability and just for fun with throwing), mostly not-tank style, and she has const-party (me&couple friends) of Cleric(font of healing)/Rogue(mechanic with crossbow)/Sorc(usual nuker) so as fourth member i guess she must be just not-so gimped.

    The build is messed up in second half, coz as caster all i know about fighters is what i read from searching this precious forum(i've spent 3 days only on reading).

    I will appreciate any help, consider she doesn't want to be uber-dps-dealer and just want to make some not-worthless damage + use her favorite throwing dagger.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Fighter Lovely
    Level 20 True Neutral Human Female
    (20 Fighter) 
    Hit Points: 342
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 15
    Reflex: 5
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             18                    27
    Dexterity             8                     8
    Constitution         16                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    10.5
    Bluff                -1                     2
    Concentration         3                     6
    Diplomacy            -1                     2
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate            3                    25
    Jump                  8                    31
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    -1
    Swim                  4                     8
    Tumble               n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Balance (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Two Handed Fighting
    Feat: (Human Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Toughness I
    
    
    Level 2 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Cleave
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Toughness II
    
    
    Level 5 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Human Adaptability Strength I
    
    
    Level 6 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Great Cleave
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Kensei Falchion Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Fighter Strength II
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Falchion Specialization I
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    Enhancement: Racial Toughness II
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Brutal Throw
    Enhancement: Fighter Strength III
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Human Improved Recovery II
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Haste Boost II
    Enhancement: Kensei Falchion Mastery II
    Enhancement: Fighter Kensei II
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Fighter Haste Boost III
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Quick Draw
    Enhancement: Fighter Attack Boost III
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Selected) Improved Critical: Thrown Weapons
    Enhancement: Fighter Haste Boost IV
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost IV
    Enhancement: Fighter Falchion Specialization II
    
    
    Level 17 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Fighter Extra Action Boost I
    
    
    Level 18 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Focus: Thrown Weapons
    Feat: (Selected) Weapon Specialization: Thrown Weapons
    Enhancement: Kensei Falchion Mastery III
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Throwing Dagger Specialization I
    
    
    Level 19 (Fighter)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Enhancement: Human Improved Recovery III
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Thrown Weapons
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Fighter Strategy (Trip) II

  2. #2
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Problem with dump-stating DEX on any ranged build (even one w/Brutal Throw or Zen Archery) is you can't take a couple of the more important ranged feats: in this case, Improved Precise Shot (and some of its pre-reqs). I believe you can add Point Blank Shot & Precise Shot to this build, though, if you find the feats to spare for it. I'd also take Brutal Throw & Quick Draw sooner; if you're gonna bother with throwing daggers, might as well be good with them ASAP, IMHO. You can drop Cleave & GC, they're actually not that useful.

    FYI, I posted a few thrower builds here.

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