New to the game and wanted to ask what people think about this build. The character is now lvl 3 and close to 4. Two things about this build. Skills and enhancements will be adjusted some, I'm sure, as I go. But this is a good guideline as I think I have what I will want there. Also, at CL 3, I have actually taken oversized two weapon fighting instead of mobility. At CL 6 / Ranger 5, I will do a feat exchange for Mobility (before I go to the trainer and actually lvl) and then at the trainer take Spring Attack to then have Mobility+Spring Attack in order to get Tempest 1 at CL 7 / Ranger 6. My reasoning is that I hate to take Mobility in the first place, but I want to go Tempest, so I only want to suffer that feat when I need to. And I know at lower levels, OTWF will be far more valuable than Mobility. I do end up taking OTWF at lvl 12, but that might change depending on how well I'm hitting stuff at that time.
Oh yeah, the stats include no tomes or stat items, but that will change in order to even stats out and get Wisdom enough to cast spells as they become available. Also, I am dual wielding dwarven axes.
Please be kind to the noob and let me know how this is. Thanks.
Code:
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Level 20 Lawful Good Dwarf Male
(1 Rogue \ 19 Ranger)
Hit Points: 320
Spell Points: 280
BAB: 19\19\24\29\29
Fortitude: 15
Reflex: 16
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 23
Dexterity 14 17
Constitution 16 18
Intelligence 10 10
Wisdom 10 10
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 11
Bluff -2 -2
Concentration 5 15
Diplomacy -2 -2
Disable Device 4 19
Haggle -2 -2
Heal 0 0
Hide 6 7
Intimidate -2 -2
Jump 4 6
Listen 0 0
Move Silently 6 7
Open Lock 6 10
Perform n/a n/a
Repair 0 0
Search 4 16
Spot 4 16
Swim 4 6
Tumble n/a n/a
Use Magic Device n/a 21
Level 1 (Rogue)
Feat: (Selected) Dodge
Enhancement: Rogue Haste Boost I
Enhancement: Dwarven Axe Damage I
Enhancement: Rogue Sneak Attack Training I
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Feat: (Selected) Mobility
Enhancement: Ranger Dexterity I
Level 4 (Ranger)
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Constitution I
Enhancement: Ranger Devotion I
Level 5 (Ranger)
Enhancement: Ranger Devotion II
Enhancement: Ranger Energy of the Wild I
Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Spring Attack
Enhancement: Dwarven Spell Defense I
Level 7 (Ranger)
Enhancement: Dwarven Axe Damage II
Enhancement: Ranger Tempest I
Enhancement: Ranger Dexterity II
Level 8 (Ranger)
Enhancement: Dwarven Constitution II
Level 9 (Ranger)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Energy of the Wild II
Level 10 (Ranger)
Enhancement: Dwarven Axe Attack II
Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Aberration
Enhancement: Racial Toughness III
Level 12 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Enhancement: Racial Toughness IV
Level 13 (Ranger)
Enhancement: Ranger Tempest II
Enhancement: Ranger Energy of the Wild III
Level 14 (Ranger)
Enhancement: Ranger Devotion III
Level 15 (Ranger)
Feat: (Selected) Extend Spell
Enhancement: Rogue Damage Boost I
Enhancement: Ranger Devotion IV
Level 16 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Ranger Skill Boost I
Enhancement: Dwarven Spell Defense II
Level 17 (Ranger)
Enhancement: Dwarven Spell Defense III
Level 18 (Ranger)
Feat: (Selected) Quicken Spell
Enhancement: Ranger Dexterity III
Level 19 (Ranger)
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Tempest III
Level 20 (Ranger)
Enhancement: Ranger Skill Boost III