okay this is completely a 1 trick pony and totally dependant on getting:
2xEpic Zephyr
http://compendium.ddo.com/wiki/Weapon:Epic_Zephyr
Note that Attack and Damage are Dex Based - Strength does nothing
SA damage is 1d6 rogue, 1d6 ninja, +3 rogue, +8 halfling = 2d6+11
The idea is to run something like Norelco Steel ( http://forums.ddo.com/showthread.php?t=270200 )
Until you are level 20 and have 2x Epic Zephyr
Then Lesser (or Greater if you were 28 pt) Reincarate into this.
Should probably take rogue 1st, will repost that way at some point.
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Remington Steel Level 20 Lawful Good Halfling Male (7 Monk \ 1 Rogue \ 12 Ranger) Hit Points: 368 Spell Points: 199 BAB: 17\17\22\27\27 Fortitude: 17 Reflex: 27 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 6 8 Dexterity 20 32 Constitution 14 16 Intelligence 12 14 Wisdom 14 18 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Level 1 (Ranger) Feat: (Selected) Dodge Level 2 (Ranger) Level 3 (Ranger) Feat: (Selected) Mobility Level 4 (Ranger) Ability Raise: DEX Level 5 (Ranger) Level 6 (Ranger) Feat: (Selected) Spring Attack Level 7 (Ranger) Level 8 (Ranger) Ability Raise: DEX Level 9 (Ranger) Feat: (Selected) Improved Critical: Piercing Weapons Level 10 (Ranger) Level 11 (Ranger) Level 12 (Ranger) Ability Raise: DEX Feat: (Selected) Combat Expertise Level 13 (Monk) Feat: (Monk Bonus) Toughness Level 14 (Monk) Feat: (Monk Bonus) Toughness Level 15 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Feat: (Selected) Toughness Level 16 (Monk) Ability Raise: DEX Level 17 (Monk) Level 18 (Monk) Feat: (Selected) Toughness Feat: (Selected) Toughness Level 19 (Monk) Level 20 (Rogue) Ability Raise: DEX Enhancement: Ranger Sprint Boost I Enhancement: Halfling Dexterity I Enhancement: Halfling Dexterity II Enhancement: Halfling Cunning I Enhancement: Halfling Cunning II Enhancement: Halfling Cunning III Enhancement: Halfling Cunning IV Enhancement: Halfling Guile I Enhancement: Halfling Guile II Enhancement: Halfling Guile III Enhancement: Halfling Guile IV Enhancement: Way of the Clever Monkey I Enhancement: Monk Ninja Spy I Enhancement: Winter's Touch Enhancement: Adept of Wind Enhancement: Adept of Rock Enhancement: Adept of Rain Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Damage III Enhancement: Ranger Tempest I Enhancement: Ranger Tempest II Enhancement: Rogue Sneak Attack Training I Enhancement: Monk Jump I Enhancement: Monk Jump II Enhancement: Monk Tumble I Enhancement: Monk Tumble II Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Ranger Dexterity III Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II