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  1. #41
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by ragwa1 View Post
    Only 561? what's your build?
    I think he's only like L12

  2. #42
    Community Member Orratti's Avatar
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    Solution to your problem has already been put forth. It's called Aiming. Where the archer has to put their circle target onto each enemy before they can lock them in to fire. As long as it is designed so that you cannot aim and lock onto target before leaving the platform then you can foil them easily simply by moving around and keeping them from getting a lock on you while you pound them into the ground. Add this mechanic and you will see as many archers in pvp as you see backstabbing rogues and songplaying bards. Then you can be free to own the arena again and the rest of us could up our RoF, shorten our manyshot timers, and keep our slayer arrows.

  3. 09-25-2010, 05:16 PM


  4. #43
    Community Member sweez's Avatar
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    Quote Originally Posted by h4x0r1f1c View Post

    The 2nd best ranger on Sarlona
    You have a player ladder on Sarlona? Awesome.
    Comfortably [d|n]umb

    Weirdly / Annoyed of Khyber
    WanderLust EuroTrash

  5. #44
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    Quote Originally Posted by h4x0r1f1c View Post
    You're very wrong, in my case. I have Reconstruct and Repair Critical Wounds.

    The 2nd best ranger on Sarlona has hit me with his Epic Thornlord and Force imbue stuff only. No slayers, no stat damage. I survived.

    I'm a sorcerer so I cast fast. I have full Force/Repair amplification aside from my 100% Fire/Ice specc. I survive his Manyshot. I've survived the best ranger's Manyshot too but he doesn't have an Epic Thornlord.

    He would do more than the 2nd best because he's a monster-build elf AA instead of Tempest and he's got Kensai Powersurge and built it right.

    As for the distance... no. I have Enlarge too.
    Neither of aforementioned players are near the 2nd best ranged DPS.

  6. 09-25-2010, 05:21 PM


  7. 09-25-2010, 05:22 PM


  8. #45
    Community Member memoriesfade's Avatar
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    Shield block, and displacement there you go you survived a manyshot.
    "If an injury has to be done to a man, it should be done so severe that his vengeance need not be feared"
    - Niccolo Machiavelli

  9. 09-25-2010, 05:25 PM


  10. #46
    Community Member Lorien_the_First_One's Avatar
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    Quote Originally Posted by h4x0r1f1c View Post
    I have all 3 crit chance enhancements, all 3 crit multiplier enhancements, and all 4 damage amplification enhancements for fire/ice.

    I don't think you've ever lasted long enough to see my fire damage with your 332 HP.
    So you are now recommending we nerf casters?

  11. #47
    Community Member h4x0r1f1c's Avatar
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    Quote Originally Posted by memoriesfade View Post
    Shield block, and displacement there you go you survived a manyshot.
    Oh wow I never thought of that before.
    (sorry I had to be sarcastic don't take it personal if you were serious)

    True Seeing / DM's Vision negate Displacement

    Shield block isn't good enough.

    You guys should roll casters and PvP on Sarlona I'll point things out to you and say "go survive that" and ask how you weren't able to do it.
    Favorite Quote: "Why are you being so serious?" - The Joker

    (how do I get interviewed by DDO because I have lots of cool ideas)

  12. #48
    Community Member Vengeance777's Avatar
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    Quote Originally Posted by h4x0r1f1c View Post
    It was meant to explain that having 561 HP is a good thing because I'm a sorcerer.

    Name 1 other sorcerer on any server than has even 500. Plus I can win at PvP, just trying to even the odds against people who hop down when you're busy, 'nab a kill and jump right back up before you get any SP back.
    My Drow elf sorc can break 500. 427 default hp ( 15 base con, GS Hp Helm, +2 Exceptional con on tod ring, Toughness/ Con 6/ GFL on Epic Items, Toughness and racial tiers in toughness enhancements) , 467 with yugo pot, 487 with guild con buff, 507 with rage add false life clicky, gh, aid and other temp hit point buffs and I can get near 561. She can no fail heal with scrolls, has 39-40 DC on all spells, decent saves, and has a Lorrick's Champion (20th hound ) so not worried about slayer arrows. I built her for epic content where hp is a must.

    As for pvp arcane archers, shield block and heal yourself, as soon as manyshot runs out 1 magic missile to drain their mantle then hypno, hold, or flesh to stone them. If they have an Ioun stone 1 metrorswarm/mm combo will drain it. Best to immediately ottos irr dance them when you stop there movement so you have a full 20 seconds to kill them incase they save against the hold. Stoneskin and shield dr should really mitigate damage from the arrows add epic bramble casters and you'll survive even easier. Heck drop down behind the walls in the lobster that provides ample protection lol. If I can heal myself with heal scrolls through archer arrows a warforged can certainly keep himself up with reconstruct shield blocking.

    The only characters I know of that can successfully take down a prepared sorc in pvp is a Wizard that can swap in spells that work well in pvp but not pve or another sorc. Though I've met a few Favored Souls that can kill sorcs as well by winging, self healing, and spamming cometfalls/searing lights. Arcane archers can only kill casters if they are unprepared, and when you see a ranger standing on the balcony of the wayward lobster be prepared if your into pvp. Unless the caster is caught off guard or busy fighting someone else no melee or ranger is going to kill them in pvp. If anything should get nerfed for pvp its casters not rangers. And that can easily be done by making certain spells not work in pvp leaving pve unaffected.
    Last edited by Vengeance777; 09-25-2010 at 05:43 PM.

  13. #49
    Community Member h4x0r1f1c's Avatar
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    Quote Originally Posted by Vengeance777 View Post
    My Drow elf sorc can break 500. 427 default hp, 467 with pot, 487 with guild con buff, 507 with rage add false life clicky, gh, aid and other temp hit point buffs and I can get near 561. She can no fail heal with scrolls, has 39-40 DC on all spells, decent saves, and has a Lorrick's Champion (20th hound ) so not worried about slayer arrows. I built her for epic content where hp is a must.

    As for pvp arcane archers, shield block and heal yourself, as soon as manyshot runs out 1 magic missile to drain their mantle then hypno, hold, or flesh to stone them. If they have an Ioun stone 1 metrorswarm/mm combo will drain it. Best to immediately ottos irr dance them when you stop there movement so you have a full 20 seconds to kill them incase they save against the hold. Stoneskin and shield dr should really mitigate damage from the arrows add epic bramble casters and you'll survive even easier. If I can heal myself with heal scrolls through archer arrows a warforged can certainly keep himself up with reconstruct shield blocking.

    The only characters I know of that can successfully take down a prepared sorc in pvp is a Wizard that can swap in spells that work well in pvp but not pve or another sorc. Though I've met a few Favored Souls that can kill sorcs as well by winging, self healing, and spamming cometfalls/searing lights. Arcane archers can only kill casters if they are unprepared, and when you see a ranger standing on the balcony of the wayward lobster be prepared if your into pvp. If anything should get nerfed for pvp its casters not rangers. And that can easily be done by making certain spells not work in pvp leaving pve unaffected.
    I respect that you know more than what other people have suggested but I've tried it all.

    There is no surviving it without healing. When you do heal, that's when it procs.

    If you outlast the Slayer Arrows then the STR damage makes you unable to cast.

    I always MM first to take down their Mantle. If they have a Pale Lavender Ioun Stone you still have to hit them (assuming you somehow survived) and then they'll be out of there if they're smart.

    Let's say they stay in the pit and you do hit them. With Quicken on (which you must have) Meteor Swarm only does 3 meteors, not 4 like it does without.

    Most of the holds you suggested won't work because of Freedom of Movement.

    The Hypno would require Heighten which would mean losing HP I use to survive.

    Not to sound like I'm bragging but PvP-wise I'm the best caster on Sarlona.

    I've been PvPing every day for a long time. Slayer Arrows are OP and there's no denying it.
    Favorite Quote: "Why are you being so serious?" - The Joker

    (how do I get interviewed by DDO because I have lots of cool ideas)

  14. #50
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    You guys want arcane archers to be nerfed but say they're **** dps.

    Yeah... um... I think they just proved you wrong. Again. And again. And again.

  15. #51
    Community Member Stormanne's Avatar
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    Quote Originally Posted by h4x0r1f1c View Post
    Slayer Arrows are OP and there's no denying it.
    So, one high power attack is OP, but none of the highly powerful attacks that a sorc brings to the table are? You are a hypocrite. It's perfectly fine for you to have overpowered attacks that can do, after you've debuffed them and frozen them in place, thousands of points of damage or cause instant death, but as soon as someone else does, you cry foul. Yup, clearly a hypocrite.

  16. #52
    Community Member khaldan's Avatar
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    Quote Originally Posted by h4x0r1f1c View Post
    I respect that you know more than what other people have suggested but I've tried it all.

    There is no surviving it without healing. When you do heal, that's when it procs.

    If you outlast the Slayer Arrows then the STR damage makes you unable to cast.

    I always MM first to take down their Mantle. If they have a Pale Lavender Ioun Stone you still have to hit them (assuming you somehow survived) and then they'll be out of there if they're smart.

    Let's say they stay in the pit and you do hit them. With Quicken on (which you must have) Meteor Swarm only does 3 meteors, not 4 like it does without.

    Most of the holds you suggested won't work because of Freedom of Movement.

    The Hypno would require Heighten which would mean losing HP I use to survive.

    Not to sound like I'm bragging but PvP-wise I'm the best caster on Sarlona.

    I've been PvPing every day for a long time. Slayer Arrows are OP and there's no denying it.
    Waves/jump behind the pit area, or into the pit. Then kite til MS is gone.

    Not hard.

  17. #53
    Community Member h4x0r1f1c's Avatar
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    Quote Originally Posted by CaptainCameo View Post
    You guys want arcane archers to be nerfed but say they're **** dps.

    Yeah... um... I think they just proved you wrong. Again. And again. And again.
    What? I don't talk about their DPS I talk about their Slayer Arrows.

    There are some people who say their damage needs increased and there are some who say Slayer Arrows need nerfing. I don't mind both happening so long as the Slayer Arrows become more survivable.
    Favorite Quote: "Why are you being so serious?" - The Joker

    (how do I get interviewed by DDO because I have lots of cool ideas)

  18. #54
    Community Member Vengeance777's Avatar
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    Quote Originally Posted by h4x0r1f1c View Post
    I respect that you know more than what other people have suggested but I've tried it all.

    There is no surviving it without healing. When you do heal, that's when it procs.

    If you outlast the Slayer Arrows then the STR damage makes you unable to cast.

    I always MM first to take down their Mantle. If they have a Pale Lavender Ioun Stone you still have to hit them (assuming you somehow survive which you never do) and then they'll be out of there if they're smart.

    Let's say they stay in the pit and you do hit them. With Quicken on (which you must have) Meteor Swarm only does 3 meteors, not 4 like it does without.

    Most of the holds you suggested won't work because of Freedom of Movement.

    The Hypno would require Heighten which would mean losing HP I use to survive.

    Not to sound like I'm bragging but PvP-wise I'm the best caster on Sarlona.

    I've been PvPing every day for a long time. Slayer Arrows are OP and there's no denying it.

    You really need heighten as a sorc, especially for epics. Can't mass hold, mass charm, hypno, web, dancing sphere, or do any effective high level crowd control without it. As a side effect Heighten will let you hypno pretty much any class in the game in pvp which works on all races and against freedom of movement. As a hasted sorc you should be casting fast enough in the game to never need quicken unless you need it to cast interrupted spells in which case you should invest in concentration. I've never needed quicken on a sorc and never will.
    Last edited by Vengeance777; 09-25-2010 at 06:00 PM.

  19. 09-25-2010, 05:57 PM


  20. 09-25-2010, 05:58 PM


  21. 09-25-2010, 06:04 PM


  22. #55
    Community Member elricken's Avatar
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    Quote Originally Posted by Vengeance777 View Post
    Please tell me the majority of Sarlona's sorcs take heighten over quicken.
    Yes, at least the good ones do.
    Morfane - Cealest - Naphor - Sofu - Nairs - Morphaine
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  23. 09-25-2010, 06:10 PM


  24. #56
    Community Member bendover's Avatar
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    Quote Originally Posted by Vengeance777 View Post
    Please tell me the majority of Sarlona's sorcs take heighten over quicken.
    I value Heighten. I think it's a GREAT metamagic that might be very underrated and in Epic difficulty any extra to their DC's help. Most of the casters I run with don't seem to have any troubles with their DC checks so I would assume so.

  25. #57
    Community Member Hokiewa's Avatar
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    Quote Originally Posted by h4x0r1f1c View Post
    You're very wrong, in my case. I have Reconstruct and Repair Critical Wounds.

    The 2nd best ranger on Sarlona has hit me with his Epic Thornlord and Force imbue stuff only. No slayers, no stat damage. I survived.
    Qualify your opinion as the 2nd best ranger. Same goes for your assertion that there isn't a sorceror with over 500hp on any server.

    Your misguided. You don't play with the top end and the top end don't pvp...
    Hilarious Princess....Sorry your life is so medicore after all this time..Lol, you are scared of a farmer? with a tractor....?

  26. 09-25-2010, 07:47 PM


  27. #58
    Community Member Creeper's Avatar
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    Quote Originally Posted by h4x0r1f1c View Post
    You're very wrong, in my case. I have Reconstruct and Repair Critical Wounds.
    I am very wrong?

  28. #59
    Community Member Vengeance777's Avatar
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    Quote Originally Posted by h4x0r1f1c View Post
    I respect that you know more than what other people have suggested but I've tried it all.

    There is no surviving it without healing. When you do heal, that's when it procs.

    If you outlast the Slayer Arrows then the STR damage makes you unable to cast.
    Whats your characters strength at? My drow seems to do ok with 17 str, I've never been unable to move after being hit with the arrows even with str damage. Has your character eaten a +2 str tome. If not buy one and eat it, 2 more points in str should help you survive against -str arrows.

  29. #60
    Community Member h4x0r1f1c's Avatar
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    Quote Originally Posted by Creeper View Post
    I am very wrong?
    Yeah you're the one I quoted and explained all that stuff to.
    Favorite Quote: "Why are you being so serious?" - The Joker

    (how do I get interviewed by DDO because I have lots of cool ideas)

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