Page 1 of 6 12345 ... LastLast
Results 1 to 20 of 258

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member h4x0r1f1c's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Arrow Ranged combat vs PvP

    When a ranger uses Manyshot and Slayer Arrows in PvP they get a 20% chance to proc on you.

    That along with their normal damage, them wearing a Mantle of the Worldshaper, and having over 450 HP is kind of unfair.

    Not to mention the STR damage to prevent you from repairing yourself.

    Slayer Arrows are a poor way to improve ranged combat. They're ranging things. They aren't supposed to be as good as melee. With Slayer Arrows they become better than melee.

    I'm just glad they don't get any stunning or trip arrows because then we'd really be screwed.

    Any suggestions on ways Turbine should nerf this?

    Also this is a PvP thread if you don't like it don't come to the PvP forums.
    Favorite Quote: "Why are you being so serious?" - The Joker

    (how do I get interviewed by DDO because I have lots of cool ideas)

  2. 09-04-2010, 02:19 PM


  3. #3
    Community Member r3dl4nce's Avatar
    Join Date
    Aug 2009
    Posts
    492

    Default

    Welcome to PvP in DDO, everything is unbalanced. I hope you enjoy your staying.

  4. #4
    Community Member h4x0r1f1c's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    I would make a ranger myself but I'd hate playing it.

    They can disable Slayer Arrows in PvP, or give you an immunity to it besides blocking.

    I can't throw a Wall of Fire down there to catch 'em on their way down so they should accomodate.
    Favorite Quote: "Why are you being so serious?" - The Joker

    (how do I get interviewed by DDO because I have lots of cool ideas)

  5. 09-04-2010, 02:49 PM


  6. #6
    Community Member Waukeen's Avatar
    Join Date
    May 2008
    Posts
    0

    Default

    I find it very funny that you are the leader of a guild called GRIEFERS and you are crying about someone able to stop a toaster cannon dead in PvP,

    besides the obvious, who cares about PvP, and it is terribly tilted towards casters,

    go get em arcane archers... pew pew pew!
    ________________One of Two Kings_________________
    *Runix*Lazarath*Drednauht*Slaadi*Malrauthin*Umaru*

  7. 09-05-2010, 09:07 AM


  8. #8
    Community Member Raveolution's Avatar
    Join Date
    Dec 2009
    Posts
    92

    Default

    slayer arrows and or light 2 bow are overpowered in pvp. Power word spells and otto irres are overpowered in pvp. Infinite lay on hands and clickies use are overpowered in pvp. 500 hp monk fist is overpowered in pvp. All pvp system is totally unbalanced. Some classes like arcane casters or arcane archers are overpowered , some others like rogues are useless. When you go in lobster you should accept all this unbalanced system, and just have fun even if u die.

  9. #9
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Yes, they are overpowered in PVP. (And also overpowered in PVE compared to other kinds of ranged weapon abilities)

    But it's well-known that DDO's PVP design has paid minimal attention to balance.

  10. 09-04-2010, 02:20 PM


  11. 09-04-2010, 04:03 PM


  12. 09-04-2010, 04:37 PM


  13. 09-04-2010, 04:40 PM


  14. 09-04-2010, 04:39 PM


  15. 09-04-2010, 04:44 PM


  16. #16
    Community Member
    Join Date
    Aug 2006
    Posts
    1,130

    Default

    I could use the excuse that DDO is about PvE not PvP. But the truth is that slayer arrows are bad design...period.

    Once you have slayer arrows they obsolete all other uses for any of the other available AA arrows...and the damage is always 500 pts...no save. They apply to absolutely everything. Terrible implimentation.

    Arcane archers have 4 available arrow options based on force, fire, acid, and "fear/slayage" paths. All these options should have viable uses or strengths against certain monster types. One line might be the most average damage across the board, one huge damage but only against a small percentage of mobs, one a debuff-line, etc....

    Instead we got slayer arrows...yikes! (I'd insert additional dev comments here but I'm not sure if new forum rules might apply)
    Thelanis:
    Annikka (Sorc), Dannikka (F), Jannikka (Rgr)
    Tamikka (Bard), Famikka (Rgr)
    Bellynda (Cl), Mellynda (M)

  17. #17
    Community Member r3dl4nce's Avatar
    Join Date
    Aug 2009
    Posts
    492

    Default

    slayer arraows is the only way that ranged can be useful in ddo

  18. #18
    Community Member Holymosher's Avatar
    Join Date
    May 2010
    Posts
    0

    Default

    Quote Originally Posted by r3dl4nce View Post
    slayer arraows is the only way that ranged can be useful in ddo
    ya exactly, without slayer arrows, there might as well not be rangers in DDO

  19. #19
    Community Member cpito's Avatar
    Join Date
    Mar 2006
    Posts
    536

    Default

    Quote Originally Posted by r3dl4nce View Post
    slayer arrows is the only way that inexperienced ranged can be useful in ddo
    fixed
    "Beauty is in the eye of the beholder, and it may be necessary from time to time to give a stupid or misinformed beholder a black eye." - Miss Piggy
    Someone ever tries to kill you, you try to kill 'em right back.~ Cpt. Mal Reynolds
    ~Peechie Keene~ THAC0

  20. #20
    Community Member Seamonkeysix's Avatar
    Join Date
    Mar 2006
    Posts
    506

    Default

    Quote Originally Posted by RobbinB View Post
    I could use the excuse that DDO is about PvE not PvP. But the truth is that slayer arrows are bad design...period.

    Once you have slayer arrows they obsolete all other uses for any of the other available AA arrows...and the damage is always 500 pts...no save. They apply to absolutely everything. Terrible implimentation.

    Arcane archers have 4 available arrow options based on force, fire, acid, and "fear/slayage" paths. All these options should have viable uses or strengths against certain monster types. One line might be the most average damage across the board, one huge damage but only against a small percentage of mobs, one a debuff-line, etc....

    Instead we got slayer arrows...yikes! (I'd insert additional dev comments here but I'm not sure if new forum rules might apply)
    Right....and get rid of monk "touch of death" while you are at it...and polar ray...and vorpal...and lighting strike...and disintegration guard...and corrosive salt...and (insert any other massive damage ability). /sigh

    Slaying arrows are the only real thing an archer has in DDO that actually helps put them anywhere close (and they are still far behind), in the DPS realm. Saying "OMG 500 points of damage!!!" is such an overstatement when you have bosses with a million hit points.

    The only thing that you are saying by saying get rid of slaying arrows is that you don't have a ranged ranger and you don't get it. (Or that you are one of the 7 WF casters in the lobster doing PvP).

    If slaying arrows were really overpowered, you'd see every competative, DPS loving twinkster in the game running around with them. When's the last time you saw and LFM saying, "Need as many AAs as possible with slaying arrow for DPS"?

    That's what I thought...
    Last edited by Seamonkeysix; 09-04-2010 at 05:19 PM.
    “No Battle Plan Survives Contact With the Enemy”

Page 1 of 6 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload