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  1. #1
    Community Member jingseng's Avatar
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    Sep 2009
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    Default Rogues, Sneak attacks, and Epics

    This mostly in regards to Assassin pre, with some mechanic pre stuff.

    Assassinate is great. it's fun. it's not quite overpowered, but it's straddling the border. Except when it comes to Epic mode content.

    In epic mode content, an assassin PrE is just a normal rogue. There's very little difference (that matters). As I understand it, anything with a deathward effect (which is everything in epic mode) is immune to assassinate - it does not even roll a save.

    Therefore, there is no save-failure bonus dice damage dealt. Likewise, sneak-attack vorpal is useless.

    I'd like to request that where assassinate is blocked by deathward (whether epic mode or not), the bonus dice from a successful save vs. assassinate is automatically applied, and the rogue is considered to have failed a sneak attack (taken out of stealth). this carries the attendant risk of pulling to much threat/enmity from the target and losing dps from losing the ability to sneak attack (or simply dying).

    Similarly, for tier 3 assassins, where the sneak-vorpal effect would be successful but fails for deathward, the assassin adds her int bonus in sneak attack dice.

    Consider, that with a max int build, that will be ~12d6. that is an avg or 42 bonus dmg on a failed sneak-vorpal. When discounted by 5% rate of occurrence, that is equivalent to +2 dmg per swing. Compare to slayer arrows for arcane archer: +500 dmg on vorpal (sneak or not) - discounted by 5%, it is +25 dmg per shot. This change is less than 10% of what AA get.

    Also consider, this leaves sneak-immunity for undead and constructs intact (no sudden uber-portal damage).

    I would also throw in as a separate matter, for mechanic-rogue, a tier-bonus passive ability to bypass construct fortification (at perhaps, 7-10% per tier, with an additional stacking bonus from wrack construct). While this probably shouldn't apply to portals, it helps to define the rogue-mechanic class and their mechanical specialties.

  2. #2
    Community Member articwarrior's Avatar
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    Mar 2006
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    Default

    but... rogues do awesome dps as assassins with sneak attack damage, max dmg is 7d6+12 on enhancements alone, a botched vorpal attempt would be nice, but over powered at higher levels. maybe 6d6 at level 12 and +1d6 every level until level 18?
    Khyber - Nuic (TR), Zapn (TR), Alixer, Nuiq

  3. #3
    Community Member
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    The biggest (and most universal) problem with Rogues in Epic mode is what happens to Crippling Strike.

  4. #4
    Community Member Quarterling's Avatar
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    Jul 2008
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    If you think about it, deathblock should not protect against assassinate.

    Think about, the purpose of deathblock is to protect you from magical energies manipulated by a caster, not a sword/rapier/kopesh that has just slit your throat. It should protect against magic, not magic and physcial damage. Of course, I think the reason Turbine does this is to ensure balanced classes (for better or worse at least).

    What I think should happen at least, is if an Epic enemy fails an Assassinate save, the rogue should deal at least double sneak attack damage. If the enemy suceeds the save, it's treated as normal.

  5. #5
    Community Member Doxmaster's Avatar
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    Jun 2009
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    I always thought assassins killed people SOOOO hard it just plain counted as magic...

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