To make this a regular 32 point build drop 2 points from str and add 2 points to int, also he is probably better off as a halfling or human but I have lots of dwarfy gear so I'm sticking with dwarf
if you go halfling or WF there is a flexible feat in there where I took a past life active feat where you can take kopesh
the basic idea is that the ranger capstone is useless for melee and tempest 3 (or really ranger past 12) doesn't really bring much to the table in terms of melee damage
so I thought assassin 1/tempest 2 would be a great combo. And since rogue 8 or ranger 13 don't add anything themselves I threw in barb for an extra point of power attack damage, 10hp 1pt enhancement and the wonderful 10% run speed
thoughts, flames, etc
Code:
Character Plan by DDO Character Planner Version 3.5.1
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Therapist
Level 20 Neutral Good Dwarf Male
(1 Barbarian \ 7 Rogue \ 12 Ranger)
Hit Points: 272
Spell Points: 115
BAB: 18\18\23\28\28
Fortitude: 15
Reflex: 17
Will: 5
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 18 23
Dexterity 16 18
Constitution 16 16
Intelligence 12 12
Wisdom 8 8
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 22
Bluff -2 0
Concentration 3 3
Diplomacy -2 -2
Disable Device 5 26
Haggle 2 2
Heal -1 1
Hide 3 8
Intimidate -2 -2
Jump 8 22
Listen -1 -1
Move Silently 3 8
Open Lock 7 27
Perform n/a n/a
Repair 1 1
Search 5 26
Spot 3 22
Swim 4 6
Tumble 7 8
Use Magic Device 2 21
Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Paladin
Level 2 (Barbarian)
Level 3 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Mobility
Level 4 (Rogue)
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Spring Attack
Level 7 (Ranger)
Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Ranger)
Level 11 (Ranger)
Level 12 (Ranger)
Feat: (Selected) Power Attack
Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 14 (Ranger)
Level 15 (Ranger)
Feat: (Selected) Past Life: Soldier of the Faith
Level 16 (Rogue)
Level 17 (Rogue)
Level 18 (Rogue)
Feat: (Selected) Toughness
Level 19 (Rogue)
Level 20 (Rogue)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Barbarian Power Attack I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Rogue Item Defense I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Rogue Assassin I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Wrack Construct I
Enhancement: Rogue Wrack Construct II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Disable Device II
Enhancement: Rogue Hide I
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently I
Enhancement: Rogue Move Silently II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Barbarian Toughness I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II