Hey this is my first time building a build(lol)
I would like to know how good it is, I don't have the time to actually level half the builds I do have.
But if someone would tell me if this will work or if it needs more work
and the spells give me some info on the spells, I don't feel that I chose the right ones
it's supposta be a pretty level toon, good at melee, ok at spell DPS and good at healing
Thanks for the help
Code:
Character Plan by DDO Character Planner Version 3.5.1
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Level 20 Lawful Neutral Drow Female
(2 Monk \ 18 Favored Soul)
Hit Points: 327
Spell Points: 1765
BAB: 14\14\19\24
Fortitude: 17
Reflex: 18
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 14 18
Constitution 14 16
Intelligence 10 12
Wisdom 14 20
Charisma 12 20
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 10
Bluff 1 5
Concentration 6 26
Diplomacy 1 10
Disable Device n/a n/a
Haggle 1 5
Heal 4 21
Hide 2 4
Intimidate 1 5
Jump 4 10
Listen 2 7
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 3
Spot 2 8
Swim 2 3
Tumble n/a 6
Use Magic Device n/a n/a
Level 1 (Favored Soul)
Skill: Concentration (+4)
Skill: Heal (+2)
Skill: Jump (+2)
Feat: (Diety) Favored by the Sovereign Host
Feat: (Selected) Toughness
Spell (1): Shield of Faith
Spell (1): Protection From Evil
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Toughness I
Level 2 (Favored Soul)
Skill: Balance (+1)
Spell (1): Cure Light Wounds
Enhancement: Improved Spell Resistance I
Enhancement: Elven Enchantment Resistance I
Enhancement: Favored Soul Charisma I
Level 3 (Favored Soul)
Skill: Concentration (+2)
Feat: (Selected) Weapon Focus: Slashing Weapons
Spell (1): Nightshield
Enhancement: Elven Dexterity I
Level 4 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+1)
Spell (2): Cure Moderate Wounds
Enhancement: Racial Toughness I
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Wand and Scroll Mastery I
Level 5 (Favored Soul)
Skill: Concentration (+2)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Resist Energy
Enhancement: Favored Soul Prayer of Smiting I
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Energy of the Scion II
Level 6 (Favored Soul)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Feat: (Selected) Martial Weapon Proficiency: Longsword
Spell (3): Searing Light
Enhancement: Unyielding Sovereignty
Level 7 (Monk)
Skill: Balance (+2)
Skill: Concentration (+2)
Feat: (Monk Bonus) Power Attack
Enhancement: Favored Soul Charisma II
Level 8 (Monk)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Tumble (+2)
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Elven Dexterity II
Level 9 (Favored Soul)
Skill: Heal (+2)
Skill: Jump (+1)
Feat: (Selected) Maximize Spell
Spell (3): Mass Aid
Spell (2): Deific Vengance
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Life Magic II
Level 10 (Favored Soul)
Skill: Concentration (+2)
Skill: Jump (+1)
Spell (4): Cure Critical Wounds
Enhancement: Racial Toughness II
Enhancement: Favored Soul Prayer of Incredible Smiting I
Enhancement: Favored Soul Prayer of Incredible Life I
Level 11 (Favored Soul)
Skill: Balance (+1)
Skill: Jump (+1)
Spell (2): Sonic Blast
Spell (3): Magic Circle Against Evil
Spell (4): Unholy Blight
Enhancement: Monk Spot I
Enhancement: Favored Soul Energy of the Scion III
Level 12 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Feat: (Selected) Whirling Steel Strike
Spell (5): Protection From Elements
Enhancement: Favored Soul Wisdom II
Level 13 (Favored Soul)
Skill: Heal (+1)
Skill: Jump (+2)
Spell (3): Dispel Magic
Spell (4): Freedom of Movement
Spell (5): Flame Strike
Level 14 (Favored Soul)
Skill: Balance (+1)
Skill: Diplomacy (+1)
Spell (6): Heal
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Charisma III
Level 15 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+2)
Feat: (Selected) Extend Spell
Spell (4): Panacea
Spell (6): Cometfall
Spell (5): Raise Dead
Enhancement: Favored Soul Energy of the Scion IV
Level 16 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Heal (+2)
Spell (7): Mass Spell Resistance
Enhancement: Way of the Patient Tortoise I
Enhancement: Favored Soul Toughness III
Level 17 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+2)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Spell (5): Break Enchantment
Spell (6): Greater Dispel Magic
Spell (7): Mass Cure Serious Wounds
Enhancement: Favored Soul Longsword Specialization I
Enhancement: Favored Soul Smiting III
Level 18 (Favored Soul)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Feat: (Selected) Empower Spell
Spell (8): Mass Death Ward
Enhancement: Favored Soul Spell Penetration II
Level 19 (Favored Soul)
Skill: Diplomacy (+1)
Skill: Heal (+2)
Spell (7): Destruction
Spell (8): Mass Cure Critical Wounds
Enhancement: Favored Soul Toughness IV
Level 20 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+2)
Skill: Heal (+1)
Spell (9): Energy Drain
Enhancement: Favored Soul Longsword Specialization II
Enhancement: Favored Soul Prayer of Smiting II