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  1. #1
    Community Member t0r012's Avatar
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    Quote Originally Posted by Zachski View Post
    Really? Well, that's something I didn't know about.
    yes really.

    don't get me wrong I am not a fan of twf on any 28 point toon.
    except rangers cause they can skip the dex req.
    Pallies just happen to be the other end of the spectrum where they are the last I would try it on. 3 main things for a pally strength of his arm and sturdiness of health and the beauty of his face dex gives none of those.

    My opinion if you want a twf 28 pointer grab a high str/con ranger and go tempest.
    Move along , Nothing to see here

  2. #2
    Community Member Zachski's Avatar
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    Quote Originally Posted by t0r012 View Post
    My opinion if you want a twf 28 pointer grab a high str/con ranger and go tempest.
    Tempests don't get smite evil, lay on hands, or have the whole "I'm a knight of good" thing going for them, though.

    Nor do they have "I'm an expert soldier that's trained in many weapons but specializes in one" thing.

    Nor do they have "I'm a rabid fighter who will cleave through you"

    What they have is "I'm a very picky individual who wishes he was a druid, and I'm only useful against some enemies. And I have to splash at least one other class in order to actually meet my own PrE pre-requisite"
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  3. #3
    Community Member khaldan's Avatar
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    If you want flavor, then skip optimization. This game doesn't really do flavor and full out dps that well, if you need proof take a look at rogue mechanic.

    As for needing to splash another class to take a PrE, AA isn't really that great and there's ways to get it outside of elf and bard.

    And with 5 favored enemies, practically everything is an FE :P

  4. #4
    Community Member Zachski's Avatar
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    Quote Originally Posted by khaldan View Post
    If you want flavor, then skip optimization. This game doesn't really do flavor and full out dps that well, if you need proof take a look at rogue mechanic.

    As for needing to splash another class to take a PrE, AA isn't really that great and there's ways to get it outside of elf and bard.

    And with 5 favored enemies, practically everything is an FE :P
    I was referring to Tempest, actually. They just don't have enough feat slots to take Tempest AND other useful feats. And I hate multiclassing.

    Yeah, 5 favored enemies, and you get that... late game, I believe? You still have to deal with only one or two favored enemies at the lower levels, and even with Favored Enemies, you can't really match any other class in terms of DPS.

    I think some people forget that there's levels before 18...

    And yes, I should be able to choose flavor AND optimization so long as that flavor is dependent on the class itself, not some fancy build (That is, I play a Paladin if I want to be a warrior of light and justice. I play Barbarian if I want to be wild and frenzy. I play Wizard if I want to exploit the arcane powers to unleash wrath against my foes. I play Sorcerer if I want to be a dragon-blooded individual whose magic runs through his own veins. Etc.)
    Last edited by Zachski; 09-01-2010 at 09:06 PM.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  5. #5
    Community Member khaldan's Avatar
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    Quote Originally Posted by Zachski View Post
    I was referring to Tempest, actually. They just don't have enough feat slots to take Tempest AND other useful feats.

    Yeah, 5 favored enemies, and you get that... late game, I believe? You still have to deal with only one or two favored enemies at the lower levels, and even with Favored Enemies, you can't really match any other class in terms of DPS.

    I think some people forget that there's levels before 18...
    There are, but gear matters far, far more than class below the vale. A pure wizard TR could do more melee damage than most barbs.

    As for tempest, what?

    Dodge, mobil, SA, ICinsert weapon type here) OTWF, PA, toughness is 7 feats, and grabs everything necessary.

  6. #6
    Community Member khaldan's Avatar
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    Quote Originally Posted by Zachski View Post

    And yes, I should be able to choose flavor AND optimization so long as that flavor is dependent on the class itself, not some fancy build (That is, I play a Paladin if I want to be a warrior of light and justice. I play Barbarian if I want to be wild and frenzy. I play Wizard if I want to exploit the arcane powers to unleash wrath against my foes. I play Sorcerer if I want to be a dragon-blooded individual whose magic runs through his own veins. Etc.)
    Then play pen and paper?

    Or just retcon rangers in your mind to paladins. Heck, I'm fairly certain that's in the DMG somewhere, that if you don't like the flavor, just change it.

  7. #7
    Community Member Zachski's Avatar
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    Quote Originally Posted by khaldan View Post
    There are, but gear matters far, far more than class below the vale. A pure wizard TR could do more melee damage than most barbs.

    As for tempest, what?

    Dodge, mobil, SA, ICinsert weapon type here) OTWF, PA, toughness is 7 feats, and grabs everything necessary.
    So then, why does every Tempest build I've ever seen splash Fighter for the "extra feat"?


    Quote Originally Posted by khaldan View Post
    Then play pen and paper?
    I wish I could. No D&D groups anywhere within driving distance.

    Or just retcon rangers in your mind to paladins. Heck, I'm fairly certain that's in the DMG somewhere, that if you don't like the flavor, just change it.
    Sorry, what I see is what I get. And I see a dirty ol' ranger who's wearing light armor, and whose spells revolve entirely around nature. Which is fine, but I'd rather be playing a Druid if that was the case.

    Not to mention that my idea of a Paladin is a heavy armor wearing, sword and board wielding (but as this isn't a viable option, I can't do this without being an AC build), holy knight of justice who can burst heal himself with Lay on Hands (something I can't pretend Ranger has), smites evil with his holy power (something Ranger can't do), has the ability to turn undead (something Ranger can't do)

    The abilities themselves are part of the flavor, if I hadn't made myself clear.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  8. #8
    Community Member khaldan's Avatar
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    Quote Originally Posted by Zachski View Post
    So then, why does every Tempest build I've ever seen splash Fighter for the "extra feat"?

    Sorry, what I see is what I get. And I see a dirty ol' ranger who's wearing light armor, and whose spells revolve entirely around nature.

    Not to mention that my idea of a Paladin is a heavy armor wearing, sword and board wielding (but as this isn't a viable option, I can't do this without being an AC build), holy knight of justice who can burst heal himself with Lay on Hands (something I can't pretend Ranger has), smites evil with his holy power (something Ranger can't do), has the ability to turn undead (something Ranger can't do)

    The abilities themselves are part of the flavor, if I hadn't made myself clear.
    If you want flavor, then do whatever you want. No one's stopping you.

    As for the ranger part: ranger 19 and 20 are almost useless. May as well splash out of them.

    One last thing: turn undead sucks. Horribly. The only reason it's useful as all is for the charges that let you use DM.

  9. #9
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Zachski View Post
    I was referring to Tempest, actually. They just don't have enough feat slots to take Tempest AND other useful feats. And I hate multiclassing.
    You don't need to multiclass a Tempest at all. The only reason a non-Human would multiclass for feat reasons would be to also take Khopesh, but, as I said, Human can easily pick that up.

    An Elf or Drow using Scimitars or Rapiers (respectively) would get almost the same DPS though, and of course Dwarves get the Dwarven Axe for free.


    The difference (in feats) between a Human Ranger 20 and the Exploiter build is just Combat Expertise, and without the Monk level the Ranger 20 won't get the AC up nearly as high anyway.
    Last edited by AylinIsAwesome; 09-01-2010 at 09:43 PM.

  10. #10
    Community Member Bacab's Avatar
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    You can make a 28 point TWF PLD.

    Period.

    It's just not as good as a 32(or 34/36) point PLD.

    Though to Zach...

    At levels 2 (Maelstrom) until about level 12ish...I would recommend going 2HF even if you are specced for 2WF.

    The reasons are Maelstrom and Carnifex and if by some reason you are sitting on a SoS and are still a 28 pt build (not sure thats possible) you'd 2HF until you had your Greensteel or Holy Sword spell.

    Though at level 6 if you have 2 Sunblades...they absolutely rock on undead.

    It's pretty obvious that 32 point builds are superior to 28 point builds.

    And TBH I would make a 28 Point Halfling over a Drow...but thats because I dislike Drow.
    "Hireling" and "Hjealer"
    Member of THACO on Ghallanda

  11. #11
    Community Member Zachski's Avatar
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    Default Huuuwaaaaaaaaah!!!

    I just had inspiration! Inspiration I tell you! Inspiraatttioonn!!

    You see, I was going about this the wrong way. I was trying to build a 28 pt TWF Paladin the same way you'd build a 32 pt TWF Paladin.

    What I need is... Weapon Finesse!

    And yes, I know Paladin is feat-starved. Heck, this delays TWF until level 6. But... the reward is having a higher to-hit. And this still has all the important feats, since Paladin generally has one left over feat. The only issue is, some feats come later than others.

    For the record, because of this, it can be done with humans and halflings as well, but Elf is still the best due to rapier enhancements. Of course, if you have Drow, this is mostly pointless, unless you don't like drow and don't have 32 point builds yet.

    This is completely superior to my old build except in damage, but to-hit is important, right?

    This build is not the "best", I'll say that right now. I used tomes to qualify for Divine Might 4 (and then assumed that other +4 tomes would be taken eventually at level 20), but the damage will always be subpar to a proper Drow or 32 point build. All the same, this... might actually be newbie friendly.

    Feel free to rip it apart, gut it, criticize it, whatever. I don't expect someone to take this over a 32 point TWF Paladin, but at the same time, I'm just happy I got this idea in the first place, even if it ends up being not the best.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Elf Finesse Paladin
    Level 20 Lawful Good Elf Male
    (20 Paladin) 
    Hit Points: 352
    Spell Points: 275 
    BAB: 20\20\25\30\30
    Fortitude: 22
    Reflex: 21
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 18                   18
    Dexterity            16                 25                   26
    Constitution         12                 16                   16
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma             16                 20                   20
    
    Tomes Used
    +2 Tome of Charisma used at level 16
    +4 Tome of Strength used at level 20
    +4 Tome of Dexterity used at level 20
    +4 Tome of Constitution used at level 20
    +4 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     8
    Bluff                 3                     5
    Concentration         1                     3
    Diplomacy             3                     5
    Disable Device       n/a                   n/a
    Haggle                3                     5
    Heal                 -1                    -1
    Hide                  3                     8
    Intimidate            3                     5
    Jump                  2                     4
    Listen               -1                     1
    Move Silently         3                     8
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                     1
    Swim                  2                     4
    Tumble                3.5                   8.5
    Use Magic Device      4.5                  16
    
    
    Level 1 (Paladin)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+1.5)
    Feat: (Selected) Weapon Finesse
    Enhancement: Aerenal Elf Melee Damage I
    Enhancement: Paladin Extra Smite Evil I
    
    
    Level 2 (Paladin)
    Skill: Use Magic Device (+0.5)
    Enhancement: Follower of the Sovereign Host
    
    
    Level 3 (Paladin)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Enhancement: Elven Dexterity I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Toughness I
    
    
    Level 4 (Paladin)
    Ability Raise: DEX
    Skill: Use Magic Device (+0.5)
    Enhancement: Aerenal Elf Melee Attack I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Racial Toughness I
    
    
    Level 5 (Paladin)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Divine Might I
    
    
    Level 6 (Paladin)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Paladin Knight of the Chalice I
    
    
    Level 7 (Paladin)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Racial Toughness II
    
    
    Level 8 (Paladin)
    Ability Raise: DEX
    Skill: Use Magic Device (+0.5)
    Enhancement: Aerenal Elf Melee Damage II
    
    
    Level 9 (Paladin)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Unyielding Sovereignty
    
    
    Level 10 (Paladin)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Divine Might II
    
    
    Level 11 (Paladin)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Energy of the Templar II
    
    
    Level 12 (Paladin)
    Ability Raise: DEX
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Paladin Knight of the Chalice II
    
    
    Level 13 (Paladin)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Toughness II
    
    
    Level 14 (Paladin)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Lay on Hands III
    
    
    Level 15 (Paladin)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Paladin Extra Smite Evil IV
    
    
    Level 16 (Paladin)
    Ability Raise: DEX
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Divine Might III
    
    
    Level 17 (Paladin)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Toughness III
    
    
    Level 18 (Paladin)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Power Attack
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Knight of the Chalice III
    
    
    Level 19 (Paladin)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Divine Sacrifice III
    
    
    Level 20 (Paladin)
    Ability Raise: DEX
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Weapons of Good
    Enhancement: Paladin Divine Might IV
    EDIT:
    Hmm, at some point, I should eat a +2 tome of int so that I can add another point to tumble, because I just learned something. Even though you add half a rank and it doesn't say "N/A" anymore, it doesn't mean that it's usable. Oh well, an inconvenience at best.

    And yes, I have ambitions about this for some reason. So sue me.
    Last edited by Zachski; 09-07-2010 at 03:02 PM.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

  12. #12
    Community Member eonfreon's Avatar
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    Well, your second idea almost works. But the problem is that there are more ways to gain strength then there are ways to gain dexterity. So you're not gaining that much more to-hit, if any, and losing out on a lot of damage.
    A Rage spell alone (or pot) would largely erase the benefit of Dex over Str to-hit wise.
    Elven Dex bonuses can help outweigh this a little, but not by much.
    Just my opinion.
    Play however you like, but when you come to the forums people are going to point things out to you. It's the point of the forums.

  13. #13
    Community Member Zachski's Avatar
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    Quote Originally Posted by eonfreon View Post
    Well, your second idea almost works. But the problem is that there are more ways to gain strength then there are ways to gain dexterity. So you're not gaining that much more to-hit, if any, and losing out on a lot of damage.
    A Rage spell alone (or pot) would largely erase the benefit of Dex over Str to-hit wise.
    Elven Dex bonuses can help outweigh this a little, but not by much.
    Just my opinion.
    Play however you like, but when you come to the forums people are going to point things out to you. It's the point of the forums.
    For a 32 point build, yes, strength would be the way to go. As they can get meaningful strength. 28 points can't, though, and even with the buffs, they'd still suffer from less to-hit.

    Obviously, Finesse has to work for to-hit on some level, otherwise 28 point Rogues would never take it.

    In any case, thanks. The fact that it "almost works" is good enough for me.
    Last edited by Zachski; 09-07-2010 at 03:33 PM.
    The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
    Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<

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