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  1. #21
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    Mar 2006
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    1,051

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    Quote Originally Posted by Thesoulgazer View Post
    sooo... immoblize through the dancingsphere or web and then open up with aoe spells like ball lightining and cone of cold?
    My suggestion in Savarath is play to your strengths. Your approach depends a lot on your spell DC's and which school you specialize in, and your ability to buff damage. If you have horrible damage and poor damage mitigation skills, then work on immobilizing foes first. If your damage is good or you have high bunny skills, just dodge attacks and respond with your best AOE and Ray spells. A mana intensive route is to energy drain and then insta kill. However, this as mentioned is mana intensive, slow, and won't work against warded foes. Some of the very best necromancers can get good results with super high DCs and eliminate the need to energy drain. It's also possible to combine melee with your casting well out there if you specialize in that form of attack.

    For DC's at a minimum shoot for,
    Enchantments, some conjuration 36
    Evocation, some conjuration 38
    Necromancy 40

    The above numbers are just general guidelines, and IMO the minimum numbers for good casters. You can certainly get by with less. In all cases, of course, the higher the better. Focus on one area and become good at it. Usually a lot of practice is involved. A lot also depends on your play style.

    No approach really is the best. The enchantment route can often be the easiest to achieve, and has the added benefit of being pretty useful in epic play (learn where enchantments won't work well (i.e. Bastion) and plan for a different approach there. I find evocation can be the funnest (especially with a WF) and least cerebral approach, . While necromancers can just blow thru things but takes the most knowledge, focus, and item farming.

    The designer of Shavarath should get a medal. No other area is as open to so many play styles. The area is both challenging and fun (In contrast, epic play is dull and boring. Epic play is the great killer of countless play styles. The greedy designers of these shoddy, cheaply thrown together quests should be arrested for crimes against humanity and drawn and quartered in the public square).

  2. #22
    Community Member
    Join Date
    Jan 2010
    Posts
    186

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    Quote Originally Posted by tinyelvis View Post
    My suggestion in Savarath is play to your strengths. Your approach depends a lot on your spell DC's and which school you specialize in, and your ability to buff damage. If you have horrible damage and poor damage mitigation skills, then work on immobilizing foes first. If your damage is good or you have high bunny skills, just dodge attacks and respond with your best AOE and Ray spells. A mana intensive route is to energy drain and then insta kill. However, this as mentioned is mana intensive, slow, and won't work against warded foes. Some of the very best necromancers can get good results with super high DCs and eliminate the need to energy drain. It's also possible to combine melee with your casting well out there if you specialize in that form of attack.

    For DC's at a minimum shoot for,
    Enchantments, some conjuration 36
    Evocation, some conjuration 38
    Necromancy 40

    The above numbers are just general guidelines, and IMO the minimum numbers for good casters. You can certainly get by with less. In all cases, of course, the higher the better. Focus on one area and become good at it. Usually a lot of practice is involved. A lot also depends on your play style.

    No approach really is the best. The enchantment route can often be the easiest to achieve, and has the added benefit of being pretty useful in epic play (learn where enchantments won't work well (i.e. Bastion) and plan for a different approach there. I find evocation can be the funnest (especially with a WF) and least cerebral approach, . While necromancers can just blow thru things but takes the most knowledge, focus, and item farming.

    The designer of Shavarath should get a medal. No other area is as open to so many play styles. The area is both challenging and fun (In contrast, epic play is dull and boring. Epic play is the great killer of countless play styles. The greedy designers of these shoddy, cheaply thrown together quests should be arrested for crimes against humanity and drawn and quartered in the public square).
    Well, i wil not pretend to be anything but a noob, so the necromancer route is dead, im not going to go for evocation, so it looks like enchantment is my best bet. How would i go about making the dc as high as possible? Unfortuantly, i level noobed gh, and am now too high to be accepted for quests there. I wish i hadent and hadd went and raided for the dc item, but what else can i find to make my enchantment dc as high as possible?

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