My main is Shimadzu a once TR'd pure Elven AA. I've been seeing posts and hearing discussion in game of the monk/ranger cross class builds that take advantage of the 10K stars. I think I may well want to TR Shimadzu into such a build sometime in the near future but would like some advice on this kind of build before I commit to it. I'm trying to make something that doesn't lose anything over what I currently have (467HP/29Str/41Dex Elven AA) and can incorporate the majority of the gear I all ready have without requiring any further gear grinding just to function. Here is what I have put together so far:
Current Gear:Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Shimadzu MonkAA Level 20 Lawful Good Elf Male (2 Fighter \ 12 Monk \ 6 Ranger) Hit Points: 288 Spell Points: 260 BAB: 17\17\22\27\27 Fortitude: 19 Reflex: 19 Will: 17 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (36 Point) (Level 1) (Level 20) (Level 20) Strength 12 14 14 Dexterity 16 19 19 Constitution 13 16 16 Intelligence 9 12 12 Wisdom 18 25 25 Charisma 8 10 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 19 19 Bluff -1 0 0 Concentration 5 18 18 Diplomacy -1 0 0 Disable Device n/a n/a n/a Haggle -1 0 0 Heal 4 7 7 Hide 3 16 16 Intimidate -1 0 0 Jump 1 10 10 Listen 4 7 9 Move Silently 3 16 16 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 1 1 Search -1 1 3 Spot 4 19 21 Swim 1 2 2 Tumble 7 19 19 Use Magic Device n/a n/a n/a Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Tumble (+4) Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Ranger Feat: (Selected) Point Blank Shot Feat: (Monk Bonus) Toughness Feat: (Automatic) AC Bonus Feat: (Automatic) Attack Feat: (Automatic) Defensive Fighting Feat: (Automatic) Disciple of Breezes Feat: (Automatic) Disciple of Candles Feat: (Automatic) Disciple of Pebbles Feat: (Automatic) Disciple of Puddles Feat: (Automatic) Elven Keen Senses Feat: (Automatic) Enchantment Save Bonus Feat: (Automatic) Exotic Weapon Proficiency: Kama Feat: (Automatic) Exotic Weapon Proficiency: Shuriken Feat: (Automatic) Finishing Moves Feat: (Automatic) Flurry of Blows Feat: (Automatic) Heroic Durability Feat: (Automatic) Immunity to Sleep Feat: (Automatic) Martial Weapon Proficiency: Handaxe Feat: (Automatic) Martial Weapon Proficiency: Longbow Feat: (Automatic) Martial Weapon Proficiency: Longsword Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Feat: (Automatic) Unarmed Strike Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Tumble (+1) Feat: (Monk Bonus) Weapon Finesse Feat: (Automatic) Evasion Feat: (Automatic) Meditation Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 3 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Tumble (+1) Feat: (Selected) Lightning Reflexes Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Feat: (Automatic) Fast Movement Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL) Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL) Feat: (Automatic) Still Mind Level 4 (Monk) Ability Raise: DEX Skill: Balance (+1) Skill: Concentration (+1) Skill: Tumble (+1) Feat: (Automatic) Ki Strike: Magic Feat: (Automatic) Slow Fall Level 5 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Tumble (+1) Feat: (Automatic) Ki Strike: Damage Feat: (Automatic) Purity of Body Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Tumble (+1) Feat: (Selected) Toughness Feat: (Monk Bonus) Zen Archery Level 7 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Tumble (+1) Feat: (Automatic) Wholeness of Body Level 8 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Tumble (+1) Level 9 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+1) Feat: (Selected) Power Attack Feat: (Automatic) Improved Evasion Level 10 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+1) Feat: (Automatic) Curse of the Void Feat: (Automatic) Ki Strike: Lawful Feat: (Automatic) Moment of Clarity Level 11 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+1) Feat: (Automatic) Diamond Body Level 12 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: Tumble (+1) Feat: (Selected) Improved Critical: Bludgeoning Weapons Feat: (Automatic) Abundant Step Level 13 (Ranger) Skill: Hide (+2) Skill: Move Silently (+2) Skill: Spot (+2) Feat: (Favored Enemy) Favored Enemy: Aberration Feat: (Automatic) Bow Strength Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Wild Empathy Level 14 (Ranger) Skill: Hide (+2) Skill: Move Silently (+2) Skill: Spot (+2) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Level 15 (Ranger) Skill: Hide (+2) Skill: Move Silently (+2) Skill: Spot (+2) Feat: (Selected) Improved Critical: Ranged Weapons Feat: (Automatic) Diehard Level 16 (Ranger) Ability Raise: WIS Skill: Hide (+2) Skill: Move Silently (+2) Skill: Spot (+2) Level 17 (Ranger) Skill: Hide (+2) Skill: Move Silently (+2) Skill: Spot (+2) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 18 (Ranger) Skill: Hide (+2) Skill: Move Silently (+2) Skill: Spot (+2) Feat: (Selected) Mental Toughness Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Level 19 (Fighter) Skill: Jump (+2) Feat: (Fighter Bonus) Precise Shot Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Tower Shield Proficiency Level 20 (Fighter) Ability Raise: WIS Skill: Jump (+2) Feat: (Fighter Bonus) Improved Precise Shot
Minos Legens
TOD AA Set
Blood Stone
GS HP Cloak
Greater False Life Belt
Ring of the Ravager
Raven's Eye Set
Fabricator's Bracers
Madstone Boots
Black Dragonhide Armor/Icy Raiment
GS Lit2 Rapiers/GS Lit2 Bow
I'm curious too about what the noticeable differences will be as a result of dropping to dex down from 41 to 34 and having a 34 wisdom instead. I know monks get an armor bonus based off the wisdom modifier but I don't know how it's calculated. I also know that the wisdom modifier determines the number of arrows for 10k but I'm not sure what 34 will get me.