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  1. #21
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    thats cool, i'm pretty excited about epic runs when i get geared up at 20.

    yeah i still need 4 taps and a pass. That will free up my heavey fort belt spot.

    The gear i really need to pick up once i get the helm is a

    +6 int item since that is currently on my helm
    +6 Con item since i have none.
    GFL item

    If i can pick up a DI or PAP of GFL for either a Ring, Neck, or belt item then i should be able to fit a Clever item and a health item in the other two slots. Unfortunately that means i will lose either DI or PaP

    My problem is all the good stuff is on prefix's and my suffix's are all easily covered.

  2. #22
    Community Member Trillea's Avatar
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    Quote Originally Posted by jurzey View Post
    thats cool, i'm pretty excited about epic runs when i get geared up at 20.

    yeah i still need 4 taps and a pass. That will free up my heavey fort belt spot.

    The gear i really need to pick up once i get the helm is a

    +6 int item since that is currently on my helm
    +6 Con item since i have none.
    GFL item

    If i can pick up a DI or PAP of GFL for either a Ring, Neck, or belt item then i should be able to fit a Clever item and a health item in the other two slots. Unfortunately that means i will lose either DI or PaP

    My problem is all the good stuff is on prefix's and my suffix's are all easily covered.
    Get anti-poison potions, they last 7 min at a time. That will free up a slot if you need it.
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  3. #23
    Community Member Maxelcat's Avatar
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    well don't just think about having enough points, think about mitigating some of that damage.

    DR is important.

    even 5/magic is great for all the glancing blows you take. (any armor with invulnerability on it.)

    on top of that, anything that gives a miss % to the bad guys.
    Quote Originally Posted by Tolero View Post
    Hireling: "Oh god, you're in trouble!" *heal fail* "Oh god, you're still in trouble!!" *heal fail* "Nooooo I will save you!!!" *heal fail* etc. but to the player, it just looked like the hireling was standing there staring off into space. He's not staring...he's thinking...REALLY hard.

  4. #24
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    Quote Originally Posted by Maxelcat View Post
    well don't just think about having enough points, think about mitigating some of that damage.

    DR is important.

    even 5/magic is great for all the glancing blows you take. (any armor with invulnerability on it.)

    on top of that, anything that gives a miss % to the bad guys.
    yeah, i really want to find something to block the cleaves that the orthons get me with when i'm sneaking up behind them to assasinate.

    what sort of gear has DR on it? Anything in particular i should be looking for?

    I am already investing in blur, displacement and stoneskin stuff. Hopefully soon i will pull a bloodstone to replace my dusk heart and that will drop the blur that the DH gives.

    Provided Turbine doesn't keep screwing me on my reference TP i will be able to afford some more high level content and i want to be geared up to use it.

  5. #25
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    how does DR work? Is that 5 an off the top number or a percentage or what? It seems you can't get much more than 5 so i'm not sure how it makes much difference.

    Thanks.

    Oh and special thanks to dresek for hooking me up yesterday.

  6. #26
    Community Member Dunfalach's Avatar
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    DR deducts damage from every hit you take, unless it is from the type of damage specified, which bypasses DR.

    So DR 5/Magic means that any hit you take from a non-magic source, the first 5 damage of it will not affect you. DR 5/Adamantine means any source that is not Adamantine, the first 5 damage of each hit will not affect you.

    So, to pull random numbers out of the air, if you take 6 hits of 50 damage each, that's 300hp lost. With DR5, those become 6 hits of 45 damage each, which is 270hp lost. Which means if your hp is over 270 but less than 300, that's the difference between living and dying right there. :> Think about the number of times you typically get hit in a single mission, multiply times your damage reduction, and that's approximately how many hp you're saving with that item.

    Every hp you save with DR is not only a chance you don't die, but a hit point your cleric or your potion/wand collection does not have to heal. Which preserves heals for where it really counts, against enemies that lay down the really heavy damage.
    Last edited by Dunfalach; 09-03-2010 at 06:59 AM.

  7. #27
    Community Member Draccus's Avatar
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    DR is a straight reduction of damage. It includes a number and a list of what attacks break it. So DR 5/silver means that all damage is reduced by 5hp unless the damage type is silver. Arraetrikos has DR 15/silver+good on Normal so the base damage you deal to him is reduced by 15 unless your weapon has both the silver and good properties. DR 10/- means the target has 10 reduction to all melee damage and it cannot be bypassed.

    Mobs can have DR to all kinds of things. Weapon material (silver, adamantine, cold iron, etc.) Weapon type (slash, blunt, piercing). Or even DR to non-magic weapons.

    It's simple to know exactly what damage type each weapon does because the weapon detail window lists it. People constantly say things like "Oh, I didn't know flametouched iron did good damage!" If they would have opened up the weapon's description, they would have seen it called out explicitly. Here's an example:



    This weapon does 1d8+1 damage of the types Slashing, Good, Lawful, and Magic. So it would bypass DR that includes those types. Would it bypass Arraetrikos' DR? Nope. Because it doesn't have the silver property, and Arraetrikos has DR 15/Silver+Good, all damage it delivers would be reduced by 15.

    As far as getting high DR, it's not easy for rogues. Some classes have natural DR but rogues don't. Stoneskin is probably our most common way. You can purchase Stoneskin wands and use them even if you don't have great UMD yet (They can also be used on party members...yet another way rogues can help). Most melee characters eventual get a Mineral II item or two (or three) and each of those comes with 2 clickies of 15 minute, 150hp, DR 10/Adamantine. That's a pretty nice buff for most quests.

    Basic, universal rogue build advice
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  8. #28
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    Quote Originally Posted by Draccus View Post
    DR is a straight reduction of damage. It includes a number and a list of what attacks break it. So DR 5/silver means that all damage is reduced by 5hp unless the damage type is silver. Arraetrikos has DR 15/silver+good on Normal so the base damage you deal to him is reduced by 15 unless your weapon has both the silver and good properties. DR 10/- means the target has 10 reduction to all melee damage and it cannot be bypassed.

    Mobs can have DR to all kinds of things. Weapon material (silver, adamantine, cold iron, etc.) Weapon type (slash, blunt, piercing). Or even DR to non-magic weapons.

    It's simple to know exactly what damage type each weapon does because the weapon detail window lists it. People constantly say things like "Oh, I didn't know flametouched iron did good damage!" If they would have opened up the weapon's description, they would have seen it called out explicitly. Here's an example:



    This weapon does 1d8+1 damage of the types Slashing, Good, Lawful, and Magic. So it would bypass DR that includes those types. Would it bypass Arraetrikos' DR? Nope. Because it doesn't have the silver property, and Arraetrikos has DR 15/Silver+Good, all damage it delivers would be reduced by 15.

    As far as getting high DR, it's not easy for rogues. Some classes have natural DR but rogues don't. Stoneskin is probably our most common way. You can purchase Stoneskin wands and use them even if you don't have great UMD yet (They can also be used on party members...yet another way rogues can help). Most melee characters eventual get a Mineral II item or two (or three) and each of those comes with 2 clickies of 15 minute, 150hp, DR 10/Adamantine. That's a pretty nice buff for most quests.
    Yeah, first thing i want to craft is radienceII. Then smokeII cloak. Then MinII. Then more radience and more minII.

  9. #29
    Community Member Draccus's Avatar
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    That's a good plan. I did it nearly the same way:

    RadII
    SmokeII cloak
    MinII
    Air-Air Charisma skills
    RadII
    MiinII
    Triple Negative necklace
    LitII
    LitII

    I also made a couple of Tier 2 clickies in there (haste and summon earth ellie) but those are trivial since they don't require larges.

    Basic, universal rogue build advice
    "Not in the face! Not in the faaaaaace!"

  10. #30
    Community Member Emili's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    You asked about superior false life. Didn't see any one answer that yet.

    It currently exists in only 2 manners.
    A. select epic items. Epic Jerky Pouch is what I remember off the top of my head.
    B. The Docent out of Inspired Quarters that has to be unlocked in Dreaming Darkness.
    Epic dusk heart is also sfl.
    Last edited by Emili; 09-03-2010 at 07:30 PM.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  11. #31
    Community Member Emili's Avatar
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    Quote Originally Posted by jurzey View Post
    what is the going price for tapestries?
    'bout an hour in the orchard.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  12. #32
    Community Member .Revenga.'s Avatar
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    Quote Originally Posted by jurzey View Post
    yeah, i really want to find something to block the cleaves that the orthons get me with when i'm sneaking up behind them to assasinate.

    what sort of gear has DR on it? Anything in particular i should be looking for?

    I am already investing in blur, displacement and stoneskin stuff. Hopefully soon i will pull a bloodstone to replace my dusk heart and that will drop the blur that the DH gives.

    Provided Turbine doesn't keep screwing me on my reference TP i will be able to afford some more high level content and i want to be geared up to use it.
    As a rogue, almost all damage you will take is slashing: cleaves from orthons/devils, devil bosses are slashing aswell.
    There are some exceptions, giant skellies come in mind, or trolls etc, but they arent as abundant as the devil army.

    So an item with axeblock goes a long way, it's 5 less damage on each hit you get, it adds up fast. I'm using deathblock of axeblock on my armor, untill i can updgrade to dragontouched, but it's certainly worth considering.

    I carry the other -blocks with me too, for when the situation calls for it, but those are really situational, which is how i found out that almost all incoming (diffcult to avoid) damage is slashing.

  13. #33
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Hokonoso View Post
    if you want hp on a rogue go dorf or wf else breaking 500 sustainable (non-raged) will be very hard. but you are a rogue! you dont need much more than 300hp with imp evasion and competent healers...
    With 300hp at endgame, a truly competent healer will let you die so they aren't wasting their SP.

    Rogues pretty much take every single melee hit aimed at them, as they have no ability (exception: advanced builds) to get a meaningful AC, no damage mitigation abilities except through UMDing items which other classes can use more easily, and often take aggro due to their high damage output. Even when you don't have aggro, cleave attacks will tear you apart unless you very carefully position yourself.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  14. #34
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    Quote Originally Posted by Gol View Post
    The guild augment slots are only temporary and have to be recrafted every few hours of ingame play. As a result, the vast majority of people don't bother.
    that temporary is 6 hours, or was for small gem at least, i wouldnt call 6 hours temporary

  15. #35
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    Quote Originally Posted by Emili View Post

    Epic dusk heart is also sfl.
    indeed dusk hearts are great, with the blur and the false life I have always found them useful on my characters (and given in the years i have been playing and never once dropped a bloodstone despite hours spent in the desert ,I have had a lot of duskhearts).

  16. #36
    Community Member Miow's Avatar
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    Quote Originally Posted by Gol View Post
    The guild augment slots are only temporary and have to be recrafted every few hours of ingame play. As a result, the vast majority of people don't bother.
    I disagree, i use it on my crafted goggles(large augment slot) for my fighter and it lasts 6 hours.

  17. #37
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    Quote Originally Posted by Miow View Post
    I disagree, i use it on my crafted goggles(large augment slot) for my fighter and it lasts 6 hours.
    There was no Cannith crafting when Gol (one year ago) made the post you now responded to. While still lasting 6 hours, the other effect/s on the guild slot item were likely nothing useful. Cannith crafting made guild slots much better.
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  18. #38
    Community Member EustaceTrevelyan's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    You asked about superior false life. Didn't see any one answer that yet.

    It currently exists in only 2 manners.
    A. select epic items. Epic Jerky Pouch is what I remember off the top of my head.
    B. The Docent out of Inspired Quarters that has to be unlocked in Dreaming Darkness.
    Necroing, you can get it also on the Crystal Cove (not sure if that was up when this was written. Has to go on the hat, so you'll need something else for the toughness. tharaak bracers, one of the rune arms, or an epic slot

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