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  1. #1
    Community Member
    Join Date
    Aug 2009
    Posts
    1

    Default arcane archer cleric build

    I need a cleric/arcane archer to comments on the build. Thank you

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    surereal 
    Level 20 Lawful Good Elf Male
    (2 Fighter \ 1 Ranger \ 17 Cleric) 
    Hit Points: 184
    Spell Points: 1443 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 10
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity            16                    17
    Constitution         10                    10
    Intelligence          8                     8
    Wisdom               18                    26
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 4
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     5
    Bluff                -1                    -1
    Concentration         4                    22
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  4                     8
    Hide                  3                     3
    Intimidate           -1                    -1
    Jump                  2                     2
    Listen                4                    10
    Move Silently         3                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  4                    10
    Swim                  2                     2
    Tumble                n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Mental Toughness
    Enhancement: Elven Ranged Damage I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    
    
    Level 2 (Cleric)
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Wisdom I
    
    
    Level 3 (Cleric)
    Feat: (Selected) Maximize Spell
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Divine Healing I
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Elven Ranged Attack I
    
    
    Level 5 (Cleric)
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Energy of the Zealot II
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Spell
    Enhancement: Elven Enchantment Resistance II
    
    
    Level 7 (Cleric)
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Enhancement: Cleric Wisdom II
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Energy of the Zealot III
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Fighter)
    Ability Raise: WIS
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Cleric Improved Spell Penetration II
    
    
    Level 13 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Cleric Wisdom III
    
    
    Level 14 (Cleric)
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    
    
    Level 15 (Fighter)
    Feat: (Selected) Manyshot
    Feat: (Fighter Bonus) Rapid Shot
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Smiting II
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Enhancement: Cleric Energy of the Zealot IV
    
    
    Level 17 (Cleric)
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    
    
    Level 18 (Cleric)
    Feat: (Selected) Zen Archery
    Enhancement: Cleric Improved Spell Penetration III
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Life III
    Last edited by abchoier623; 08-31-2010 at 04:04 PM.

  2. #2
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

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    Here's my cleric AA build, the Radiant Archer. I think rgr 2 / wiz 1 is a better combo: the wizard splash bypasses the Mental Toughness pre-req and gets you a free metamagic. I think CON 10 is too low for any char; I would put at least 6 pts into CON, preferably 10 if you can afford it. I'm unconvinced Zen Archery is worth the feat, but since your plan is to take it late, it gives you plenty of time to decide if your to-hit needs the extra boost. You didn't take Emp Heal, which means you can't take Radiant Servant: your call, but I think RS is too good to pass up on any cleric - extra heals is extra heals. You also didn't take Imp Crit Ranged, which will lower your ranged DPS; and delay AA until lvl 12 when you could get it by lvl 8.

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