I currently play a 14 Pal/ 6 Rgr for good TWF DPS, and I really like the character because of the Pally saves and other abilities. They can self heal somewhat, but I feel they're still missing something.
So this is the build I've had brewing for a few weeks... I haven't thought of EVERYTHING, but I do believe there isn't anything I did wrong that will ruin the build. The idea behind it is to be a good melee DPS person with decent defenses (saves and Evasion to name two notable ones) and do traps so you don't need to use up a party slot for a trapmonkey. They will also be able to cast (mainly buffing) spells once they get a +3 or more WIS item. Another note, I'm starting the character at level 4 because of veteran status, the skills at the beginning may look bad. Anyway, here it is:
Basic information -
Drow
Ranger 12/Paladin 6/Rogue 2
Lawful Good
Starting Stats (28-point, also TR'ed stats) -
28-Point/30/32
STR 14 /14/14
DEX 14 /14/16
CON 14 /14/14
INT 14 /14/14
WIS 8 / 8/ 8
CHA 14 /16/16
All level up points will go into strength. I doubt 14 strength will hurt the character too much since there are Str-based rogues running around with 14 base Strength. It's not ideal but it should still work well. They will get +2 to DEX and CHA from enhancements.
Final unbuffed skills -
Skill:Rank/Enhancements/Stat bonus/Racial/Feat=Total
DD:23/1/3/0/0=27
OL:4/0/2/0/0=6 <- a note, I will ALWAYS be playing with a Sorcerer who has Knock
Srch:23/6/2/2/0=33
Spt:4/0/-1/2/0=5
Bal:23/0/3/0/0=26
Jmp:7/0/2/0/0=9 (+30 Jump Spell is basically maxed, this is without modified stats)
Tmb:4/0/3/0/0=7
MS:4/0/3/0/0=7
Hide:4/0/3/0/0=7
UMD:23/0/3-4/0/3=29-30 (depending on if there are TR's)
(My shortened versions of the skill names: Disable Device=DD, Open Lock=OL, Search=Srch, Spot=Spt, Balance=Bal, Jump=Jmp, Tumble=Tmb, Move Silently=MS, Hide=Hide, UMD=UMD)
Enhancements -
Drow Melee Damage I&II (6Pts)
Drow Melee Attack I&II (6Pts)
Drow Racial Toughness I&II (3Pts)
Drow Perception I-III (6Pts)
Rogue Disable Device I (1Pt)
Paladin Toughness I&II (3Pts)
Paladin Extra Lay on Hands I (1Pt)
Paladin Extra Smite Evil I&II (3Pts)
Paladin Knight of the Chalice I (4Pts)
Paladin Courage of Good I (1Pt)
Paladin Energy of the Templar I (1Pt)
Paladin Divine Sacrifice I (1Pt)
Paladin Charisma I&II (6Pts)
Paladin Exalted Smite I (1Pt)
Paladin Resistance of Good I (1Pt)
Paladin Bulwark of Good I (1Pt)
Ranger Favored Damage I-II (3Pts)
Ranger Sprint Boost I-IV (10Pts)
Ranger Dexterity I&II(+?) (6Pts)
Ranger Tempest I&II (6Pts)
Ranger Skill Boost I-III (6Pts)
Ranger Search I&II (3Pts)
Ranger Energy of the Wild I (1Pt)
Total = 80 Points
Level Up Progression
Level 1 (Rogue)
Skills: +4 to DD, OL, Srch, Spt, Jmp, Tmb, Bal, MS, Hide, and UMD
Feat: Toughness
Level 2 (Paladin)
Skills: +1 to DD and UMD (double points for each)
Level 3 (Paladin)
Skills: +1 to DD and UMD
Feat: Dodge
Granted Feats: Divine Grace and Lay On Hands
Level 4 (Ranger)
Skills: +1 to DD, Bal, and UMD, +2 to Srch (2 points in each of those skills)
Favored Enemy: Undead
Granted Feats: Bow Strength and Wild Empathy
Increase Stat: STR
Level 5 (Ranger)
Skills: +1 DD, Bal, and UMD, +2 Srch
Granted Feats: Rapid Shot and Two Weapon Fighting
Level 6 (Ranger)
Skills: +1 DD, Bal, Jmp, UMD, and Srch
Feat: Mobility
Granted Feats: Diehard
Level 7 (Ranger)
Skills: +1 DD, Bal, Jmp, UMD, and Srch
Level 8 (Ranger)
Skills: +1 DD and UMD, +2 Balance (4 pts)
Favored Enemy: Giant
Increase Stat: STR
Level 9 (Ranger)
Skills: +1 DD, Bal, and UMD, +2 Srch
Feat: Spring Attack
Granted Feats: ITWF and Manyshot
Level 10 (Paladin)
Skills: +1 DD and UMD
Granted Feats: Aura of Courage, Divine Health, and Fear Immunity
Level 11 (Ranger)
Skills: +1 DD and UMD, +2 Bal
Granted Feat: Improved Wild Empathy
Level 12 (Ranger)
Skills: +1 DD, Bal, and UMD, +2 Srch
Feat: Improved Critical: Pierce
Increase Stat: STR
Level 13 (Ranger)
Skills: +1 DD and UMD, +2 Bal
Granted Feat: Evasion
Level 14 (Ranger)
Skills: +1 DD, Bal, and UMD, +2 Srch
Favored Enemy: Evil Outsider
Level 15 (Ranger)
Skills: +1 DD, Bal, and UMD, +2 Srch
Feat: Power Attack
Granted Feats: GTWF, Precise Shot, and Improved Precise Shot
Level 16 (Ranger)
Skills: +1 DD, Bal, Jmp, Srch, and UMD
Increase Stat: STR
Level 17 (Paladin)
Skills: +1 DD and Srch
Granted Feat: Turn Undead
Level 18 (Paladin)
Skills: +1 DD and Srch
Feat: Skill Focus: UMD
Level 19 (Paladin)
Skills: +1 DD and Srch
Granted Feat: Remove Disease
Level 20 (Rogue)
Skills: +1 DD and Srch, +4 Bal and UMD
Granted Feat: a repeat of Evasion
Increase Stat: STR
I believe this build will be fun to play. The only two levels that I don't get a stat increase or feat are level 2 and level 7, although I'm going to skip level 1-3 and at level 7 I get a ranger spell. Does anyone know if the small gaps in Search will affect the character much? Any other advice is also welcomed.