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    Community Member -Zyxas-'s Avatar
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    Dec 2009
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    Default Drow Rgr12/Pal6/Rog2 - Will it work?

    I currently play a 14 Pal/ 6 Rgr for good TWF DPS, and I really like the character because of the Pally saves and other abilities. They can self heal somewhat, but I feel they're still missing something.
    So this is the build I've had brewing for a few weeks... I haven't thought of EVERYTHING, but I do believe there isn't anything I did wrong that will ruin the build. The idea behind it is to be a good melee DPS person with decent defenses (saves and Evasion to name two notable ones) and do traps so you don't need to use up a party slot for a trapmonkey. They will also be able to cast (mainly buffing) spells once they get a +3 or more WIS item. Another note, I'm starting the character at level 4 because of veteran status, the skills at the beginning may look bad. Anyway, here it is:



    Basic information -
    Drow
    Ranger 12/Paladin 6/Rogue 2
    Lawful Good


    Starting Stats (28-point, also TR'ed stats) -
    28-Point/30/32
    STR 14 /14/14
    DEX 14 /14/16
    CON 14 /14/14
    INT 14 /14/14
    WIS 8 / 8/ 8
    CHA 14 /16/16
    All level up points will go into strength. I doubt 14 strength will hurt the character too much since there are Str-based rogues running around with 14 base Strength. It's not ideal but it should still work well. They will get +2 to DEX and CHA from enhancements.


    Final unbuffed skills -
    Skill:Rank/Enhancements/Stat bonus/Racial/Feat=Total
    DD:23/1/3/0/0=27
    OL:4/0/2/0/0=6 <- a note, I will ALWAYS be playing with a Sorcerer who has Knock
    Srch:23/6/2/2/0=33
    Spt:4/0/-1/2/0=5
    Bal:23/0/3/0/0=26
    Jmp:7/0/2/0/0=9 (+30 Jump Spell is basically maxed, this is without modified stats)
    Tmb:4/0/3/0/0=7
    MS:4/0/3/0/0=7
    Hide:4/0/3/0/0=7
    UMD:23/0/3-4/0/3=29-30 (depending on if there are TR's)
    (My shortened versions of the skill names: Disable Device=DD, Open Lock=OL, Search=Srch, Spot=Spt, Balance=Bal, Jump=Jmp, Tumble=Tmb, Move Silently=MS, Hide=Hide, UMD=UMD)


    Enhancements -
    Drow Melee Damage I&II (6Pts)
    Drow Melee Attack I&II (6Pts)
    Drow Racial Toughness I&II (3Pts)
    Drow Perception I-III (6Pts)
    Rogue Disable Device I (1Pt)
    Paladin Toughness I&II (3Pts)
    Paladin Extra Lay on Hands I (1Pt)
    Paladin Extra Smite Evil I&II (3Pts)
    Paladin Knight of the Chalice I (4Pts)
    Paladin Courage of Good I (1Pt)
    Paladin Energy of the Templar I (1Pt)
    Paladin Divine Sacrifice I (1Pt)
    Paladin Charisma I&II (6Pts)
    Paladin Exalted Smite I (1Pt)
    Paladin Resistance of Good I (1Pt)
    Paladin Bulwark of Good I (1Pt)
    Ranger Favored Damage I-II (3Pts)
    Ranger Sprint Boost I-IV (10Pts)
    Ranger Dexterity I&II(+?) (6Pts)
    Ranger Tempest I&II (6Pts)
    Ranger Skill Boost I-III (6Pts)
    Ranger Search I&II (3Pts)
    Ranger Energy of the Wild I (1Pt)
    Total = 80 Points


    Level Up Progression

    Level 1 (Rogue)
    Skills: +4 to DD, OL, Srch, Spt, Jmp, Tmb, Bal, MS, Hide, and UMD
    Feat: Toughness

    Level 2 (Paladin)
    Skills: +1 to DD and UMD (double points for each)

    Level 3 (Paladin)
    Skills: +1 to DD and UMD
    Feat: Dodge
    Granted Feats: Divine Grace and Lay On Hands

    Level 4 (Ranger)
    Skills: +1 to DD, Bal, and UMD, +2 to Srch (2 points in each of those skills)
    Favored Enemy: Undead
    Granted Feats: Bow Strength and Wild Empathy
    Increase Stat: STR

    Level 5 (Ranger)
    Skills: +1 DD, Bal, and UMD, +2 Srch
    Granted Feats: Rapid Shot and Two Weapon Fighting

    Level 6 (Ranger)
    Skills: +1 DD, Bal, Jmp, UMD, and Srch
    Feat: Mobility
    Granted Feats: Diehard

    Level 7 (Ranger)
    Skills: +1 DD, Bal, Jmp, UMD, and Srch

    Level 8 (Ranger)
    Skills: +1 DD and UMD, +2 Balance (4 pts)
    Favored Enemy: Giant
    Increase Stat: STR

    Level 9 (Ranger)
    Skills: +1 DD, Bal, and UMD, +2 Srch
    Feat: Spring Attack
    Granted Feats: ITWF and Manyshot

    Level 10 (Paladin)
    Skills: +1 DD and UMD
    Granted Feats: Aura of Courage, Divine Health, and Fear Immunity

    Level 11 (Ranger)
    Skills: +1 DD and UMD, +2 Bal
    Granted Feat: Improved Wild Empathy

    Level 12 (Ranger)
    Skills: +1 DD, Bal, and UMD, +2 Srch
    Feat: Improved Critical: Pierce
    Increase Stat: STR

    Level 13 (Ranger)
    Skills: +1 DD and UMD, +2 Bal
    Granted Feat: Evasion

    Level 14 (Ranger)
    Skills: +1 DD, Bal, and UMD, +2 Srch
    Favored Enemy: Evil Outsider

    Level 15 (Ranger)
    Skills: +1 DD, Bal, and UMD, +2 Srch
    Feat: Power Attack
    Granted Feats: GTWF, Precise Shot, and Improved Precise Shot

    Level 16 (Ranger)
    Skills: +1 DD, Bal, Jmp, Srch, and UMD
    Increase Stat: STR

    Level 17 (Paladin)
    Skills: +1 DD and Srch
    Granted Feat: Turn Undead

    Level 18 (Paladin)
    Skills: +1 DD and Srch
    Feat: Skill Focus: UMD

    Level 19 (Paladin)
    Skills: +1 DD and Srch
    Granted Feat: Remove Disease

    Level 20 (Rogue)
    Skills: +1 DD and Srch, +4 Bal and UMD
    Granted Feat: a repeat of Evasion
    Increase Stat: STR


    I believe this build will be fun to play. The only two levels that I don't get a stat increase or feat are level 2 and level 7, although I'm going to skip level 1-3 and at level 7 I get a ranger spell. Does anyone know if the small gaps in Search will affect the character much? Any other advice is also welcomed.
    Last edited by -Zyxas-; 09-03-2010 at 07:43 PM.

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