I was playing sleeping dust last night on my wizard. Was planning on doing the usual routine of FoD, let the rangers take down the casters as my spell pen isn't that great yet. I get into the quest and try to finger my first Orge....up pops the deathward symbol over his head. Hrmmm....strange. Try again on a different Ogre...same thing. The rangers use their stat damaging bows to let me know which ones aren't death warded...they are ALL death warded now, except strangely enough a few of the bosses, and everything on the lower level.
When did this happen??? I definitely played this quest a week or so ago and had no such problem. Has anybody else noticed this?
This quest used to be one of the less annoying Vale quests in my opinion, but now it's kind of ridiculous. I don't have enough mana to be shooting single target spells at every ogre in the quest. Fortunately I was running with two ranged characters otherwise we certainly would have lost the extra chest, possibly failed completely (hey, what can I say, I'm a two trick pony, if I can't finger it or set it on fire it makes my head hurt)
On the plus side all 3 of us managed to pull a Chipmunk Funk in the end chest, so if they've increased the drops there it may compensate for the extra aggravation.
Oh, also a spider cast waves of exhaustion on one of my party members...apparently they are casters now.