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  1. #1
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    Default High AC/DC/Save/evasion CC amidoingitrite?

    I like the general idea from Valiances http://forums.ddo.com/showthread.php?t=164323 . What I want, however is a cleric that is more caster focused with the other benefits taking a backseat. I went human to pick up a feat, but I feel like the feat selection and order could use some help. Also I dont know if the stat selection is optimal. Im planning this build with tomes in my mind, but I only KNOW ill have +1s available at level 4 other tomes will be available when my main finds them. So goals here in order of importance #1 Casting ability #2 AC #3 Ability to Solo #4 Melee

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    dude 
    Level 20 Lawful Good Human Male
    (2 Monk \ 1 Rogue \ 17 Cleric) 
    Hit Points: 178
    Spell Points: 1102 
    BAB: 13\13\18\23
    Fortitude: 13
    Reflex: 12
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                     9
    Dexterity            14                    15
    Constitution         10                    10
    Intelligence         13                    14
    Wisdom               18                    24
    Charisma             11                    12
    
    Tomes Used
    +1 Tome of Strength used at level 4
    +1 Tome of Dexterity used at level 4
    +1 Tome of Intelligence used at level 4
    +1 Tome of Wisdom used at level 4
    +1 Tome of Charisma used at level 4
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    24
    Bluff                 0                     1
    Concentration         4                    23
    Diplomacy             4                     6
    Disable Device        n/a                   n/a
    Haggle                0                     1
    Heal                  8                    11
    Hide                  2                     2
    Intimidate            0                     1
    Jump                 -1                     4
    Listen                4                     7
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     2
    Search                1                     2
    Spot                  4                     7
    Swim                 -1                    -1
    Tumble                n/a                   n/a
    Use Magic Device      2                    24
    
    Level 1 (Cleric)
    Feat: (Human Bonus) Combat Expertise
    Feat: (Selected) Empower Healing Spell
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Spell Penetration
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Two Weapon Defense
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)

  2. #2
    Community Member t0r012's Avatar
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    Default

    Wow , some stuff in there that you really should consider changing.

    In big bold letters , more CON. I say drop the Wis to 16 to get more con.

    Why did you splash rogue for UMD and not take rogue at level 1? I have to question the choice of UMD and rogue in this build at all. With 17or18 levels of cleric what s the UMD for?

    Are you going to be using kamas as your weapons? that is the only way with a centered monk that two weapon defense will work. sure you don't need to be centered to take advantage of most of the monk abilities you are after. Yet taking TWF tells me you are looking for some combat ability which works much better when centered.
    Since two weapon defense only works when you have weapons in hand your only centered option for weapons is kamas,
    ------
    for a human I would probably go a little more like this

    str 10
    dex 14
    con 14
    int 13
    wis 16
    cha 11


    I'm not sure where you are trying to go with this build. I would personally drop the TWF and TWD as well as the rogue level myself. I don't see a major need to get UMD on a build that will be able to self heal and use scrolls without it.
    Move along , Nothing to see here

  3. #3
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    If you want to be casting focused, drop the rogue splash and forget about meleeing. Your starting str is too low to melee effectively as it is.

    Your int is also too high and could go into con. I know you probably did that for combat expertise, but it doubles the SP cost of spells while active. You should depend on Dex, Wis, buffs, and gear for AC. Get some displacement clickies for the times your AC isn't high enough.

    You won't need skill points for anything other than concentration as a cleric, and even that is not necessary with quicken metamagic feat active. UMD is questionable on a healer. Most use it to cast heal scrolls. Your choice of dumping everything into balance is a good one, and may be the best way to spend your skill points.

    Kiting through blade barrier is much more effective at killing things than melee. A casting cleric is a very effective soloer without giving up any grouping ability.

  4. #4
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    Quote Originally Posted by t0r012 View Post
    I don't see a major need to get UMD on a build that will be able to self heal and use scrolls without it.
    Waves of Exhaustion
    GH (easier than carrying tons of girds)
    Fire Shield
    Reconstruct (bypass healing curse for WF)
    Race Restricted equipment while leveling
    Teleport

    Probably a bunch more, these are just what I can think of off the top of my head.
    Last edited by Tobril; 08-31-2010 at 02:44 PM. Reason: fixed "enter key" issues
    Sarlona: Tobril | Syg | Trogbril | Warmachyne | Sql

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  5. #5
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    The reason I think con is more expendable in this type of build is because ultimately i dont wanna be getting hit often. THat said is18 wis worth it on a casting build?

  6. #6
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    Quote Originally Posted by sofa View Post
    The reason I think con is more expendable in this type of build is because ultimately i dont wanna be getting hit often. THat said is18 wis worth it on a casting build?

    I intended to have Cindy Crawford as my personal maid.

    You’re going to get hit at some point, so prepare to deal with it.
    Sarlona: Tobril | Syg | Trogbril | Warmachyne | Sql

    YouTube | Twitch

  7. #7
    Community Member Dragavon's Avatar
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    Quote Originally Posted by sofa View Post
    What I want, however is a cleric that is more caster focused with the other benefits taking a backseat.
    If you want caster focus then get rid of any ideas you might have about multiclassing. Even one level splash is too much when you get to lvl 20 and have to beat the SR of mobs. You also want to boost your casting stat as high as possible, that means starting with 18 WIS.

    You WILL need hitpoints. Start with at least 14 CON, and take one thoughness feat.
    Last edited by Dragavon; 08-31-2010 at 06:39 PM.

  8. #8
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    Did you check out the links I suggested in your other thread on this build?

    http://forums.ddo.com/showthread.php?t=271887

    Note that the Valiance build is explicitly not friendly towards new players, and assumes you have already levelled a character to 20.

    If you want caster focus then get rid of any ideas you might have about multiclassing. Even one level splash is too much when you get to lvl 20 and have to beat the SR of mobs. You also want to boost your casting stat as high as possible, that means starting with 18 WIS.
    Oddly enough, for the highest Wis possible you'd want 1 level of Monk for access to the Water stance. That's the Toughness feat right there as well. However this still has all the impact of subtracting a level away from a caster.

  9. #9
    Community Member Polarkin's Avatar
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    Outside of what the others have posted there are two other large issues with your build:

    1. Combat Expertise looks great on paper until you realize that in game it doubles the sp cost of your spells cast while it is active. With only 17 levels of cleric you are already looking at a more limited spell point pool and CE will drain it... FAST

    An Extended, Maximized, Quickened Bladebarrier cast with CE running will cost you 150sp, and you'll be fortunate to hit 1600-1700 total sp on your build.

    2. TWF is not a feat chain you *dabble* in. With only 1 TWF feat your offhand will only attack 40% of the time compared to 80% of the time base with all three TWF feats.

  10. #10
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    Well is there a viable solo build for a caster cleric?

  11. #11
    Community Member Dragavon's Avatar
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    Caster clerics is pretty straightforward.

    Stay pure, max WIS, start with 14 CON and take one thoughness feat.

    Take heighten, spell penetration and greater spell penetration feats. Also get the enhancements.

    After that it is all about learning which spells to use

  12. #12
    Community Member Dawnsfire's Avatar
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    Quote Originally Posted by sofa View Post
    Well is there a viable solo build for a caster cleric?
    I think Sirgog's Pure-classed Offensive Caster Cleric or especially the Melee-Capable Cleric (2nd and 3rd down) will work great for a solo build that leans on casting.

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

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