Now everyone's trashing my thread by making useless arguments... Oh well, I don't really mind. If only they would help me instead of arguing with others... (Yes, this is, in a subtle way, asking for more help =P)
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Originally Posted by
johnnyputrid
And that is the crutch that can stick with a new player, believing that only certain races are able to perform at what others would consider 'acceptable' levels. If he believes that <-I don't, he'll never want to take the chance on playing a different race that may suit his particular playstyle. <-I don't want to take the chance on not playing drow =D The only way to gain knowledge is to play, listen and observe. It might take many failures to learn what you need to know, but in the end the results will be worthwhile. Eventually a player will figure out that having more hit points is beneficial, but I've still seen plenty of crappy players with a crapton of hit points that get their butts handed to them on a continuous basis. Failing to apply what you learn is probably the biggest problem a lot of newer casters have.
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Originally Posted by
richieelias27
I'm not going to argue the wisdom of taking extend early or not. It's pretty much up to personal preference. However, I will say that extend is only SP inefficient if you would have come across a shrine before the spells duration without extend would have worn off. <-So far, my extended buffs haven't ever really lasted too long and wasted SP Otherwise, extend is break-even with level 1 spells, and an sp gain on 2 to 9. <-Yep.
I will also add that if you cast haste unextended you will be laughed at. <-What, unextended and haste in the same sentence? Blasphemy!
Well I cranked out my enhancements:
The Old:
Code:
*Condensed Enhancements*
Sorcerer Bloodline of Power
Sorcerer Charisma III
Drow Racial Toughness II
Sorcerer Wand and Scroll Mastery IV
Sorcerer Improved Maximizing II
Sorcerer Improved Empowering II
Sorcerer Improved Heightening I
Sorcerer Energy of the Dragonblooded IV
Sorcerer Elemental Manipulation IV
Sorcerer Lineage of Elements III
Sorcerer Lineage of Deadly Elements III
Sorcerer Energy Manipulation II
Sorcerer Lineage of Energy I
Sorcerer Lineage of Deadly Energy I
And The New:
Code:
*Condensed Enhancements*
Sorcerer Bloodline of Power
Sorcerer Charisma II
Drow Racial Toughness II
Sorcerer Improved Spell Penetration III
Sorcerer Wand and Scroll Mastery III
Sorcerer Improved Maximizing II
Sorcerer Improved Empowering II
Sorcerer Improved Heightening I
Sorcerer Energy of the Dragonblooded IV
Sorcerer Elemental Manipulation IV
Sorcerer Lineage of Elements III
Sorcerer Lineage of Deadly Elements III
Sorcerer Energy Manipulation I
Sorcerer Lineage of Energy I
Sorcerer Lineage of Deadly Energy I
I removed the third tier of charisma enhancements, removed the second tier of energy manipulation, removed the fourth tier of wand and scroll mastery, and added Sorcerer Improved Spell Penetration I-III.