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  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    28

    Default Rgr 11/Mnk 9 Arcane Archer - Mythal variant

    I am playing around with a variant of Mythal's Rgr 6/Mnk 8/Ftr 6 Kensai Arcane Archer and was looking for feedback on this build.

    The idea is it gains all the AA abilities up through Slayer Arrows, all of the bonus Ranger feats, and Improved Evasion and excellent melee and defensive abilities from Monk 9.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (9 Monk \ 11 Ranger) 
    Hit Points: 282
    Spell Points: 345 
    BAB: 17\17\22\27\27
    Fortitude: 16
    Reflex: 20
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    19
    Dexterity            16                    25
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom               14                    18
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 9
    +2 Tome of Dexterity used at level 9
    +2 Tome of Constitution used at level 9
    +2 Tome of Intelligence used at level 9
    +2 Tome of Wisdom used at level 9
    +2 Tome of Charisma used at level 9
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     7
    Bluff                -1                     0
    Concentration         2                     3
    Diplomacy            -1                     0
    Disable Device        n/a                   n/a
    Haggle               -1                     2
    Heal                  2                     4
    Hide                  3                     7
    Intimidate           -1                     0
    Jump                  2                     4
    Listen                2                     6
    Move Silently         3                     7
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                0                     1
    Search                0                     3
    Spot                  2                     6
    Swim                  2                     4
    Tumble                n/a                   n/a
    Use Magic Device     n/a                    n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Point Blank Shot
    Enhancement: Elven Ranged Damage I
    Enhancement: Ranger Favored Damage I
    
    
    Level 2 (Ranger)
    Enhancement: Aerenal Elf Melee Damage I
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Dexterity I
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Power Attack
    Enhancement: Aerenal Elf Melee Attack I
    Enhancement: Elven Ranged Attack I
    Enhancement: Monk Wisdom I
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    
    
    Level 8 (Ranger)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Way of the Clever Monkey I
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage II
    Enhancement: Elven Arcane Archer I
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity II
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 10 (Ranger)
    Enhancement: Elven Ranged Damage II
    Enhancement: Ranger Item Defense I
    Enhancement: Ranger Energy of the Wild II
    
    
    Level 11 (Ranger)
    Enhancement: Elven Ranged Attack II
    
    
    Level 12 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Lawful Outsider
    Feat: (Selected) Toughness
    
    
    Level 13 (Ranger)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Dexterity I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Ranger Dexterity III
    
    
    Level 14 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    Feat: (Monk Bonus) Deflect Arrows
    
    
    Level 18 (Monk)
    Feat: (Selected) Stunning Blow
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Dexterity II
    Enhancement: Way of the Clever Monkey II
    Enhancement: Monk Improved Recovery I
    Enhancement: Eagle Claw Attack
    Enhancement: Adept of Wind
    Enhancement: Adept of Flame
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Extra Empathy I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Monk Wisdom II

  2. #2
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Interesting idea. I tried coming up with a ranger 11 / monk 9 build before, but I didn't like the idea of giving up Tempest II. Hadn't thought of doing it on an AA, though. I'm guessing you plan to fight w/handwraps? Have you considered dark path instead so you can use Touch of Death? You seem to have put all your lvl-ups into DEX; why not take Finesse at some point?

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