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  1. #21
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Spoonwelder View Post
    Only 2 SP - you are doing something vastly wrong with your stats and/or build.

    Aside from Seek Eternal Rest spell you will want SP for Divine Sacrifice. Rotating this with Smite's and you wade through baddies in no time. So get some SP so you can sacrifice it.
    OP, this would be an example of a post to ignore.

    2 SP is standard for your level.

  2. #22
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    Due to the fact that I had that feat and those enhancements prior to getting rid of the feat (expensive.. took a while to get the dragonshard needed) and respecced out the enhancements. Not worth it, to me at least. Needed the feat for other stuff. Paladin's don't get enough of them.

  3. #23
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    Default Why turn undead?!?!? ;)

    Why turn when you can get divine light and do loads of damage to them? I have a lvl 9 and also a lvl 20 pally and I never try to turn-my lvl 20 can drop a ton of divine light III's and that pretty much does it. Just saying.

  4. #24
    Community Member Tom_Hunters's Avatar
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    Quote Originally Posted by anvil42 View Post
    Why turn when you can get divine light and do loads of damage to them? I have a lvl 9 and also a lvl 20 pally and I never try to turn-my lvl 20 can drop a ton of divine light III's and that pretty much does it. Just saying.
    For myself, it's just for the fun XD
    to watch those skinny skele to cower or vaporize, seems a bit more entertaining to just watch them dead :P

  5. #25
    Community Member pappo's Avatar
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    Quote Originally Posted by Tom_Hunters View Post
    For myself, it's just for the fun XD
    to watch those skinny skele to cower or vaporize, seems a bit more entertaining to just watch them dead :P
    That is how I feel too. This game is just about fun for me, and watching them vaporize is funny. I will have to check out the Divine light stuff though.
    I selected Defender of Siberys at lvl 6, is that a mistake if I wanted to check out the Divine Light damage? Is that only for KoTC ?

    All of this is new to me since I never ran a Pally before. So far I am liking the saves, high AC, and my bastard sword/tower shield combo. I have a Carnifex axe for THF melee action also.

  6. #26
    Community Member prettychaos's Avatar
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    didn't see this covered yet but the skeletons only vaporise if you are 2 times the level of their HD so basically you need to be double their level before they will vaporise, to raise your "effective level" use the level 1 spell seek eternal rest and some of the items mentioned. also the feats improved turning and enhancments all stack to add to this too

    Destroying Undead

    If you have twice as many levels (or more) as the undead have Hit Dice, you destroy any that you would normally turn.

    http://www.dandwiki.com/wiki/SRD:Turn_or_Rebuke_Undead

    couldn't find a link to turning in the compendium but the rules are in the turn undead tooltip in game and follow the same pattern
    Foresights The Trickster, 13 Rogue/7 Monk, Thelanis
    Flamebearer Foresight, 20 Fvs, Thelanis
    DDO europe player, seems my teleport went bad i seem to be in a parallel universe called thelanis...

  7. #27
    Community Member jstawarz2's Avatar
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    Quote Originally Posted by pappo View Post
    That is how I feel too. This game is just about fun for me, and watching them vaporize is funny. I will have to check out the Divine light stuff though.
    I selected Defender of Siberys at lvl 6, is that a mistake if I wanted to check out the Divine Light damage? Is that only for KoTC ?
    No, Divine Light is an Enchancement available to any paladin. It burns a Turn Undead use to cause 4d6 (for Divine Light I) Light damage to all undead in a (relatively large) radius centered on the paladin. Useful for Delera's and Necropolis (so far). Makes short work of all the Ghostly Skeleton's in the later parts of Delera's. Even more fun than paired Ghost Touch weapons for all the wraiths.

    Quote Originally Posted by pappo View Post
    All of this is new to me since I never ran a Pally before. So far I am liking the saves, high AC, and my bastard sword/tower shield combo. I have a Carnifex axe for THF melee action also.
    You know, I've not tried Carnifex on the Paladin, yet. Would be interesting. Although, I'm loving the dual khopesh layout that I've got right now. Now, if only I could manage to pull a Holy/PG version. Oh, well. Until then, I'll have to settle for Flaming Burst on one and Shocking Burst on the other. :P

  8. #28
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    Quote Originally Posted by AylinIsAwesome View Post
    OP, this would be an example of a post to ignore.

    2 SP is standard for your level.
    I can't really agree with this.
    While he should definitely ignore trolling posts, he shouldn't accept 2sp as standard for a lvl 5 paladin.
    You need Wisdom to cast your spells, and Wisdom adds to your spell points.
    If you only have 2, then you're Wis is very low. You won't be able to cast many of your higher level spells unless this is raised.
    (lvl1 needs 11, lvl2 needs 12, lvl3 needs 13, lvl4 needs 14)
    For my latest Pally build, I put 14 into WIS and immediately had 28sp off the Veteran boat(at level 4).
    14 is high enough to cast level 4 spells, and I don't have to worry with it the rest of the game, nor waste an item slot on a + to WIS. (I'll probably get flamed for that suggestion, but I'm going for pure AC, and didn't need the STR)

    Don't worry too much about the Wis if you aren't going to use higher level spells. Get a WIS item to raise you to just the level of spells you want to cast.
    Get a Power weapon for your spell points. I spotted a Dagger of Power III on the AH last night for around 1.5K plat. Not bad...
    Last edited by Urdadi; 08-31-2010 at 12:12 PM.

  9. #29
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    To the OP, I see from your other threads that you've addressed your spell points issue.
    Good luck on your turns!

  10. #30
    Community Member Tom_Hunters's Avatar
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    As for my own experience, i really do think 14 WIS at creation is a waste
    Put to CHA/DEX, or even INT for skill point is way better

    at Class level 4 we can only cast level 1 spell
    Level 4 spell is like class lvl 12 (or 11 or 13)

    So I bet if u have 12 WIS at creation, and find/buy a +2 WIS tome (after lvl 7), u will be able to cast anything without any WIS item
    If you are worried about SP pool, go for wizardry items that you switch to when u shrine

    So i bet, if u really want to save a spot, 12 WIS is the very maximum I'd do at creation (or correspondingly, if u have a +3 tome, 11 WIS is the max)

  11. #31
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    Quote Originally Posted by Urdadi View Post
    I can't really agree with this.
    While he should definitely ignore trolling posts, he shouldn't accept 2sp as standard for a lvl 5 paladin.
    You need Wisdom to cast your spells, and Wisdom adds to your spell points.
    If you only have 2, then you're Wis is very low. You won't be able to cast many of your higher level spells unless this is raised.
    (lvl1 needs 11, lvl2 needs 12, lvl3 needs 13, lvl4 needs 14)
    For my latest Pally build, I put 14 into WIS and immediately had 28sp off the Veteran boat(at level 4).
    14 is high enough to cast level 4 spells, and I don't have to worry with it the rest of the game, nor waste an item slot on a + to WIS. (I'll probably get flamed for that suggestion, but I'm going for pure AC, and didn't need the STR)

    Don't worry too much about the Wis if you aren't going to use higher level spells. Get a WIS item to raise you to just the level of spells you want to cast.
    Get a Power weapon for your spell points. I spotted a Dagger of Power III on the AH last night for around 1.5K plat. Not bad...

    8wis + 6item = 14wis. enough to cast all paladin spells and 6 build pts to put somewhere else like str so you could actually kill something. Yes 2sp at lvl 4 or 5 is normal and nothing to worry about.
    Last edited by tgun; 09-02-2010 at 04:29 AM.

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