I'm building a character to run 2-man with my son. He is currently into halfling rogues, and wants to sneak as much as possible. For flavor reasons, I also want to be a halfling, and have the ability to sneak with him. However, i think we will need a little more dps than two rogues can generate, and possibly some limited healing. Plus, I'd like to put the xp into a character that has at least some future past level 10 or so (likely as high as my son will go with f2p content only, but I'm VIP and will take this guy higher if he is not totally gimped).

I've more or less decided that an exploiter ranger is the way to go, here is my halfling version. Apologies if there is already a halfling version out there. I have just taken the standard human exploiter I found on the forum, and adjusted it according to what makes sense to me. I would appreciate any feedback the experienced rangers here can offer.

Code:
Character Plan by DDO Character Planner Version 3.10
DDO Character Planner Home Page

Torkling Prime
Level 20 Lawful Good Halfling Male
(1 Monk \ 1 Rogue \ 18 Ranger) 
Hit Points: 280
Spell Points: 178 
BAB: 18\18\23\28\28
Fortitude: 18
Reflex: 22
Will: 11

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             14                    21
Dexterity            16                    20
Constitution         16                    16
Intelligence         14                    14
Wisdom                8                     8
Charisma              8                     8

Tomes Used
+2 Tome of Strength used at level 9

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               7                    20
Bluff                 3                     7
Concentration         3                     3
Diplomacy            -1                    -1
Disable Device        6                    25
Haggle                1                     1
Heal                 -1                    -1
Hide                  4                    20
Intimidate           -1                    -1
Jump                  6                    20
Listen               -1                     1
Move Silently         7                    20
Open Lock             7                    10
Perform              n/a                   n/a
Repair                2                     2
Search                6                    25
Spot                  3                    10
Swim                  2                     5
Tumble                4                     6
Use Magic Device      3                    22

Level 1 (Rogue)
Feat: (Selected) Dodge
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Sneak Attack Training I


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I


Level 3 (Ranger)
Feat: (Selected) Mobility
Enhancement: Ranger Dexterity I


Level 4 (Ranger)
Enhancement: Halfling Dexterity I
Enhancement: Ranger Favored Damage I
Enhancement: Rogue Faster Sneaking I


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Selected) Spring Attack
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I
Enhancement: Halfling Luck (Will) I
Enhancement: Halfling Hiding I
Enhancement: Halfling Athletics I
Enhancement: Halfling Silent Moves I
Enhancement: Ranger Devotion I


Level 7 (Ranger)
Enhancement: Halfling Luck (Fortitude) I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I


Level 8 (Ranger)
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile II
Enhancement: Ranger Dexterity II


Level 9 (Ranger)
Feat: (Selected) Toughness
Enhancement: Halfling Luck (Will) II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II


Level 10 (Ranger)


Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Enhancement: Rogue Damage Boost I
Enhancement: Halfling Cunning III
Enhancement: Ranger Favored Damage III


Level 12 (Ranger)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Monk)
Feat: (Monk Bonus) Combat Expertise


Level 14 (Ranger)
Enhancement: Ranger Tempest II
Enhancement: Ranger Dexterity III


Level 15 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting


Level 16 (Ranger)
Enhancement: Halfling Guile III
Enhancement: Halfling Luck (Will) III


Level 17 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 18 (Ranger)
Feat: (Selected) Power Attack
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II


Level 19 (Ranger)


Level 20 (Ranger)
Enhancement: Halfling Cunning IV
Enhancement: Halfling Guile IV
Enhancement: Halfling Luck (Reflex) I
Enhancement: Ranger Favored Damage IV
Enhancement: Ranger Tempest III
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III