Hi my name is Megan, I have been playing ddo for a bout three weeks now so bare with me pls. I have spent the first couple of weeks researching the fighter forum and I have learned a few things, but as you all might understand I'm still very new and have a lot to learn.
I created a monk pretty much right after I started playing, I know some may think it's not the best idea to play a monk as a first character, and for all I know y'all might be right, but I couldn't resist, I fell in love with the moves and so...
But I must admit even with my very limited knowledge of the game, I am realizing that my poor monk wasn't well built. So after working really hard to put a "starters" fighter I decided it was a good time to do the same for the monk.
While researching the fighter I came across a very knowledgeable and kind player Hokonoso who has giving me a lot of good advice and who has what seems to me as a really sweet monk. I also came across Hydro's monk. These two builds have a lot in common so I think I was able to combine them (hopefully well) but of course, since I'm an uber noob, I probably made mistakes. I wasn't able to fully replicate these builds because I can't reincarnate, and I haven't purchased the warforged but I tried to the best of my abilities filling in the blanks with a lil research and fingers crossed.
I wanted a human anyways... oh and I have 32 points at my disposal.
Hokonoso's build (which he so kindly shared with me and others):
http://forums.ddo.com/showthread.php?t=271323
And Hydro's monk:
http://forums.ddo.com/showthread.php?t=264340
And finally mine: I made some changes regarding Initial abilities (STR, DEX, CON, INT, WIS and CHA) I also picked the order of the enhancements, and skill point allocation. This is where I fear I might have made mistakes, Of course I'm not insinuating that these two well experienced players have, I'm by no means questioning their logic I'm sure it is sound. I would like advice regarding the decisions I had to make to accommodate this build to my 32 point monk =)
Code:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
Numardy
Level 20 Lawful Neutral Human Male
(20 Monk)
Hit Points: 398
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 16
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 16 18
Constitution 16 19
Intelligence 8 10
Wisdom 10 12
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 27
Bluff -1 0
Concentration 7 41
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal 0 1
Hide 3 4
Intimidate -1 0
Jump 7 31
Listen 0 1
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 0 14
Swim 3 6
Tumble 7 29
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Human Bonus) Dodge
Feat: (Selected) Stunning Blow
Feat: (Monk Bonus) Toughness
Enhancement: Monk Jump I
Enhancement: Monk Tumble I
Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortoise I
Enhancement: Void Strike I
Level 3 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Toughness
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Level 4 (Monk)
Enhancement: Static Charge
Enhancement: Monk Jump II
Enhancement: Monk Tumble II
Level 5 (Monk)
Enhancement: Human Adaptability Strength I
Enhancement: Porous Soul
Level 6 (Monk)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Way of the Patient Tortoise II
Enhancement: Winter's Touch
Level 7 (Monk)
Enhancement: Adept of Flame
Enhancement: Racial Toughness II
Level 8 (Monk)
Enhancement: Monk Ninja Spy I
Level 9 (Monk)
Feat: (Selected) Toughness
Enhancement: All-Consuming Flame
Enhancement: Adept of Rock
Level 10 (Monk)
Enhancement: Way of the Patient Tortoise III
Enhancement: Fists of Iron
Level 11 (Monk)
Enhancement: Touch of Death
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Monk Ninja Spy II
Enhancement: Master of Bonfires
Level 13 (Monk)
Enhancement: Human Greater Adaptability Constitution I
Level 14 (Monk)
Enhancement: Human Improved Recovery II
Level 15 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Way of the Patient Tortoise IV
Level 16 (Monk)
Enhancement: Monk Improved Recovery II
Level 17 (Monk)
Enhancement: Master of Stone
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Grandmaster of the Sun
Level 19 (Monk)
Enhancement: Grandmaster of Mountains
Level 20 (Monk)
Enhancement: Monk Serenity
Enhancement: Racial Toughness III
Thanks all, Megan.