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  1. #1
    Community Member Irinis's Avatar
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    Sep 2009
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    Default TR1 to Multiclass Acrobat

    Build aims: A rogue life for greater understanding of melee classes, using gear I have already.

    Rogue for skills, traps, umd, future past life saves against traps (how oxymoronic)
    Ranger for wand use, favored enemies, rams might, some free TWF feats
    Fighter for another feat and toughness enhancement

    Gear:

    Tharne's goggles/bracers, +6 intskills shroud item, HOGF, ventilated bracers (unless I sold them bc I never use), Glacier set (for buffing), TOD mechanic set with exceptional INT+3, +35 hp shroud boots, madstone boots, boots of anchoring...
    Rapiers (no greensteel), PosII morningstar, Shortswords (no greensteel)
    Bows: Can borrow a Silver Bow and a +1 composite WOP

    Gear needed before TR:

    Vile Blasphemy (please, oh Goddess of Luck! Look upon me Thy petitioner with mercy and goodness!)
    +15 hide/move silently items

    Gear I won't be getting at all:
    Exceptional STR
    AC gear
    If I got +3 tomes wouldn't use them on this TR


    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Naenavi TR 1
    Level 20 True Neutral Drow Female
    (1 Fighter \ 13 Rogue \ 6 Ranger) 
    Hit Points: 268
    Spell Points: 45 
    BAB: 16\16\21\26\26
    Fortitude: 14
    Reflex: 18
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (30 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            16                    20
    Constitution         14                    16
    Intelligence         14                    16
    Wisdom                8                     8
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +1 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    34
    Bluff                 1                    25
    Concentration         2                     3
    Diplomacy             1                     8
    Disable Device        6                    26
    Haggle                1                     2
    Heal                 -1                    -1
    Hide                  7                    28
    Intimidate            1                     2
    Jump                  6                    17
    Listen               -1                     1
    Move Silently         7                    28
    Open Lock             7                    28
    Perform               n/a                   n/a
    Repair                2                     3
    Search                6                    28
    Spot                  3                     5
    Swim                  2                     6
    Tumble                7                    15
    Use Magic Device      5                    28
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Iron Will
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Force of Personality
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 18 (Rogue)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Crippling Strike
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Skill Boost III
    Enhancement: Rogue Skill Boost IV
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Damage I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Rogue Item Defense I
    Enhancement: Rogue Item Defense II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Fighter Toughness I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Improved Trap Sense II

    Ending Stats:

    STR 30 (15 +5 levels +2 tome +6 item +2 rams)
    DEX 26 (16 +1 tome +3 enhancements +6 item)
    CON 22 (14 +2 tome +6 item)
    INT 25 (14 +2 tome +6 item +3 exceptional)
    WIS 14 (8 +6 concopp)
    CHA 14 (12 +2 tome)


    UMD:

    23 ranks
    1 mod
    1 tome
    3 skill focus
    4 gh
    2 luck
    3 abbott gloves (stacks with luck?) or cartouche
    =37
    5 skill boost
    =42

    search/dd
    Drow bonus to search gives +2 over this tally

    23 ranks
    3 int mod
    3 int item
    15 item
    4 gh
    2 luck
    6 shroud item
    = 56
    5 skillboost
    = 61 (epic traps good)

    OL

    23 ranks
    5 dex mod
    3 dex item
    15 item
    4 gh
    2 luck
    = 52
    5 skillboost
    = 57 (is this enough for epic?)

    BIG questions:

    1. Does the umd from Abbott gloves stack with luck from HOGF?
    2. Is 52 open locks enough for epics? Can I lower OL at all or would I have to use skill boosts to use it already?
    3. Should I pick up Concentration? Gonna be soloing a lot so figured on Hide/Move Silent and Bluff, but failing Concentration checks while doing scroll heals is suck. Hmmm. How high do Hide and Move Silently have to be at around level 17 for Monastery?
    4. Sneak Attack IV or more Subtle Backstabbing?
    Last edited by Irinis; 09-20-2010 at 04:28 PM.
    Please split the class forums into REAL subcategories this is a jumbled mess.

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