Build aims: A rogue life for greater understanding of melee classes, using gear I have already.
Rogue for skills, traps, umd, future past life saves against traps (how oxymoronic)
Ranger for wand use, favored enemies, rams might, some free TWF feats
Fighter for another feat and toughness enhancement
Gear:
Tharne's goggles/bracers, +6 intskills shroud item, HOGF, ventilated bracers (unless I sold them bc I never use), Glacier set (for buffing), TOD mechanic set with exceptional INT+3, +35 hp shroud boots, madstone boots, boots of anchoring...
Rapiers (no greensteel), PosII morningstar, Shortswords (no greensteel)
Bows: Can borrow a Silver Bow and a +1 composite WOP
Gear needed before TR:
Vile Blasphemy (please, oh Goddess of Luck! Look upon me Thy petitioner with mercy and goodness!)
+15 hide/move silently items
Gear I won't be getting at all:
Exceptional STR
AC gear
If I got +3 tomes wouldn't use them on this TR
Code:
Character Plan by DDO Character Planner Version 3.5.1
DDO Character Planner Home Page
Naenavi TR 1
Level 20 True Neutral Drow Female
(1 Fighter \ 13 Rogue \ 6 Ranger)
Hit Points: 268
Spell Points: 45
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 18
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(30 Point) (Level 1) (Level 20)
Strength 15 22
Dexterity 16 20
Constitution 14 16
Intelligence 14 16
Wisdom 8 8
Charisma 12 14
Tomes Used
+2 Tome of Strength used at level 7
+1 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 34
Bluff 1 25
Concentration 2 3
Diplomacy 1 8
Disable Device 6 26
Haggle 1 2
Heal -1 -1
Hide 7 28
Intimidate 1 2
Jump 6 17
Listen -1 1
Move Silently 7 28
Open Lock 7 28
Perform n/a n/a
Repair 2 3
Search 6 28
Spot 3 5
Swim 2 6
Tumble 7 15
Use Magic Device 5 28
Level 1 (Rogue)
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness
Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 3 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Iron Will
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Extend Spell
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Level 8 (Ranger)
Level 9 (Rogue)
Feat: (Selected) Force of Personality
Level 10 (Rogue)
Level 11 (Rogue)
Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Rogue)
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Rogue)
Level 17 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Level 18 (Rogue)
Feat: (Selected) Skill Focus: Use Magic Device
Level 19 (Rogue)
Level 20 (Rogue)
Feat: (Rogue Bonus) Crippling Strike
Enhancement: Rogue Extra Action Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Skill Boost III
Enhancement: Rogue Skill Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Drow Melee Attack I
Enhancement: Drow Melee Damage I
Enhancement: Fighter Critical Accuracy I
Enhancement: Rogue Item Defense I
Enhancement: Rogue Item Defense II
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Balance I
Enhancement: Rogue Balance II
Enhancement: Rogue Tumble I
Enhancement: Rogue Tumble II
Enhancement: Ranger Energy of the Wild I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Fighter Toughness I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II
Ending Stats:
STR 30 (15 +5 levels +2 tome +6 item +2 rams)
DEX 26 (16 +1 tome +3 enhancements +6 item)
CON 22 (14 +2 tome +6 item)
INT 25 (14 +2 tome +6 item +3 exceptional)
WIS 14 (8 +6 concopp)
CHA 14 (12 +2 tome)
UMD:
23 ranks
1 mod
1 tome
3 skill focus
4 gh
2 luck
3 abbott gloves (stacks with luck?) or cartouche
=37
5 skill boost
=42
search/dd
Drow bonus to search gives +2 over this tally
23 ranks
3 int mod
3 int item
15 item
4 gh
2 luck
6 shroud item
= 56
5 skillboost
= 61 (epic traps good)
OL
23 ranks
5 dex mod
3 dex item
15 item
4 gh
2 luck
= 52
5 skillboost
= 57 (is this enough for epic?)
BIG questions:
1. Does the umd from Abbott gloves stack with luck from HOGF?
2. Is 52 open locks enough for epics? Can I lower OL at all or would I have to use skill boosts to use it already?
3. Should I pick up Concentration? Gonna be soloing a lot so figured on Hide/Move Silent and Bluff, but failing Concentration checks while doing scroll heals is suck. Hmmm. How high do Hide and Move Silently have to be at around level 17 for Monastery?
4. Sneak Attack IV or more Subtle Backstabbing?