Quote Originally Posted by Folonius View Post
I have played an MMO that kept the PvP game mechanics and PvE game mechanics seperate. Damage of one type of attack done in PvP is a different amount than PvE. You can change the mechanics on one without changing the other.
With all due respect, there's no convincing me. I'm aware the mechanics can be separate, but then you get back to resources. I'm well aware we're just the kids playing at arguing while the parents (devs) go off and do what they want. However, as mentioned above, there is NEVER a scenario in DDO where I'd prefer resources be put towards PvP instead of ANY OTHER aspect of the game. Of course, that's just me, and Turbine will make their decision accordingly--however, that usually means "more money/subscribers" and I don't really see how a better PvP system would help that here. PvP is a bit of a subculture here, not particularly in the mainstream. I never wanted to turn this into a crazy anti-PvP thread. If people want to hash out PvP ideas that's fine, Turbine can take it or leave it.