Beware the Sleepeater
Well if you consider it this way:
They sure as hell aren't putting any more workers on PvE now, won't later, so the people they have currently taking a short break or not working could be put on PvP.
It makes more sense :/ it's weird how game companies function with worker to management control but sometimes you actually "need" to have PvE and PvP to be able to use 100% of your workers on a project.
Unless you make it so that PvP rewards are untradeable and soulbound. And only allow things like cosmetics and dyes, emblems, emotes, etc. That way it's impossible to actually trade them in for anything more than...what is effectively...bragging rights (just something to show you have them.)
A few quick points/opinions.
1) Any PvP point system that allows any effect in or on the PvE environment is bad for DDO. As soon as it happens people will want "balance" between classes for PvP.
2) DDO was created for people to work together, cooperate even, to overcome greater challenges not petty squabbling over epeen in some arena. I mean how many PnP D&D sessions have you sat down to with your friends just y'all can kill each other's characters over and over?
3) The PvP system you describe already exists in a game called WoW. To me your post translates into "WoW should be f2p".
'Nuff said,
bitkaCK2
I didn't find it rude and obnoxiuous. +rep to conter the -rep. FYI Op, you can have your rep reviewed and removed if it was given unjustly.
incorrect...actually I have no idea how you drew that conclusion at all o-o
I simply stated that considering the simple fact that they "won't" put any more of their workers on PvE (unless they're managing a HUGE update), that there "are" workers to be allocated, and that there "are" people who want to see some decent PvP put into the game (who doesn't want to have a chance to test their metal against real people instead of levelled AI every once in a while?) then it should make perfect sense that Turbine put the workers they have spared put up into PvP.
So no I haven't changed my mind, I'm simply showing how arguments against PvP are actually in a way arguments for PvP.
This is correct, I was hoping for a different answer
PvP boils down to opinion, and whether turbine thinks they can pull in more customers by updating and adding on to it while keeping current players in the game. People might make a stink about it getting worked on, but as long as it doesn't change PvE, I doubt people will leave over it.
Now just to give a frame of reference, PRs were introduced, say 2 years ago, and we have just under half Pr classes/tiers in place, with the going rate of release being 3ish tiers every 3-5 months.
So they will be intact (not necissarily in working order) in say app one year 6 months.
Thats for PRs alone.
Under your own criteria they would not begin to work on this until 2012.
Just sayin
fair enough, I know how they work in general though and I really don't believe Turbine is any exception (+rep on your post though for mentioning that.) considering it's very efficient and cheap that way (you don't have to hire new people, you just have to call up a few numbers whenever you have a big update).
On the off chance they work in some other fashion, it's still very likely that my point would still apply though. Especially considering that the demand for game design employees is nearly enough to make workers pay for their own jobs :/ (and I "wanted" to be a game designer until I saw how easily companies drop them from outsourcing).
Last edited by CrescentCalling_5; 08-28-2010 at 05:26 PM.
but even if they would have freelancers sitting around, then uskas points apply:
why dont they just sit them onto the missing prestige enhancements?
most of the time its just copying some and rename it (monk abunden step vs fav soul leap for example)
or they could already start thinking about what effect each tier will have while the actual coding is done by those who know how to do it. and yet they will only bring 1 prestige line per 2 updates (so every 6-8 months) if we can believe them
that means something
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o
I have a hypothetical question that I am curious about.
Say Turbine did have an infinite amount of resources. Do the people who disagree with the OP still feel that no resources should be put towards PvP?
3 qualifications to the above:
1) PvP changes do not affect PvE gameplay
2) Nothing can be earned in PvP beyond cosmetic/trophy style rewards. Certainly an e-peen stroker, but there is no character build advantage to PvP'ing.
3) The focus of DDO remains PvE gameplay
The impression that I get is that a decent number (up to perhaps a vast majority) of people feel that PvP does not belong in DDO. I guess I don't really understand this. The sentiment that PvP needs to be taken out of DDO seems odd to me. As with anything, it is only an option. If you hate it, there is a very simple solution of choosing not to participate.