posted this in the WF forums but didn't get much attention.
anyways, your thoughts on effectiveness, healability, survivability, and of coarse DPS
posted this in the WF forums but didn't get much attention.
anyways, your thoughts on effectiveness, healability, survivability, and of coarse DPS
A lot of it would depend on your gear, if you have 28 or 32 point builds, what packs you have, can you get tomes, ect.
Basically, we need more information before we can help you.
In general, KotC will do more DPS than a ranger against Harry, Suulomades, Horoth. But paladins have a notoriously low to-hit, making Tempest more valuable than paladins for epic content.
The nerfing will continue until morale improves!
i was speaking of these 2 builds in terms of having 32 points for each. but i didn't know that paladins have a notoriously low to-hit. but i was thinking that a WF Pally might be more survivable than a WF tempest just due to the fact that lay on hands is not effected by WF healing, right?
Rangers got a huge nerf.
Paladin's to-hit isn't that bad, actually. A ranger's is better, but not by too much. In any case, most trash doesn't have too high of an ac, and bosses can be exhausted etc. for better to-hit.
That said, I'd say WF Tempest. Unless you have tons of gear and are on a 36-pt build, a WF KotC might not have enough charisma to truly unlock a Paladin's potential.
THELANIS - Chief Scientist of DARPA
Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1
i'm basically looking for a WF melee build since i have a WF wiz, but i need it to have some kind of survivability.
THELANIS - Chief Scientist of DARPA
Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1
THELANIS - Chief Scientist of DARPA
Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1
Things that up Ranger to-hit:
2 - Favoured Enemy Attack 2
2 - Tempest no TWF penalty
1 - Ram's Might
Things that up Paladin to-hit:
3 - Divine Favour
4 - Evil Outsiders/Undead only
Both classes can get OTWF, but since it's more common in Rangers, I'll add two there.
So Rangers have +4 over Paladins against non-EOs, but against EOs Paladins can get the same to-hit.
Paladins will utterly destroy EOs, and aren't that bad at other mob types too with the extra crit multiplier on the special attacks, Zeal, up to +11 damage per swing...ect.
Also, part of the problem is that paladins have more ability scores to manage than a ranger.
I didn't mean to imply that paladins cannot hit the broad side of a barn. But they do tend to suffer a lot of Misses when fighting epic named monsters, whereas other melees do not have as large of a problem in that regard. This means that in the toughest fights (where things are most likely to go bad) they are less reliable than other classes.
On normal/hard/elite difficulty, any properly build melee can hit anything on a 2 (dungeon alert scenarios excluded). For endgame non-epic raids, WF TWF KotC Capstone paladins are known for doing an absolutely incredible amount of damage--but they are not known for their survivability, ability to solo, or their ability to self-heal.
Last edited by mediocresurgeon; 08-28-2010 at 05:04 AM.
The nerfing will continue until morale improves!
Maybe paladins are better when you get 32 point builds or tr while rangers might be easyier to manage with the free feats and stuff, to start off as your first toon? Good thing about paladins is they get holy sword right? while rangers have to craft weapons?