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  1. #21
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    Quote Originally Posted by icerevenant View Post
    If I Were U, Ill Go Delete My Pally Cause Pallys In This Game Are All Obsolete! If U Want True Power, Go For A Wizard Or A Sorc........this Game Is Very Imbalanced, I Tell Ya Dude Very Very Very Imbalanced..........
    You haven't a clue about what your talking Sir

  2. #22
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    Quote Originally Posted by icerevenant View Post
    To Tell Ya The Truth, Umd Is Worthless
    Again ... you haven't a clue Sir. Play the game or quit trolling !!!

  3. #23
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    Quote Originally Posted by freemindz View Post
    Thanks a lot!

    May I just need to make a build based on the 2nd one I currently have and try the two handed version feats and shield feats to see which one works. Of course the UMD and Balance skills, the items to be used will still be applied. What do you think?
    From my experience with a pally fighter/rogue splash build (not a capstone pally) you can have the best of both worlds :

    - THF chain for DPS using a falchion (but you'll need to craft a GS Lit II/MinII falchion as there are no holy sword versions of it)
    - S&B with bastard sword (benefits for grazing hits from THF chain) will really get most mobs attention
    - if you dig into UMD you'll need at least 44 to be able to cast end game scrolls (heal eg)
    - Balance determines how fast you get up after a knockdown but the initial knockdown save is STR or DEX based (so with either a high STR/DEx you will spent less time on the floor), but you really want to max this as a melee toon
    - Unless you splash to rogue (2 lvls of rogue will grant you evasion + skill cap for UMD/balance) which will benefit the maxing out of umd or balance (but than you'll loose the capstone enh at 20) you'll have a hard time with the available skill points
    - I find hate tanking more useful on a pally than spending skill points on it and for max'ing out intimidate you'll have to drop umd or balance with a low start INT

    I kind of miss Combat Expertise on the proposed feat lists (which requires base INT 13 however). So I'd personally start with a lower WIS and a higher INT, put 1 lvl up stat point in INT and use a +2 INT tome somwhere on the path to glory. With a starting STR of 16, 4 lvl ups, 2 human STR adds and a +6 item you'll end up with STR 28 (which still can be increased by effects/gear - madstone, rage, exceptional add, ...).
    Last edited by LuckyLuke2; 08-27-2010 at 04:45 AM.

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